Add method logging to the SurfaceTexture C++ class.
Change-Id: Ic05b05428d34c04634ce9fc3f924ff3322bb2da2
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@ -15,6 +15,7 @@
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*/
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*/
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#define LOG_TAG "SurfaceTexture"
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#define LOG_TAG "SurfaceTexture"
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//#define LOG_NDEBUG 0
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#define GL_GLEXT_PROTOTYPES
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#define GL_GLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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#define EGL_EGLEXT_PROTOTYPES
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@ -36,6 +37,7 @@ namespace android {
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SurfaceTexture::SurfaceTexture(GLuint tex) :
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SurfaceTexture::SurfaceTexture(GLuint tex) :
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mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
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mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT),
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mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
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mLastQueued(INVALID_BUFFER_SLOT), mTexName(tex) {
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LOGV("SurfaceTexture::SurfaceTexture");
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
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mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
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@ -44,10 +46,12 @@ SurfaceTexture::SurfaceTexture(GLuint tex) :
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}
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}
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SurfaceTexture::~SurfaceTexture() {
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SurfaceTexture::~SurfaceTexture() {
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LOGV("SurfaceTexture::~SurfaceTexture");
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freeAllBuffers();
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freeAllBuffers();
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}
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}
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status_t SurfaceTexture::setBufferCount(int bufferCount) {
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status_t SurfaceTexture::setBufferCount(int bufferCount) {
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LOGV("SurfaceTexture::setBufferCount");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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freeAllBuffers();
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freeAllBuffers();
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mBufferCount = bufferCount;
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mBufferCount = bufferCount;
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@ -56,6 +60,7 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
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sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf,
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sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
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LOGV("SurfaceTexture::requestBuffer");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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LOGE("requestBuffer: slot index out of range [0, %d]: %d",
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@ -80,6 +85,7 @@ sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf,
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}
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}
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status_t SurfaceTexture::dequeueBuffer(int *buf) {
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status_t SurfaceTexture::dequeueBuffer(int *buf) {
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LOGV("SurfaceTexture::dequeueBuffer");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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int found = INVALID_BUFFER_SLOT;
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int found = INVALID_BUFFER_SLOT;
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for (int i = 0; i < mBufferCount; i++) {
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for (int i = 0; i < mBufferCount; i++) {
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@ -97,6 +103,7 @@ status_t SurfaceTexture::dequeueBuffer(int *buf) {
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}
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}
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status_t SurfaceTexture::queueBuffer(int buf) {
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status_t SurfaceTexture::queueBuffer(int buf) {
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LOGV("SurfaceTexture::queueBuffer");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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@ -116,6 +123,7 @@ status_t SurfaceTexture::queueBuffer(int buf) {
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}
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}
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void SurfaceTexture::cancelBuffer(int buf) {
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void SurfaceTexture::cancelBuffer(int buf) {
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LOGV("SurfaceTexture::cancelBuffer");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount,
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount,
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@ -129,18 +137,21 @@ void SurfaceTexture::cancelBuffer(int buf) {
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}
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}
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status_t SurfaceTexture::setCrop(const Rect& reg) {
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status_t SurfaceTexture::setCrop(const Rect& reg) {
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LOGV("SurfaceTexture::setCrop");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle crops?
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// XXX: How should we handle crops?
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return OK;
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return OK;
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}
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}
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status_t SurfaceTexture::setTransform(uint32_t transform) {
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status_t SurfaceTexture::setTransform(uint32_t transform) {
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LOGV("SurfaceTexture::setTransform");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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// XXX: How should we handle transforms?
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// XXX: How should we handle transforms?
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return OK;
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return OK;
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}
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}
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status_t SurfaceTexture::updateTexImage() {
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status_t SurfaceTexture::updateTexImage() {
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LOGV("SurfaceTexture::updateTexImage");
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Mutex::Autolock lock(mMutex);
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Mutex::Autolock lock(mMutex);
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// We always bind the texture even if we don't update its contents.
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// We always bind the texture even if we don't update its contents.
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