diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 447de7650..88f1728e5 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -237,43 +237,61 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) { LOGV("SurfaceTexture::updateTexImage"); Mutex::Autolock lock(mMutex); - float* xform = mtxIdentity; - switch (mCurrentTransform) { - case 0: - xform = mtxIdentity; - break; - case NATIVE_WINDOW_TRANSFORM_FLIP_H: - xform = mtxFlipH; - break; - case NATIVE_WINDOW_TRANSFORM_FLIP_V: - xform = mtxFlipV; - break; - case NATIVE_WINDOW_TRANSFORM_ROT_90: - xform = mtxRot90; - break; - case NATIVE_WINDOW_TRANSFORM_ROT_180: - xform = mtxRot180; - break; - case NATIVE_WINDOW_TRANSFORM_ROT_270: - xform = mtxRot270; - break; - default: - LOGE("getTransformMatrix: unknown transform: %d", mCurrentTransform); + float xform[16]; + for (int i = 0; i < 16; i++) { + xform[i] = mtxIdentity[i]; + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { + float result[16]; + mtxMul(result, xform, mtxFlipH); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { + float result[16]; + mtxMul(result, xform, mtxFlipV); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { + float result[16]; + mtxMul(result, xform, mtxRot90); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } } sp& buf(mSlots[mCurrentTexture].mGraphicBuffer); - float tx = float(mCurrentCrop.left) / float(buf->getWidth()); - float ty = float(mCurrentCrop.bottom) / float(buf->getHeight()); - float sx = float(mCurrentCrop.width()) / float(buf->getWidth()); - float sy = float(mCurrentCrop.height()) / float(buf->getHeight()); + float tx, ty, sx, sy; + if (!mCurrentCrop.isEmpty()) { + tx = float(mCurrentCrop.left) / float(buf->getWidth()); + ty = float(buf->getHeight() - mCurrentCrop.bottom) / + float(buf->getHeight()); + sx = float(mCurrentCrop.width()) / float(buf->getWidth()); + sy = float(mCurrentCrop.height()) / float(buf->getHeight()); + } else { + tx = 0.0f; + ty = 0.0f; + sx = 1.0f; + sy = 1.0f; + } float crop[16] = { - sx, 0, 0, sx*tx, - 0, sy, 0, sy*ty, + sx, 0, 0, 0, + 0, sy, 0, 0, 0, 0, 1, 0, - 0, 0, 0, 1, + sx*tx, sy*ty, 0, 1, }; - mtxMul(mtx, crop, xform); + float mtxBeforeFlipV[16]; + mtxMul(mtxBeforeFlipV, crop, xform); + + // SurfaceFlinger expects the top of its window textures to be at a Y + // coordinate of 0, so SurfaceTexture must behave the same way. We don't + // want to expose this to applications, however, so we must add an + // additional vertical flip to the transform after all the other transforms. + mtxMul(mtx, mtxFlipV, mtxBeforeFlipV); } void SurfaceTexture::freeAllBuffers() {