we were mistakenly optimizing out SF's main transactions in some cases
due to a typo, SF's main transaction was conditional to having a display transaction. more correct fix for 6970310 Bug: 6970310 Change-Id: Iafd8c4e02afa5db829cc1c65950cfcc74754c6af
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@ -891,8 +891,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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* (perform the transaction for each of them if needed)
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* (perform the transaction for each of them if needed)
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*/
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*/
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const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
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if (transactionFlags & eTraversalNeeded) {
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if (layersNeedTransaction) {
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for (size_t i=0 ; i<count ; i++) {
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for (size_t i=0 ; i<count ; i++) {
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const sp<LayerBase>& layer = currentLayers[i];
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const sp<LayerBase>& layer = currentLayers[i];
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uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
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uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
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@ -905,7 +904,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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}
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}
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/*
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/*
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* Perform our own transaction if needed
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* Perform display own transactions if needed
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*/
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*/
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if (transactionFlags & eDisplayTransactionNeeded) {
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if (transactionFlags & eDisplayTransactionNeeded) {
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@ -978,31 +977,35 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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}
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}
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}
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}
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}
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}
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}
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if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
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/*
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// layers have been added
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* Perform our own transaction if needed
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mVisibleRegionsDirty = true;
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*/
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}
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// some layers might have been removed, so
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if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
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// we need to update the regions they're exposing.
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// layers have been added
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if (mLayersRemoved) {
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mVisibleRegionsDirty = true;
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mLayersRemoved = false;
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}
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mVisibleRegionsDirty = true;
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const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
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// some layers might have been removed, so
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const size_t count = previousLayers.size();
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// we need to update the regions they're exposing.
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for (size_t i=0 ; i<count ; i++) {
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if (mLayersRemoved) {
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const sp<LayerBase>& layer(previousLayers[i]);
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mLayersRemoved = false;
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if (currentLayers.indexOf(layer) < 0) {
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mVisibleRegionsDirty = true;
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// this layer is not visible anymore
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const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
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// TODO: we could traverse the tree from front to back and
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const size_t count = previousLayers.size();
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// compute the actual visible region
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for (size_t i=0 ; i<count ; i++) {
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// TODO: we could cache the transformed region
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const sp<LayerBase>& layer(previousLayers[i]);
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Layer::State front(layer->drawingState());
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if (currentLayers.indexOf(layer) < 0) {
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Region visibleReg = front.transform.transform(
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// this layer is not visible anymore
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Region(Rect(front.active.w, front.active.h)));
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// TODO: we could traverse the tree from front to back and
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invalidateLayerStack(front.layerStack, visibleReg);
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// compute the actual visible region
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}
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// TODO: we could cache the transformed region
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Layer::State front(layer->drawingState());
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Region visibleReg = front.transform.transform(
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Region(Rect(front.active.w, front.active.h)));
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invalidateLayerStack(front.layerStack, visibleReg);
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}
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}
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}
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}
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}
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}
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