add some logs to track a crash in eglCreateImageKHR
Bug: 5111008 Change-Id: I3e7f5b986151e80cbded39e0dec057770da52fc1
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@ -628,16 +628,32 @@ status_t SurfaceTexture::updateTexImage() {
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LOGV("SurfaceTexture::updateTexImage");
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Mutex::Autolock lock(mMutex);
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if (mAbandoned) {
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LOGE("calling updateTexImage() on an abandoned SurfaceTexture");
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//return NO_INIT;
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}
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// In asynchronous mode the list is guaranteed to be one buffer
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// deep, while in synchronous mode we use the oldest buffer.
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if (!mQueue.empty()) {
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Fifo::iterator front(mQueue.begin());
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int buf = *front;
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if (uint32_t(buf) >= NUM_BUFFER_SLOTS) {
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LOGE("buffer index out of range (index=%d)", buf);
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//return BAD_VALUE;
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}
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// Update the GL texture object.
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EGLImageKHR image = mSlots[buf].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy = eglGetCurrentDisplay();
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if (mSlots[buf].mGraphicBuffer == 0) {
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LOGE("buffer at slot %d is null", buf);
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//return BAD_VALUE;
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}
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image = createImage(dpy, mSlots[buf].mGraphicBuffer);
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mSlots[buf].mEglImage = image;
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mSlots[buf].mEglDisplay = dpy;
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