Enable SurfaceTexture fence sync for the emulator
The host-accelerated GL ES driver doesn't do the implicit synchronization required when fence sync isn't used. Bug: 6515813 Change-Id: I6a667f2db6b519f3557b5abda78775f767841dae
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@ -42,6 +42,10 @@ endif
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ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
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ifeq ($(TARGET_BOARD_PLATFORM), s5pc110)
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LOCAL_CFLAGS += -DUSE_FENCE_SYNC
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LOCAL_CFLAGS += -DUSE_FENCE_SYNC
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endif
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endif
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ifneq ($(filter generic%,$(TARGET_DEVICE)),)
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# Emulator build
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LOCAL_CFLAGS += -DUSE_FENCE_SYNC
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endif
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ifeq ($(TARGET_BOARD_PLATFORM), tegra)
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ifeq ($(TARGET_BOARD_PLATFORM), tegra)
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LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
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LOCAL_CFLAGS += -DALLOW_DEQUEUE_CURRENT_BUFFER
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