Make sure set GL state properly
when taking a screenshot, in particular, we could end up with stale GL state when drawing LayerDim which resulted in incortect rendering. Bug: 5467587 Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
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5884e9eb26
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c492e67810
@ -280,33 +280,33 @@ void Layer::onDraw(const Region& clip) const
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return;
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return;
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}
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}
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GLenum target = GL_TEXTURE_EXTERNAL_OES;
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if (!isProtected()) {
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if (!isProtected()) {
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glBindTexture(target, mTextureName);
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glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
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GLenum filter = GL_NEAREST;
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if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
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if (getFiltering() || needsFiltering() || isFixedSize() || isCropped()) {
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// TODO: we could be more subtle with isFixedSize()
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// TODO: we could be more subtle with isFixedSize()
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glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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filter = GL_LINEAR;
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glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else {
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glTexParameterx(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterx(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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}
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glEnable(target);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
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glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
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glMatrixMode(GL_TEXTURE);
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glMatrixMode(GL_TEXTURE);
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glLoadMatrixf(mTextureMatrix);
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glLoadMatrixf(mTextureMatrix);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glEnable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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} else {
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} else {
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target = GL_TEXTURE_2D;
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glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
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glBindTexture(target, mFlinger->getProtectedTexName());
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glEnable(target);
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glMatrixMode(GL_TEXTURE);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glEnable(GL_TEXTURE_2D);
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}
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}
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drawWithOpenGL(clip);
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drawWithOpenGL(clip);
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glDisable(target);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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}
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}
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// As documented in libhardware header, formats in the range
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// As documented in libhardware header, formats in the range
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@ -388,14 +388,9 @@ void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
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const uint32_t fbHeight = hw.getHeight();
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const uint32_t fbHeight = hw.getHeight();
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glColor4f(red,green,blue,alpha);
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glColor4f(red,green,blue,alpha);
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#if defined(GL_OES_EGL_image_external)
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if (GLExtensions::getInstance().haveTextureExternal()) {
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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}
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#endif
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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Region::const_iterator it = clip.begin();
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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Region::const_iterator const end = clip.end();
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@ -457,12 +452,6 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
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texCoords[3].u = 1;
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texCoords[3].u = 1;
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texCoords[3].v = 1;
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texCoords[3].v = 1;
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if (needsDithering()) {
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glEnable(GL_DITHER);
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} else {
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glDisable(GL_DITHER);
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}
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
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@ -476,6 +465,7 @@ void LayerBase::drawWithOpenGL(const Region& clip) const
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisable(GL_BLEND);
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}
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}
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void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
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void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const
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@ -49,7 +49,8 @@ void LayerDim::onDraw(const Region& clip) const
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const GLfloat alpha = s.alpha/255.0f;
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const GLfloat alpha = s.alpha/255.0f;
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const uint32_t fbHeight = hw.getHeight();
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const uint32_t fbHeight = hw.getHeight();
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glDisable(GL_DITHER);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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if (s.alpha == 0xFF) {
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if (s.alpha == 0xFF) {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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@ -60,11 +61,6 @@ void LayerDim::onDraw(const Region& clip) const
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glColor4f(0, 0, 0, alpha);
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glColor4f(0, 0, 0, alpha);
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#if defined(GL_OES_EGL_image_external)
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if (GLExtensions::getInstance().haveTextureExternal()) {
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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}
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#endif
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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glVertexPointer(2, GL_FLOAT, 0, mVertices);
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while (it != end) {
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while (it != end) {
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@ -73,9 +69,10 @@ void LayerDim::onDraw(const Region& clip) const
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glScissor(r.left, sy, r.width(), r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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}
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}
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glDisable(GL_BLEND);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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@ -1029,8 +1029,9 @@ void SurfaceFlinger::debugFlashRegions()
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composeSurfaces(repaint);
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composeSurfaces(repaint);
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}
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}
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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static int toggle = 0;
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static int toggle = 0;
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@ -1073,9 +1074,6 @@ void SurfaceFlinger::drawWormhole() const
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const int32_t width = hw.getWidth();
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const int32_t width = hw.getWidth();
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const int32_t height = hw.getHeight();
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const int32_t height = hw.getHeight();
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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if (LIKELY(!mDebugBackground)) {
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if (LIKELY(!mDebugBackground)) {
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glClearColor(0,0,0,0);
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glClearColor(0,0,0,0);
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Region::const_iterator it = region.begin();
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Region::const_iterator it = region.begin();
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@ -1090,19 +1088,20 @@ void SurfaceFlinger::drawWormhole() const
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const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
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const GLshort vertices[][2] = { { 0, 0 }, { width, 0 },
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{ width, height }, { 0, height } };
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{ width, height }, { 0, height } };
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const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
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const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } };
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glVertexPointer(2, GL_SHORT, 0, vertices);
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glVertexPointer(2, GL_SHORT, 0, vertices);
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glTexCoordPointer(2, GL_SHORT, 0, tcoords);
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glTexCoordPointer(2, GL_SHORT, 0, tcoords);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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#if defined(GL_OES_EGL_image_external)
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if (GLExtensions::getInstance().haveTextureExternal()) {
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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}
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#endif
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
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glBindTexture(GL_TEXTURE_2D, mWormholeTexName);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glMatrixMode(GL_TEXTURE);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glLoadIdentity();
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glDisable(GL_BLEND);
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glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
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glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
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Region::const_iterator it = region.begin();
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Region::const_iterator it = region.begin();
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Region::const_iterator const end = region.end();
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Region::const_iterator const end = region.end();
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@ -1813,6 +1812,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0);
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// redraw the screen entirely...
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// redraw the screen entirely...
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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glClearColor(0,0,0,1);
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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@ -2004,6 +2005,7 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDeleteTextures(1, &tname);
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glDeleteTextures(1, &tname);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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@ -2148,6 +2150,7 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDeleteTextures(1, &tname);
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glDeleteTextures(1, &tname);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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