Merge "Fix deadlock in SF." into jb-mr1-dev
This commit is contained in:
commit
b3d68efa7e
@ -36,10 +36,9 @@ namespace android {
|
||||
|
||||
EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
|
||||
: mFlinger(flinger),
|
||||
mLastVSyncTimestamp(0),
|
||||
mVSyncTimestamp(0),
|
||||
mUseSoftwareVSync(false),
|
||||
mDeliveredEvents(0),
|
||||
mVSyncCount(0),
|
||||
mDebugVsyncEnabled(false) {
|
||||
}
|
||||
|
||||
@ -116,133 +115,122 @@ void EventThread::onScreenAcquired() {
|
||||
void EventThread::onVSyncReceived(int, nsecs_t timestamp) {
|
||||
Mutex::Autolock _l(mLock);
|
||||
mVSyncTimestamp = timestamp;
|
||||
mVSyncCount++;
|
||||
mCondition.broadcast();
|
||||
}
|
||||
|
||||
bool EventThread::threadLoop() {
|
||||
|
||||
nsecs_t timestamp;
|
||||
size_t vsyncCount;
|
||||
size_t activeEvents;
|
||||
DisplayEventReceiver::Event vsync;
|
||||
Vector< wp<EventThread::Connection> > displayEventConnections;
|
||||
Vector< sp<EventThread::Connection> > activeConnections;
|
||||
|
||||
do {
|
||||
Mutex::Autolock _l(mLock);
|
||||
do {
|
||||
// latch VSYNC event if any
|
||||
timestamp = mVSyncTimestamp;
|
||||
mVSyncTimestamp = 0;
|
||||
// latch VSYNC event if any
|
||||
timestamp = mVSyncTimestamp;
|
||||
mVSyncTimestamp = 0;
|
||||
|
||||
// check if we should be waiting for VSYNC events
|
||||
bool waitForNextVsync = false;
|
||||
size_t count = mDisplayEventConnections.size();
|
||||
for (size_t i=0 ; i<count ; i++) {
|
||||
sp<Connection> connection =
|
||||
mDisplayEventConnections.itemAt(i).promote();
|
||||
if (connection!=0 && connection->count >= 0) {
|
||||
// check if we should be waiting for VSYNC events
|
||||
activeEvents = 0;
|
||||
bool waitForNextVsync = false;
|
||||
size_t count = mDisplayEventConnections.size();
|
||||
for (size_t i=0 ; i<count ; i++) {
|
||||
sp<Connection> connection(mDisplayEventConnections[i].promote());
|
||||
if (connection != NULL) {
|
||||
activeConnections.add(connection);
|
||||
if (connection->count >= 0) {
|
||||
// at least one continuous mode or active one-shot event
|
||||
waitForNextVsync = true;
|
||||
activeEvents++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (timestamp) {
|
||||
if (!waitForNextVsync) {
|
||||
// we received a VSYNC but we have no clients
|
||||
// don't report it, and disable VSYNC events
|
||||
disableVSyncLocked();
|
||||
} else {
|
||||
// report VSYNC event
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// never disable VSYNC events immediately, instead
|
||||
// we'll wait to receive the event and we'll
|
||||
// reevaluate whether we need to dispatch it and/or
|
||||
// disable VSYNC events then.
|
||||
if (waitForNextVsync) {
|
||||
// enable
|
||||
enableVSyncLocked();
|
||||
}
|
||||
}
|
||||
|
||||
// wait for something to happen
|
||||
if (mUseSoftwareVSync && waitForNextVsync) {
|
||||
// h/w vsync cannot be used (screen is off), so we use
|
||||
// a timeout instead. it doesn't matter how imprecise this
|
||||
// is, we just need to make sure to serve the clients
|
||||
if (mCondition.waitRelative(mLock, ms2ns(16)) == TIMED_OUT) {
|
||||
mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
}
|
||||
} else {
|
||||
mCondition.wait(mLock);
|
||||
}
|
||||
} while(true);
|
||||
|
||||
// process vsync event
|
||||
mDeliveredEvents++;
|
||||
mLastVSyncTimestamp = timestamp;
|
||||
|
||||
// now see if we still need to report this VSYNC event
|
||||
const size_t count = mDisplayEventConnections.size();
|
||||
for (size_t i=0 ; i<count ; i++) {
|
||||
bool reportVsync = false;
|
||||
sp<Connection> connection =
|
||||
mDisplayEventConnections.itemAt(i).promote();
|
||||
if (connection == 0)
|
||||
continue;
|
||||
|
||||
const int32_t count = connection->count;
|
||||
if (count >= 1) {
|
||||
if (count==1 || (mDeliveredEvents % count) == 0) {
|
||||
// continuous event, and time to report it
|
||||
reportVsync = true;
|
||||
}
|
||||
} else if (count >= -1) {
|
||||
if (count == 0) {
|
||||
// fired this time around
|
||||
reportVsync = true;
|
||||
}
|
||||
connection->count--;
|
||||
}
|
||||
if (reportVsync) {
|
||||
displayEventConnections.add(connection);
|
||||
}
|
||||
}
|
||||
} while (!displayEventConnections.size());
|
||||
|
||||
if (timestamp) {
|
||||
if (!waitForNextVsync) {
|
||||
// we received a VSYNC but we have no clients
|
||||
// don't report it, and disable VSYNC events
|
||||
disableVSyncLocked();
|
||||
} else {
|
||||
// report VSYNC event
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// never disable VSYNC events immediately, instead
|
||||
// we'll wait to receive the event and we'll
|
||||
// reevaluate whether we need to dispatch it and/or
|
||||
// disable VSYNC events then.
|
||||
if (waitForNextVsync) {
|
||||
// enable
|
||||
enableVSyncLocked();
|
||||
}
|
||||
}
|
||||
|
||||
// wait for something to happen
|
||||
if (mUseSoftwareVSync && waitForNextVsync) {
|
||||
// h/w vsync cannot be used (screen is off), so we use
|
||||
// a timeout instead. it doesn't matter how imprecise this
|
||||
// is, we just need to make sure to serve the clients
|
||||
if (mCondition.waitRelative(mLock, ms2ns(16)) == TIMED_OUT) {
|
||||
mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
|
||||
mVSyncCount++;
|
||||
}
|
||||
} else {
|
||||
mCondition.wait(mLock);
|
||||
}
|
||||
vsyncCount = mVSyncCount;
|
||||
} while (!activeConnections.size());
|
||||
|
||||
if (!activeEvents) {
|
||||
// no events to return. start over.
|
||||
// (here we make sure to exit the scope of this function
|
||||
// so that we release our Connection references)
|
||||
return true;
|
||||
}
|
||||
|
||||
// dispatch vsync events to listeners...
|
||||
vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
|
||||
vsync.header.timestamp = timestamp;
|
||||
vsync.vsync.count = mDeliveredEvents;
|
||||
vsync.vsync.count = vsyncCount;
|
||||
|
||||
const size_t count = displayEventConnections.size();
|
||||
const size_t count = activeConnections.size();
|
||||
for (size_t i=0 ; i<count ; i++) {
|
||||
sp<Connection> conn(displayEventConnections[i].promote());
|
||||
// make sure the connection didn't die
|
||||
if (conn != NULL) {
|
||||
status_t err = conn->postEvent(vsync);
|
||||
if (err == -EAGAIN || err == -EWOULDBLOCK) {
|
||||
// The destination doesn't accept events anymore, it's probably
|
||||
// full. For now, we just drop the events on the floor.
|
||||
// Note that some events cannot be dropped and would have to be
|
||||
// re-sent later. Right-now we don't have the ability to do
|
||||
// this, but it doesn't matter for VSYNC.
|
||||
} else if (err < 0) {
|
||||
// handle any other error on the pipe as fatal. the only
|
||||
// reasonable thing to do is to clean-up this connection.
|
||||
// The most common error we'll get here is -EPIPE.
|
||||
removeDisplayEventConnection(displayEventConnections[i]);
|
||||
const sp<Connection>& conn(activeConnections[i]);
|
||||
// now see if we still need to report this VSYNC event
|
||||
const int32_t vcount = conn->count;
|
||||
if (vcount >= 0) {
|
||||
bool reportVsync = false;
|
||||
if (vcount == 0) {
|
||||
// fired this time around
|
||||
conn->count = -1;
|
||||
reportVsync = true;
|
||||
} else if (vcount == 1 || (vsyncCount % vcount) == 0) {
|
||||
// continuous event, and time to report it
|
||||
reportVsync = true;
|
||||
}
|
||||
|
||||
if (reportVsync) {
|
||||
status_t err = conn->postEvent(vsync);
|
||||
if (err == -EAGAIN || err == -EWOULDBLOCK) {
|
||||
// The destination doesn't accept events anymore, it's probably
|
||||
// full. For now, we just drop the events on the floor.
|
||||
// Note that some events cannot be dropped and would have to be
|
||||
// re-sent later. Right-now we don't have the ability to do
|
||||
// this, but it doesn't matter for VSYNC.
|
||||
} else if (err < 0) {
|
||||
// handle any other error on the pipe as fatal. the only
|
||||
// reasonable thing to do is to clean-up this connection.
|
||||
// The most common error we'll get here is -EPIPE.
|
||||
removeDisplayEventConnection(activeConnections[i]);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// somehow the connection is dead, but we still have it in our list
|
||||
// just clean the list.
|
||||
removeDisplayEventConnection(displayEventConnections[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// clear all our references without holding mLock
|
||||
displayEventConnections.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -273,7 +261,7 @@ void EventThread::dump(String8& result, char* buffer, size_t SIZE) const {
|
||||
result.appendFormat(" soft-vsync: %s\n",
|
||||
mUseSoftwareVSync?"enabled":"disabled");
|
||||
result.appendFormat(" numListeners=%u,\n events-delivered: %u\n",
|
||||
mDisplayEventConnections.size(), mDeliveredEvents);
|
||||
mDisplayEventConnections.size(), mVSyncCount);
|
||||
for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
|
||||
sp<Connection> connection =
|
||||
mDisplayEventConnections.itemAt(i).promote();
|
||||
|
@ -100,12 +100,9 @@ private:
|
||||
|
||||
// protected by mLock
|
||||
SortedVector< wp<Connection> > mDisplayEventConnections;
|
||||
nsecs_t mLastVSyncTimestamp;
|
||||
nsecs_t mVSyncTimestamp;
|
||||
bool mUseSoftwareVSync;
|
||||
|
||||
// main thread only
|
||||
size_t mDeliveredEvents;
|
||||
size_t mVSyncCount;
|
||||
|
||||
// for debugging
|
||||
bool mDebugVsyncEnabled;
|
||||
|
Loading…
Reference in New Issue
Block a user