From fb1b5a2f333800574b0da435d1200cf9b13d723f Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Wed, 28 Sep 2011 12:13:31 -0700 Subject: [PATCH] SurfaceTexture: parameterize the texture target This change adds a hack to allow Android Browser to use a SurfaceTexture to stream RGBA images to a GL_TEXTURE_2D texture object. Change-Id: Idb90064d5d4b920959ef3be7451362ac5012460e --- include/gui/SurfaceTexture.h | 12 +++++++++++- libs/gui/SurfaceTexture.cpp | 15 ++++++++------- 2 files changed, 19 insertions(+), 8 deletions(-) diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h index 926eb9a82..e2d6179ef 100644 --- a/include/gui/SurfaceTexture.h +++ b/include/gui/SurfaceTexture.h @@ -20,6 +20,7 @@ #include #include #include +#include #include @@ -61,7 +62,8 @@ public: // tex indicates the name OpenGL texture to which images are to be streamed. // This texture name cannot be changed once the SurfaceTexture is created. - SurfaceTexture(GLuint tex, bool allowSynchronousMode = true); + SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, + GLenum texTarget = GL_TEXTURE_EXTERNAL_OES); virtual ~SurfaceTexture(); @@ -458,6 +460,14 @@ private: // member variables are accessed. mutable Mutex mMutex; + // mTexTarget is the GL texture target with which the GL texture object is + // associated. It is set in the constructor and never changed. It is + // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android + // Browser. In that case it is set to GL_TEXTURE_2D to allow + // glCopyTexSubImage to read from the texture. This is a hack to work + // around a GL driver limitation on the number of FBO attachments, which the + // browser's tile cache exceeds. + const GLenum mTexTarget; }; // ---------------------------------------------------------------------------- diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index dac941819..c72a45b89 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -94,7 +94,8 @@ static int32_t createProcessUniqueId() { return android_atomic_inc(&globalCounter); } -SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : +SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, + GLenum texTarget) : mDefaultWidth(1), mDefaultHeight(1), mPixelFormat(PIXEL_FORMAT_RGBA_8888), @@ -110,7 +111,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode) : mSynchronousMode(false), mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), - mAbandoned(false) { + mAbandoned(false), + mTexTarget(texTarget) { // Choose a name using the PID and a process-unique ID. mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); @@ -698,9 +700,8 @@ status_t SurfaceTexture::updateTexImage() { ST_LOGW("updateTexImage: clearing GL error: %#04x", error); } - glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); - glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, - (GLeglImageOES)image); + glBindTexture(mTexTarget, mTexName); + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); bool failed = false; while ((error = glGetError()) != GL_NO_ERROR) { @@ -735,7 +736,7 @@ status_t SurfaceTexture::updateTexImage() { mDequeueCondition.signal(); } else { // We always bind the texture even if we don't update its contents. - glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); + glBindTexture(mTexTarget, mTexName); } return OK; @@ -761,7 +762,7 @@ bool SurfaceTexture::isExternalFormat(uint32_t format) } GLenum SurfaceTexture::getCurrentTextureTarget() const { - return GL_TEXTURE_EXTERNAL_OES; + return mTexTarget; } void SurfaceTexture::getTransformMatrix(float mtx[16]) {