Merge "SurfaceFlinger: remove all GLES scissor calls." into jb-dev

This commit is contained in:
Jamie Gennis 2012-06-06 15:45:10 -07:00 committed by Android (Google) Code Review
commit ba43e0a1fa

View File

@ -960,7 +960,6 @@ void SurfaceFlinger::debugFlashRegions()
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
static int toggle = 0;
toggle = 1 - toggle;
@ -1819,7 +1818,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
// redraw the screen entirely...
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
glDisable(GL_SCISSOR_TEST);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
@ -1835,7 +1833,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDisable(GL_SCISSOR_TEST);
glDeleteFramebuffersOES(1, &name);
*textureName = tname;
@ -2048,7 +2045,6 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
return NO_ERROR;
}
@ -2200,7 +2196,6 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
glDeleteTextures(1, &tname);
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
return NO_ERROR;
}
@ -2228,7 +2223,6 @@ status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
// always clear the whole screen at the end of the animation
glClearColor(0,0,0,1);
glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
hw.flip( Region(hw.bounds()) );
@ -2366,7 +2360,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
// invert everything, b/c glReadPixel() below will invert the FB
glViewport(0, 0, sw, sh);
glScissor(0, 0, sw, sh);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
@ -2390,10 +2383,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
}
}
// XXX: this is needed on tegra
glEnable(GL_SCISSOR_TEST);
glScissor(0, 0, sw, sh);
// check for errors and return screen capture
if (glGetError() != GL_NO_ERROR) {
// error while rendering
@ -2419,7 +2408,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
result = NO_MEMORY;
}
}
glDisable(GL_SCISSOR_TEST);
glViewport(0, 0, hw_w, hw_h);
glMatrixMode(GL_PROJECTION);
glPopMatrix();