Use black for blackout layer

SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation.  Use black instead.

Bug 11157921

Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
This commit is contained in:
Andy McFadden 2013-10-11 11:16:03 -07:00
parent 2d8d120dc1
commit c6f2169559
2 changed files with 2 additions and 2 deletions

View File

@ -46,7 +46,7 @@ GLES11RenderEngine::GLES11RenderEngine() {
} }
} pack565; } pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 };
glGenTextures(1, &mProtectedTexName); glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);

View File

@ -50,7 +50,7 @@ GLES20RenderEngine::GLES20RenderEngine() :
} }
} pack565; } pack565;
const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; const uint16_t protTexData[] = { 0 };
glGenTextures(1, &mProtectedTexName); glGenTextures(1, &mProtectedTexName);
glBindTexture(GL_TEXTURE_2D, mProtectedTexName); glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);