Avoid closing invalid FD in Surface and GraphicBufferMapper

GraphicBufferMapper::lockAsync{,YCbCr} close the fence FD even when the FD
is invalid.

Change-Id: Ia2b4dae3b2c06426e34f623f19ba92435f486ab7
This commit is contained in:
Taiju Tsuiki 2015-04-30 22:13:14 +09:00
parent de5c15b8bd
commit dcfe91e1f3

View File

@ -131,8 +131,10 @@ status_t GraphicBufferMapper::lockAsync(buffer_handle_t handle,
bounds.left, bounds.top, bounds.width(), bounds.height(),
vaddr, fenceFd);
} else {
if (fenceFd >= 0) {
sync_wait(fenceFd, -1);
close(fenceFd);
}
err = mAllocMod->lock(mAllocMod, handle, static_cast<int>(usage),
bounds.left, bounds.top, bounds.width(), bounds.height(),
vaddr);
@ -154,8 +156,10 @@ status_t GraphicBufferMapper::lockAsyncYCbCr(buffer_handle_t handle,
static_cast<int>(usage), bounds.left, bounds.top,
bounds.width(), bounds.height(), ycbcr, fenceFd);
} else if (mAllocMod->lock_ycbcr != NULL) {
if (fenceFd >= 0) {
sync_wait(fenceFd, -1);
close(fenceFd);
}
err = mAllocMod->lock_ycbcr(mAllocMod, handle, static_cast<int>(usage),
bounds.left, bounds.top, bounds.width(), bounds.height(),
ycbcr);