Merge "Create builtin display tokens on demand"
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d24276d399
@ -191,12 +191,22 @@ sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName,
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return token;
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}
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void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) {
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ALOGW_IF(mBuiltinDisplays[type],
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"Overwriting display token for display type %d", type);
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mBuiltinDisplays[type] = new BBinder();
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DisplayDeviceState info(type);
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// All non-virtual displays are currently considered secure.
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info.isSecure = true;
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mCurrentState.displays.add(mBuiltinDisplays[type], info);
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}
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sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) {
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if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) {
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ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id);
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return NULL;
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}
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return mDefaultDisplays[id];
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return mBuiltinDisplays[id];
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}
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sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
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@ -462,6 +472,8 @@ status_t SurfaceFlinger::readyToRun()
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ALOGI( "SurfaceFlinger's main thread ready to run. "
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"Initializing graphics H/W...");
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Mutex::Autolock _l(mStateLock);
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// initialize EGL for the default display
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mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(mEGLDisplay, NULL, NULL);
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@ -482,14 +494,13 @@ status_t SurfaceFlinger::readyToRun()
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// initialize our non-virtual displays
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for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) {
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DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i);
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mDefaultDisplays[i] = new BBinder();
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wp<IBinder> token = mDefaultDisplays[i];
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// set-up the displays that are already connected
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if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) {
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// All non-virtual displays are currently considered secure.
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bool isSecure = true;
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mCurrentState.displays.add(token, DisplayDeviceState(type));
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createBuiltinDisplayLocked(type);
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wp<IBinder> token = mBuiltinDisplays[i];
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sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i);
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sp<SurfaceTextureClient> stc = new SurfaceTextureClient(
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static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue()));
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@ -601,9 +612,9 @@ bool SurfaceFlinger::authenticateSurfaceTexture(
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}
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status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) {
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int32_t type = BAD_VALUE;
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int32_t type = NAME_NOT_FOUND;
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for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) {
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if (display == mDefaultDisplays[i]) {
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if (display == mBuiltinDisplays[i]) {
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type = i;
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break;
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}
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@ -614,10 +625,6 @@ status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo*
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}
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const HWComposer& hwc(getHwComposer());
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if (!hwc.isConnected(type)) {
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return NAME_NOT_FOUND;
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}
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float xdpi = hwc.getDpiX(type);
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float ydpi = hwc.getDpiY(type);
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@ -745,11 +752,11 @@ void SurfaceFlinger::onHotplugReceived(int type, bool connected) {
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if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) {
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Mutex::Autolock _l(mStateLock);
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if (connected == false) {
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mCurrentState.displays.removeItem(mDefaultDisplays[type]);
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if (connected) {
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createBuiltinDisplayLocked((DisplayDevice::DisplayType)type);
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} else {
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DisplayDeviceState info((DisplayDevice::DisplayType)type);
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mCurrentState.displays.add(mDefaultDisplays[type], info);
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mCurrentState.displays.removeItem(mBuiltinDisplays[type]);
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mBuiltinDisplays[type].clear();
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}
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setTransactionFlags(eDisplayTransactionNeeded);
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@ -1163,7 +1170,6 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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for (size_t i=0 ; i<cc ; i++) {
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if (draw.indexOfKey(curr.keyAt(i)) < 0) {
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const DisplayDeviceState& state(curr[i]);
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bool isSecure = false;
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sp<FramebufferSurface> fbs;
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sp<SurfaceTextureClient> stc;
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@ -1174,10 +1180,6 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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"surface is provided (%p), ignoring it",
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state.surface.get());
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// All non-virtual displays are currently considered
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// secure.
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isSecure = true;
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// for supported (by hwc) displays we provide our
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// own rendering surface
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fbs = new FramebufferSurface(*mHwc, state.type);
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@ -1188,13 +1190,12 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
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if (state.surface != NULL) {
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stc = new SurfaceTextureClient(state.surface);
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}
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isSecure = state.isSecure;
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}
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const wp<IBinder>& display(curr.keyAt(i));
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if (stc != NULL) {
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sp<DisplayDevice> hw = new DisplayDevice(this,
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state.type, isSecure, display, stc, fbs,
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state.type, state.isSecure, display, stc, fbs,
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mEGLConfig);
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hw->setLayerStack(state.layerStack);
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hw->setProjection(state.orientation,
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@ -2011,7 +2012,7 @@ void SurfaceFlinger::onInitializeDisplays() {
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Vector<DisplayState> displays;
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DisplayState d;
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d.what = DisplayState::eDisplayProjectionChanged;
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d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY];
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d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
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d.orientation = DisplayState::eOrientationDefault;
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d.frame.makeInvalid();
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d.viewport.makeInvalid();
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@ -112,7 +112,7 @@ public:
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// returns the default Display
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sp<const DisplayDevice> getDefaultDisplayDevice() const {
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return getDisplayDevice(mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY]);
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return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
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}
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// utility function to delete a texture on the main thread
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@ -328,6 +328,9 @@ private:
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// called when starting, or restarting after system_server death
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void initializeDisplays();
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// Create an IBinder for a builtin display and add it to current state
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void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
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// NOTE: can only be called from the main thread or with mStateLock held
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sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
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return mDisplays.valueFor(dpy);
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@ -422,7 +425,7 @@ private:
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EGLContext mEGLContext;
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EGLConfig mEGLConfig;
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EGLDisplay mEGLDisplay;
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sp<IBinder> mDefaultDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
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sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_DISPLAY_TYPES];
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// Can only accessed from the main thread, these members
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// don't need synchronization
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