Merge "don't handle the transparent region of a layer in draw()" into gingerbread
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commit
dca13144a3
@ -307,22 +307,8 @@ void LayerBase::drawRegion(const Region& reg) const
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}
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}
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void LayerBase::draw(const Region& inClip) const
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void LayerBase::draw(const Region& clip) const
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{
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// invalidate the region we'll update
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Region clip(inClip); // copy-on-write, so no-op most of the time
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// Remove the transparent area from the clipping region
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const State& s = drawingState();
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if (LIKELY(!s.transparentRegion.isEmpty())) {
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clip.subtract(transparentRegionScreen);
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if (clip.isEmpty()) {
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// usually this won't happen because this should be taken care of
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// by SurfaceFlinger::computeVisibleRegions()
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return;
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}
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}
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// reset GL state
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glEnable(GL_SCISSOR_TEST);
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