Assume LayerScreenshot has pre-multiplied alpha
Bug: 7300129 Change-Id: Ie9114adc4b5c9a8cc3c65bfe6d9478b2cba4e0d8
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@ -118,21 +118,21 @@ void LayerScreenshot::onDraw(const sp<const DisplayDevice>& hw, const Region& cl
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if (s.alpha == 0xFF) {
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if (s.alpha == 0xFF) {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} else {
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} else {
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(alpha, alpha, alpha, alpha);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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}
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LayerMesh mesh;
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LayerMesh mesh;
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computeGeometry(hw, &mesh);
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computeGeometry(hw, &mesh);
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glColor4f(0, 0, 0, alpha);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, mTextureName);
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glBindTexture(GL_TEXTURE_2D, mTextureName);
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glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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glMatrixMode(GL_TEXTURE);
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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glLoadIdentity();
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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