Merge "SurfaceTexture: fix a bug with buffer reallocation" into ics-mr1
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commit
e984dd11c1
@ -437,6 +437,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
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}
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if (mCurrentTexture == buf) {
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// The current texture no longer references the buffer in this slot
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// since we just allocated a new buffer.
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mCurrentTexture = INVALID_BUFFER_SLOT;
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}
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returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
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}
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ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", buf,
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