Merge "Fix a bug in SurfaceTexture::setBufferCount." into honeycomb
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cc01b66468
@ -113,8 +113,11 @@ private:
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int mBufferCount;
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// mCurrentTexture is the buffer slot index of the buffer that is currently
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// bound to the OpenGL texture. A value of INVALID_BUFFER_SLOT, indicating
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// that no buffer is currently bound to the texture.
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// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
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// indicating that no buffer slot is currently bound to the texture. Note,
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// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
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// that no buffer is bound to the texture. A call to setBufferCount will
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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int mCurrentTexture;
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// mLastQueued is the buffer slot index of the most recently enqueued buffer.
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@ -55,6 +55,8 @@ status_t SurfaceTexture::setBufferCount(int bufferCount) {
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Mutex::Autolock lock(mMutex);
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freeAllBuffers();
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mBufferCount = bufferCount;
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mCurrentTexture = INVALID_BUFFER_SLOT;
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mLastQueued = INVALID_BUFFER_SLOT;
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return OK;
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}
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