we were mistakenly optimizing out SF's main transactions in some cases

due to a typo, SF's main transaction was conditional to having a
display transaction.

more correct fix for 6970310

Bug: 6970310
Change-Id: Iafd8c4e02afa5db829cc1c65950cfcc74754c6af
This commit is contained in:
Mathias Agopian 2012-08-15 13:46:03 -07:00 committed by The Android Automerger
parent 741fac3fee
commit e5769db877

View File

@ -891,8 +891,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
* (perform the transaction for each of them if needed)
*/
const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
if (layersNeedTransaction) {
if (transactionFlags & eTraversalNeeded) {
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
@ -905,7 +904,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
}
/*
* Perform our own transaction if needed
* Perform display own transactions if needed
*/
if (transactionFlags & eDisplayTransactionNeeded) {
@ -978,31 +977,35 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
}
}
}
}
if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
// layers have been added
mVisibleRegionsDirty = true;
}
/*
* Perform our own transaction if needed
*/
// some layers might have been removed, so
// we need to update the regions they're exposing.
if (mLayersRemoved) {
mLayersRemoved = false;
mVisibleRegionsDirty = true;
const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
const size_t count = previousLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(previousLayers[i]);
if (currentLayers.indexOf(layer) < 0) {
// this layer is not visible anymore
// TODO: we could traverse the tree from front to back and
// compute the actual visible region
// TODO: we could cache the transformed region
Layer::State front(layer->drawingState());
Region visibleReg = front.transform.transform(
Region(Rect(front.active.w, front.active.h)));
invalidateLayerStack(front.layerStack, visibleReg);
}
if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
// layers have been added
mVisibleRegionsDirty = true;
}
// some layers might have been removed, so
// we need to update the regions they're exposing.
if (mLayersRemoved) {
mLayersRemoved = false;
mVisibleRegionsDirty = true;
const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
const size_t count = previousLayers.size();
for (size_t i=0 ; i<count ; i++) {
const sp<LayerBase>& layer(previousLayers[i]);
if (currentLayers.indexOf(layer) < 0) {
// this layer is not visible anymore
// TODO: we could traverse the tree from front to back and
// compute the actual visible region
// TODO: we could cache the transformed region
Layer::State front(layer->drawingState());
Region visibleReg = front.transform.transform(
Region(Rect(front.active.w, front.active.h)));
invalidateLayerStack(front.layerStack, visibleReg);
}
}
}