Add the concept of synchronous dequeueBuffer in SurfaceTexture
Change-Id: Ic94cbab092953243a0746e04bbe1b2eb0cc930ef
This commit is contained in:
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eafabcdc16
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@ -142,6 +142,13 @@ public:
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// getCurrentTransform returns the transform of the current buffer
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uint32_t getCurrentTransform() const;
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// setSynchronousMode set whether dequeueBuffer is synchronous or
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// asynchronous. In synchronous mode, dequeueBuffer blocks until
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// a buffer is available, the currently bound buffer can be dequeued and
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// queued buffers will be retired in order.
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// The default mode is asynchronous.
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status_t setSynchronousMode(bool enabled);
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protected:
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// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
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@ -159,6 +166,16 @@ private:
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enum { INVALID_BUFFER_SLOT = -1 };
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struct BufferSlot {
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BufferSlot()
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: mEglImage(EGL_NO_IMAGE_KHR),
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mEglDisplay(EGL_NO_DISPLAY),
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mBufferState(BufferSlot::FREE),
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mRequestBufferCalled(false),
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mLastQueuedTransform(0),
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mLastQueuedTimestamp(0) {
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}
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// mGraphicBuffer points to the buffer allocated for this slot or is NULL
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// if no buffer has been allocated.
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sp<GraphicBuffer> mGraphicBuffer;
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@ -169,11 +186,32 @@ private:
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// mEglDisplay is the EGLDisplay used to create mEglImage.
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EGLDisplay mEglDisplay;
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// mOwnedByClient indicates whether the slot is currently accessible to a
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// mBufferState indicates whether the slot is currently accessible to a
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// client and should not be used by the SurfaceTexture object. It gets
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// set to true when dequeueBuffer returns the slot and is reset to false
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// when the client calls either queueBuffer or cancelBuffer on the slot.
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bool mOwnedByClient;
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enum { DEQUEUED=-2, FREE=-1, QUEUED=0 };
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int8_t mBufferState;
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// mRequestBufferCalled is used for validating that the client did
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// call requestBuffer() when told to do so. Technically this is not
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// needed but useful for debugging and catching client bugs.
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bool mRequestBufferCalled;
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// mLastQueuedCrop is the crop rectangle for the buffer that was most
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// recently queued. This gets set to mNextCrop each time queueBuffer gets
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// called.
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Rect mLastQueuedCrop;
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// mLastQueuedTransform is the transform identifier for the buffer that was
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// most recently queued. This gets set to mNextTransform each time
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// queueBuffer gets called.
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uint32_t mLastQueuedTransform;
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// mLastQueuedTimestamp is the timestamp for the buffer that was most
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// recently queued. This gets set by queueBuffer.
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int64_t mLastQueuedTimestamp;
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};
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// mSlots is the array of buffer slots that must be mirrored on the client
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@ -230,25 +268,6 @@ private:
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// gets set to mLastQueuedTimestamp each time updateTexImage is called.
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int64_t mCurrentTimestamp;
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// mLastQueued is the buffer slot index of the most recently enqueued buffer.
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// At construction time it is initialized to INVALID_BUFFER_SLOT, and is
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// updated each time queueBuffer is called.
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int mLastQueued;
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// mLastQueuedCrop is the crop rectangle for the buffer that was most
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// recently queued. This gets set to mNextCrop each time queueBuffer gets
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// called.
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Rect mLastQueuedCrop;
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// mLastQueuedTransform is the transform identifier for the buffer that was
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// most recently queued. This gets set to mNextTransform each time
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// queueBuffer gets called.
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uint32_t mLastQueuedTransform;
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// mLastQueuedTimestamp is the timestamp for the buffer that was most
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// recently queued. This gets set by queueBuffer.
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int64_t mLastQueuedTimestamp;
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// mNextCrop is the crop rectangle that will be used for the next buffer
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// that gets queued. It is set by calling setCrop.
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Rect mNextCrop;
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@ -271,6 +290,16 @@ private:
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// queueBuffer.
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sp<FrameAvailableListener> mFrameAvailableListener;
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// mSynchronousMode whether we're in synchronous mode or not
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bool mSynchronousMode;
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// mDequeueCondition condition used for dequeueBuffer in synchronous mode
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mutable Condition mDequeueCondition;
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// mQueue is a FIFO of queued buffers used in synchronous mode
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typedef Vector<int> Fifo;
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Fifo mQueue;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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@ -86,17 +86,10 @@ SurfaceTexture::SurfaceTexture(GLuint tex) :
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mCurrentTextureTarget(GL_TEXTURE_EXTERNAL_OES),
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mCurrentTransform(0),
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mCurrentTimestamp(0),
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mLastQueued(INVALID_BUFFER_SLOT),
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mLastQueuedTransform(0),
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mLastQueuedTimestamp(0),
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mNextTransform(0),
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mTexName(tex) {
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mTexName(tex),
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mSynchronousMode(false) {
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LOGV("SurfaceTexture::SurfaceTexture");
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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mSlots[i].mEglDisplay = EGL_NO_DISPLAY;
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mSlots[i].mOwnedByClient = false;
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}
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sp<ISurfaceComposer> composer(ComposerService::getComposerService());
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mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
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mNextCrop.makeInvalid();
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@ -109,16 +102,21 @@ SurfaceTexture::~SurfaceTexture() {
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status_t SurfaceTexture::setBufferCount(int bufferCount) {
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LOGV("SurfaceTexture::setBufferCount");
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Mutex::Autolock lock(mMutex);
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if (bufferCount < MIN_BUFFER_SLOTS) {
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const int minBufferSlots = mSynchronousMode ?
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MIN_BUFFER_SLOTS-1 : MIN_BUFFER_SLOTS;
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if (bufferCount < minBufferSlots) {
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mMutex);
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freeAllBuffers();
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mBufferCount = bufferCount;
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mCurrentTexture = INVALID_BUFFER_SLOT;
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mLastQueued = INVALID_BUFFER_SLOT;
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mQueue.clear();
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mQueue.reserve(mSynchronousMode ? mBufferCount : 1);
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mDequeueCondition.signal();
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return OK;
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}
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@ -140,6 +138,7 @@ sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf) {
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mBufferCount, buf);
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return 0;
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}
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mSlots[buf].mRequestBufferCalled = true;
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return mSlots[buf].mGraphicBuffer;
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}
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@ -153,14 +152,44 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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}
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Mutex::Autolock lock(mMutex);
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int found = INVALID_BUFFER_SLOT;
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int found, foundSync;
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int dequeuedCount = 0;
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bool tryAgain = true;
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while (tryAgain) {
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found = INVALID_BUFFER_SLOT;
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foundSync = INVALID_BUFFER_SLOT;
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dequeuedCount = 0;
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for (int i = 0; i < mBufferCount; i++) {
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if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) {
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mSlots[i].mOwnedByClient = true;
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const int state = mSlots[i].mBufferState;
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if (state == BufferSlot::DEQUEUED) {
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dequeuedCount++;
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}
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if (state == BufferSlot::FREE || i == mCurrentTexture) {
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foundSync = i;
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if (i != mCurrentTexture) {
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found = i;
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break;
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}
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}
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}
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// we're in synchronous mode and didn't find a buffer, we need to wait
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tryAgain = mSynchronousMode && (foundSync == INVALID_BUFFER_SLOT);
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if (tryAgain) {
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mDequeueCondition.wait(mMutex);
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}
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}
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if (mSynchronousMode) {
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// we're dequeuing more buffers than allowed in synchronous mode
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if ((mBufferCount - (dequeuedCount+1)) < MIN_UNDEQUEUED_BUFFERS-1)
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return -EBUSY;
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if (found == INVALID_BUFFER_SLOT) {
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// foundSync guaranteed to be != INVALID_BUFFER_SLOT
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found = foundSync;
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}
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}
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if (found == INVALID_BUFFER_SLOT) {
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return -EBUSY;
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}
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@ -181,7 +210,11 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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format = mPixelFormat;
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}
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const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
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// buffer is now in DEQUEUED (but can also be current at the same time,
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// if we're in synchronous mode)
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mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
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const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
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if ((buffer == NULL) ||
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(uint32_t(buffer->width) != w) ||
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(uint32_t(buffer->height) != h) ||
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@ -199,6 +232,7 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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mPixelFormat = format;
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}
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mSlots[buf].mGraphicBuffer = graphicBuffer;
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mSlots[buf].mRequestBufferCalled = false;
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if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage);
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mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
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@ -209,44 +243,78 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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return OK;
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}
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status_t SurfaceTexture::setSynchronousMode(bool enabled) {
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Mutex::Autolock lock(mMutex);
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if (mSynchronousMode != enabled) {
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mSynchronousMode = enabled;
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freeAllBuffers();
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mCurrentTexture = INVALID_BUFFER_SLOT;
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mQueue.clear();
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mQueue.reserve(mSynchronousMode ? mBufferCount : 1);
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mDequeueCondition.signal();
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}
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return NO_ERROR;
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}
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status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp) {
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LOGV("SurfaceTexture::queueBuffer");
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("queueBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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return -EINVAL;
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} else if (!mSlots[buf].mOwnedByClient) {
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LOGE("queueBuffer: slot %d is not owned by the client", buf);
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} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
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LOGE("queueBuffer: slot %d is not owned by the client (state=%d)",
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buf, mSlots[buf].mBufferState);
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return -EINVAL;
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} else if (mSlots[buf].mGraphicBuffer == 0) {
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} else if (!mSlots[buf].mRequestBufferCalled) {
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LOGE("queueBuffer: slot %d was enqueued without requesting a buffer",
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buf);
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return -EINVAL;
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}
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mSlots[buf].mOwnedByClient = false;
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mLastQueued = buf;
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mLastQueuedCrop = mNextCrop;
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mLastQueuedTransform = mNextTransform;
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mLastQueuedTimestamp = timestamp;
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if (mSynchronousMode) {
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// in synchronous mode we queue all buffers in a FIFO
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mQueue.push_back(buf);
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} else {
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// in asynchronous mode we only keep the most recent buffer
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if (mQueue.empty()) {
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mQueue.push_back(buf);
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} else {
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Fifo::iterator front(mQueue.begin());
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// buffer currently queued is freed
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mSlots[*front].mBufferState = BufferSlot::FREE;
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// and we record the new buffer index in the queued list
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*front = buf;
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}
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}
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mSlots[buf].mBufferState = BufferSlot::QUEUED;
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mSlots[buf].mLastQueuedCrop = mNextCrop;
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mSlots[buf].mLastQueuedTransform = mNextTransform;
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mSlots[buf].mLastQueuedTimestamp = timestamp;
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if (mFrameAvailableListener != 0) {
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mFrameAvailableListener->onFrameAvailable();
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}
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mDequeueCondition.signal();
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return OK;
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}
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void SurfaceTexture::cancelBuffer(int buf) {
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LOGV("SurfaceTexture::cancelBuffer");
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Mutex::Autolock lock(mMutex);
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if (buf < 0 || mBufferCount <= buf) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount,
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buf);
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if (buf < 0 || buf >= mBufferCount) {
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LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
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mBufferCount, buf);
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return;
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} else if (!mSlots[buf].mOwnedByClient) {
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LOGE("cancelBuffer: slot %d is not owned by the client", buf);
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} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
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LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
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buf, mSlots[buf].mBufferState);
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return;
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}
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mSlots[buf].mOwnedByClient = false;
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mSlots[buf].mBufferState = BufferSlot::FREE;
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mDequeueCondition.signal();
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}
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status_t SurfaceTexture::setCrop(const Rect& crop) {
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@ -267,16 +335,25 @@ status_t SurfaceTexture::updateTexImage() {
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LOGV("SurfaceTexture::updateTexImage");
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Mutex::Autolock lock(mMutex);
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// Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT,
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int buf = mCurrentTexture;
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if (!mQueue.empty()) {
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// in asynchronous mode the list is guaranteed to be one buffer deep,
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// while in synchronous mode we use the oldest buffer
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Fifo::iterator front(mQueue.begin());
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buf = *front;
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mQueue.erase(front);
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}
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// Initially both mCurrentTexture and buf are INVALID_BUFFER_SLOT,
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// so this check will fail until a buffer gets queued.
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if (mCurrentTexture != mLastQueued) {
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if (mCurrentTexture != buf) {
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// Update the GL texture object.
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EGLImageKHR image = mSlots[mLastQueued].mEglImage;
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EGLImageKHR image = mSlots[buf].mEglImage;
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if (image == EGL_NO_IMAGE_KHR) {
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EGLDisplay dpy = eglGetCurrentDisplay();
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image = createImage(dpy, mSlots[mLastQueued].mGraphicBuffer);
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mSlots[mLastQueued].mEglImage = image;
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mSlots[mLastQueued].mEglDisplay = dpy;
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image = createImage(dpy, mSlots[buf].mGraphicBuffer);
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mSlots[buf].mEglImage = image;
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mSlots[buf].mEglDisplay = dpy;
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if (image == EGL_NO_IMAGE_KHR) {
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// NOTE: if dpy was invalid, createImage() is guaranteed to
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// fail. so we'd end up here.
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@ -289,8 +366,7 @@ status_t SurfaceTexture::updateTexImage() {
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LOGE("GL error cleared before updating SurfaceTexture: %#04x", error);
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}
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GLenum target = getTextureTarget(
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mSlots[mLastQueued].mGraphicBuffer->format);
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GLenum target = getTextureTarget(mSlots[buf].mGraphicBuffer->format);
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if (target != mCurrentTextureTarget) {
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glDeleteTextures(1, &mTexName);
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}
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@ -300,20 +376,29 @@ status_t SurfaceTexture::updateTexImage() {
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bool failed = false;
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while ((error = glGetError()) != GL_NO_ERROR) {
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LOGE("error binding external texture image %p (slot %d): %#04x",
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image, mLastQueued, error);
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image, buf, error);
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failed = true;
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}
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if (failed) {
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return -EINVAL;
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}
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if (mCurrentTexture != INVALID_BUFFER_SLOT) {
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// the current buffer becomes FREE if it was still in the queued
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// state. If it has already been given to the client
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// (synchronous mode), then it stays in DEQUEUED state.
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if (mSlots[mCurrentTexture].mBufferState == BufferSlot::QUEUED)
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mSlots[mCurrentTexture].mBufferState = BufferSlot::FREE;
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}
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// Update the SurfaceTexture state.
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mCurrentTexture = mLastQueued;
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mCurrentTexture = buf;
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mCurrentTextureTarget = target;
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mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer;
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mCurrentCrop = mLastQueuedCrop;
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mCurrentTransform = mLastQueuedTransform;
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mCurrentTimestamp = mLastQueuedTimestamp;
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mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
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mCurrentCrop = mSlots[buf].mLastQueuedCrop;
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mCurrentTransform = mSlots[buf].mLastQueuedTransform;
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mCurrentTimestamp = mSlots[buf].mLastQueuedTimestamp;
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mDequeueCondition.signal();
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} else {
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// We always bind the texture even if we don't update its contents.
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glBindTexture(mCurrentTextureTarget, mTexName);
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@ -469,7 +554,7 @@ sp<IBinder> SurfaceTexture::getAllocator() {
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void SurfaceTexture::freeAllBuffers() {
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for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
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mSlots[i].mGraphicBuffer = 0;
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mSlots[i].mOwnedByClient = false;
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mSlots[i].mBufferState = BufferSlot::FREE;
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if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
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eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
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mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
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