Enable SurfaceTexture fence sync for the emulator

The host-accelerated GL ES driver doesn't do the implicit
synchronization required when fence sync isn't used.

Bug: 6515813
Change-Id: I6a667f2db6b519f3557b5abda78775f767841dae
This commit is contained in:
Jesse Hall 2012-05-21 11:23:28 -07:00
parent 83e7c8c431
commit e10824965c

View File

@ -42,6 +42,10 @@ endif
ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
LOCAL_CFLAGS += -DUSE_FENCE_SYNC
endif
ifneq ($(filter generic%,$(TARGET_DEVICE)),)
# Emulator build
LOCAL_CFLAGS += -DUSE_FENCE_SYNC
endif
ifeq ($(TARGET_BOARD_PLATFORM), tegra)
LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER