* commit 'c558269b1ab8c4985b86a0f39338d42f162693f2': Always set vertex alpha when drawing screenshot layers
This commit is contained in:
commit
ce27f53de7
@ -122,13 +122,14 @@ void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& cl
|
||||
} else {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glColor4f(alpha, alpha, alpha, alpha);
|
||||
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
LayerMesh mesh;
|
||||
computeGeometry(hw, &mesh);
|
||||
|
||||
glColor4f(alpha, alpha, alpha, alpha);
|
||||
|
||||
glDisable(GL_TEXTURE_EXTERNAL_OES);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user