Merge "Stop using transparent region for computing visible regions (DO NOT MERGE)"

This commit is contained in:
Jesse Hall 2012-10-11 15:06:07 -07:00 committed by Gerrit Code Review
commit e3a669656a
3 changed files with 29 additions and 3 deletions

View File

@ -196,6 +196,12 @@ void LayerBase::setCoveredRegion(const Region& coveredRegion) {
coveredRegionScreen = coveredRegion;
}
void LayerBase::setVisibleNonTransparentRegion(const Region&
visibleNonTransparentRegion) {
// always called from main thread
this->visibleNonTransparentRegion = visibleNonTransparentRegion;
}
uint32_t LayerBase::doTransaction(uint32_t flags)
{
const Layer::State& front(drawingState());

View File

@ -63,6 +63,7 @@ public:
Region visibleRegionScreen;
Region transparentRegionScreen;
Region coveredRegionScreen;
Region visibleNonTransparentRegion;
int32_t sequence;
struct Geometry {
@ -98,7 +99,7 @@ public:
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& opaque);
bool setTransparentRegionHint(const Region& transparent);
bool setFlags(uint8_t flags, uint8_t mask);
bool setCrop(const Rect& crop);
@ -158,6 +159,13 @@ public:
*/
virtual void setCoveredRegion(const Region& coveredRegion);
/**
* setVisibleNonTransparentRegion - called when the visible and
* non-transparent region changes.
*/
virtual void setVisibleNonTransparentRegion(const Region&
visibleNonTransparentRegion);
/**
* validateVisibility - cache a bunch of things
*/

View File

@ -620,6 +620,16 @@ void SurfaceFlinger::computeVisibleRegions(
*/
Region coveredRegion;
/*
* transparentRegion: area of a surface that is hinted to be completely
* transparent. This is only used to tell when the layer has no visible
* non-transparent regions and can be removed from the layer list. It
* does not affect the visibleRegion of this layer or any layers
* beneath it. The hint may not be correct if apps don't respect the
* SurfaceView restrictions (which, sadly, some don't).
*/
Region transparentRegion;
// handle hidden surfaces by setting the visible region to empty
if (CC_LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
@ -630,7 +640,7 @@ void SurfaceFlinger::computeVisibleRegions(
if (!visibleRegion.isEmpty()) {
// Remove the transparent area from the visible region
if (translucent) {
visibleRegion.subtractSelf(layer->transparentRegionScreen);
transparentRegion = layer->transparentRegionScreen;
}
// compute the opaque region
@ -689,6 +699,8 @@ void SurfaceFlinger::computeVisibleRegions(
// Store the visible region is screen space
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
layer->setVisibleNonTransparentRegion(
visibleRegion.subtract(transparentRegion));
// If a secure layer is partially visible, lock-down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
@ -740,7 +752,7 @@ void SurfaceFlinger::handlePageFlip()
mVisibleLayersSortedByZ.clear();
mVisibleLayersSortedByZ.setCapacity(count);
for (size_t i=0 ; i<count ; i++) {
if (!currentLayers[i]->visibleRegionScreen.isEmpty())
if (!currentLayers[i]->visibleNonTransparentRegion.isEmpty())
mVisibleLayersSortedByZ.add(currentLayers[i]);
}