Use black for blackout layer
SurfaceFlinger was rendering dark purple for secure content, which showed up when we took a screen shot for the orientation change animation. Use black instead. Bug 11157921 Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
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@ -46,7 +46,7 @@ GLES11RenderEngine::GLES11RenderEngine() {
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}
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}
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} pack565;
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} pack565;
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const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
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const uint16_t protTexData[] = { 0 };
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glGenTextures(1, &mProtectedTexName);
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glGenTextures(1, &mProtectedTexName);
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glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
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glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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@ -50,7 +50,7 @@ GLES20RenderEngine::GLES20RenderEngine() :
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}
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}
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} pack565;
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} pack565;
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const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) };
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const uint16_t protTexData[] = { 0 };
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glGenTextures(1, &mProtectedTexName);
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glGenTextures(1, &mProtectedTexName);
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glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
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glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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