From 53ade0853ca003c9e917b5e7d34e1b1338d7b87d Mon Sep 17 00:00:00 2001 From: Andy McFadden Date: Thu, 23 Aug 2012 17:36:41 -0700 Subject: [PATCH] Added display initialization method The primary display device was being configured to "blank" by default, which prevented the boot animation from appearing (unless you got lucky with the hardware composer state). Bug 6975688 (This reverts an earlier revert.) --- services/surfaceflinger/SurfaceFlinger.cpp | 44 +++++++++++++++++----- services/surfaceflinger/SurfaceFlinger.h | 9 ++++- 2 files changed, 42 insertions(+), 11 deletions(-) diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index e6e258f4e..9de3649e9 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -137,15 +137,8 @@ void SurfaceFlinger::binderDied(const wp& who) { // the window manager died on us. prepare its eulogy. - // reset screen orientation - Vector state; - Vector displays; - DisplayState d; - d.what = DisplayState::eOrientationChanged; - d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN]; - d.orientation = DisplayState::eOrientationDefault; - displays.add(d); - setTransactionState(state, displays, 0); + // restore initial conditions (default device unblank, etc) + initializeDisplays(); // restart the boot-animation startBootAnim(); @@ -432,6 +425,9 @@ status_t SurfaceFlinger::readyToRun() // We're now ready to accept clients... mReadyToRunBarrier.open(); + // set initial conditions (e.g. unblank default device) + initializeDisplays(); + // start boot animation startBootAnim(); @@ -1710,6 +1706,36 @@ status_t SurfaceFlinger::onLayerDestroyed(const wp& layer) // --------------------------------------------------------------------------- +void SurfaceFlinger::onInitializeDisplays() { + // reset screen orientation + Vector state; + Vector displays; + DisplayState d; + d.what = DisplayState::eOrientationChanged; + d.token = mDefaultDisplays[DisplayDevice::DISPLAY_ID_MAIN]; + d.orientation = DisplayState::eOrientationDefault; + displays.add(d); + setTransactionState(state, displays, 0); + + // XXX: this should init default device to "unblank" and all other devices to "blank" + onScreenAcquired(); +} + +void SurfaceFlinger::initializeDisplays() { + class MessageScreenInitialized : public MessageBase { + SurfaceFlinger* flinger; + public: + MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } + virtual bool handler() { + flinger->onInitializeDisplays(); + return true; + } + }; + sp msg = new MessageScreenInitialized(this); + postMessageAsync(msg); // we may be called from main thread, use async message +} + + void SurfaceFlinger::onScreenAcquired() { ALOGD("Screen about to return, flinger = %p", this); sp hw(getDefaultDisplayDevice()); // XXX: this should be per DisplayDevice diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h index 1f799068d..b1fe7383c 100644 --- a/services/surfaceflinger/SurfaceFlinger.h +++ b/services/surfaceflinger/SurfaceFlinger.h @@ -231,9 +231,11 @@ private: void signalLayerUpdate(); void signalRefresh(); - // called on the main thread in response to screenReleased() + // called on the main thread in response to initializeDisplays() + void onInitializeDisplays(); + // called on the main thread in response to blank() void onScreenReleased(); - // called on the main thread in response to screenAcquired() + // called on the main thread in response to unblank() void onScreenAcquired(); void handleMessageTransaction(); @@ -321,6 +323,9 @@ private: /* ------------------------------------------------------------------------ * Display and layer stack management */ + // called when starting, or restarting after system_server death + void initializeDisplays(); + sp getDisplayDevice(DisplayID dpy) const { return mDisplays.valueFor(dpy); }