Merge "Fix deadlock in SF." into jb-mr1-dev

This commit is contained in:
Mathias Agopian 2012-08-20 14:20:17 -07:00 committed by Android (Google) Code Review
commit b3d68efa7e
2 changed files with 92 additions and 107 deletions

View File

@ -36,10 +36,9 @@ namespace android {
EventThread::EventThread(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger),
mLastVSyncTimestamp(0),
mVSyncTimestamp(0),
mUseSoftwareVSync(false),
mDeliveredEvents(0),
mVSyncCount(0),
mDebugVsyncEnabled(false) {
}
@ -116,133 +115,122 @@ void EventThread::onScreenAcquired() {
void EventThread::onVSyncReceived(int, nsecs_t timestamp) {
Mutex::Autolock _l(mLock);
mVSyncTimestamp = timestamp;
mVSyncCount++;
mCondition.broadcast();
}
bool EventThread::threadLoop() {
nsecs_t timestamp;
size_t vsyncCount;
size_t activeEvents;
DisplayEventReceiver::Event vsync;
Vector< wp<EventThread::Connection> > displayEventConnections;
Vector< sp<EventThread::Connection> > activeConnections;
do {
Mutex::Autolock _l(mLock);
do {
// latch VSYNC event if any
timestamp = mVSyncTimestamp;
mVSyncTimestamp = 0;
// latch VSYNC event if any
timestamp = mVSyncTimestamp;
mVSyncTimestamp = 0;
// check if we should be waiting for VSYNC events
bool waitForNextVsync = false;
size_t count = mDisplayEventConnections.size();
for (size_t i=0 ; i<count ; i++) {
sp<Connection> connection =
mDisplayEventConnections.itemAt(i).promote();
if (connection!=0 && connection->count >= 0) {
// check if we should be waiting for VSYNC events
activeEvents = 0;
bool waitForNextVsync = false;
size_t count = mDisplayEventConnections.size();
for (size_t i=0 ; i<count ; i++) {
sp<Connection> connection(mDisplayEventConnections[i].promote());
if (connection != NULL) {
activeConnections.add(connection);
if (connection->count >= 0) {
// at least one continuous mode or active one-shot event
waitForNextVsync = true;
activeEvents++;
break;
}
}
if (timestamp) {
if (!waitForNextVsync) {
// we received a VSYNC but we have no clients
// don't report it, and disable VSYNC events
disableVSyncLocked();
} else {
// report VSYNC event
break;
}
} else {
// never disable VSYNC events immediately, instead
// we'll wait to receive the event and we'll
// reevaluate whether we need to dispatch it and/or
// disable VSYNC events then.
if (waitForNextVsync) {
// enable
enableVSyncLocked();
}
}
// wait for something to happen
if (mUseSoftwareVSync && waitForNextVsync) {
// h/w vsync cannot be used (screen is off), so we use
// a timeout instead. it doesn't matter how imprecise this
// is, we just need to make sure to serve the clients
if (mCondition.waitRelative(mLock, ms2ns(16)) == TIMED_OUT) {
mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
}
} else {
mCondition.wait(mLock);
}
} while(true);
// process vsync event
mDeliveredEvents++;
mLastVSyncTimestamp = timestamp;
// now see if we still need to report this VSYNC event
const size_t count = mDisplayEventConnections.size();
for (size_t i=0 ; i<count ; i++) {
bool reportVsync = false;
sp<Connection> connection =
mDisplayEventConnections.itemAt(i).promote();
if (connection == 0)
continue;
const int32_t count = connection->count;
if (count >= 1) {
if (count==1 || (mDeliveredEvents % count) == 0) {
// continuous event, and time to report it
reportVsync = true;
}
} else if (count >= -1) {
if (count == 0) {
// fired this time around
reportVsync = true;
}
connection->count--;
}
if (reportVsync) {
displayEventConnections.add(connection);
}
}
} while (!displayEventConnections.size());
if (timestamp) {
if (!waitForNextVsync) {
// we received a VSYNC but we have no clients
// don't report it, and disable VSYNC events
disableVSyncLocked();
} else {
// report VSYNC event
break;
}
} else {
// never disable VSYNC events immediately, instead
// we'll wait to receive the event and we'll
// reevaluate whether we need to dispatch it and/or
// disable VSYNC events then.
if (waitForNextVsync) {
// enable
enableVSyncLocked();
}
}
// wait for something to happen
if (mUseSoftwareVSync && waitForNextVsync) {
// h/w vsync cannot be used (screen is off), so we use
// a timeout instead. it doesn't matter how imprecise this
// is, we just need to make sure to serve the clients
if (mCondition.waitRelative(mLock, ms2ns(16)) == TIMED_OUT) {
mVSyncTimestamp = systemTime(SYSTEM_TIME_MONOTONIC);
mVSyncCount++;
}
} else {
mCondition.wait(mLock);
}
vsyncCount = mVSyncCount;
} while (!activeConnections.size());
if (!activeEvents) {
// no events to return. start over.
// (here we make sure to exit the scope of this function
// so that we release our Connection references)
return true;
}
// dispatch vsync events to listeners...
vsync.header.type = DisplayEventReceiver::DISPLAY_EVENT_VSYNC;
vsync.header.timestamp = timestamp;
vsync.vsync.count = mDeliveredEvents;
vsync.vsync.count = vsyncCount;
const size_t count = displayEventConnections.size();
const size_t count = activeConnections.size();
for (size_t i=0 ; i<count ; i++) {
sp<Connection> conn(displayEventConnections[i].promote());
// make sure the connection didn't die
if (conn != NULL) {
status_t err = conn->postEvent(vsync);
if (err == -EAGAIN || err == -EWOULDBLOCK) {
// The destination doesn't accept events anymore, it's probably
// full. For now, we just drop the events on the floor.
// Note that some events cannot be dropped and would have to be
// re-sent later. Right-now we don't have the ability to do
// this, but it doesn't matter for VSYNC.
} else if (err < 0) {
// handle any other error on the pipe as fatal. the only
// reasonable thing to do is to clean-up this connection.
// The most common error we'll get here is -EPIPE.
removeDisplayEventConnection(displayEventConnections[i]);
const sp<Connection>& conn(activeConnections[i]);
// now see if we still need to report this VSYNC event
const int32_t vcount = conn->count;
if (vcount >= 0) {
bool reportVsync = false;
if (vcount == 0) {
// fired this time around
conn->count = -1;
reportVsync = true;
} else if (vcount == 1 || (vsyncCount % vcount) == 0) {
// continuous event, and time to report it
reportVsync = true;
}
if (reportVsync) {
status_t err = conn->postEvent(vsync);
if (err == -EAGAIN || err == -EWOULDBLOCK) {
// The destination doesn't accept events anymore, it's probably
// full. For now, we just drop the events on the floor.
// Note that some events cannot be dropped and would have to be
// re-sent later. Right-now we don't have the ability to do
// this, but it doesn't matter for VSYNC.
} else if (err < 0) {
// handle any other error on the pipe as fatal. the only
// reasonable thing to do is to clean-up this connection.
// The most common error we'll get here is -EPIPE.
removeDisplayEventConnection(activeConnections[i]);
}
}
} else {
// somehow the connection is dead, but we still have it in our list
// just clean the list.
removeDisplayEventConnection(displayEventConnections[i]);
}
}
// clear all our references without holding mLock
displayEventConnections.clear();
return true;
}
@ -273,7 +261,7 @@ void EventThread::dump(String8& result, char* buffer, size_t SIZE) const {
result.appendFormat(" soft-vsync: %s\n",
mUseSoftwareVSync?"enabled":"disabled");
result.appendFormat(" numListeners=%u,\n events-delivered: %u\n",
mDisplayEventConnections.size(), mDeliveredEvents);
mDisplayEventConnections.size(), mVSyncCount);
for (size_t i=0 ; i<mDisplayEventConnections.size() ; i++) {
sp<Connection> connection =
mDisplayEventConnections.itemAt(i).promote();

View File

@ -100,12 +100,9 @@ private:
// protected by mLock
SortedVector< wp<Connection> > mDisplayEventConnections;
nsecs_t mLastVSyncTimestamp;
nsecs_t mVSyncTimestamp;
bool mUseSoftwareVSync;
// main thread only
size_t mDeliveredEvents;
size_t mVSyncCount;
// for debugging
bool mDebugVsyncEnabled;