improve dumpsys SurfaceFlinger output
we now output the handle and size of all buffers of each layer. Change-Id: I8d011ee4ae9199f4198bd07bed770ec3bcf02986
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@ -965,10 +965,15 @@ void SurfaceTexture::dump(String8& result, const char* prefix,
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for (int i=0 ; i<mBufferCount ; i++) {
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const BufferSlot& slot(mSlots[i]);
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const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
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snprintf(buffer, SIZE,
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"%s%s[%02d] state=%-8s, crop=[%d,%d,%d,%d], transform=0x%02x, "
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"timestamp=%lld\n",
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prefix, (i==mCurrentTexture)?">":" ", i, stateName(slot.mBufferState),
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"%s%s[%02d] "
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"%p [%4ux%4u:%4u,%3X] "
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"state=%-8s, crop=[%d,%d,%d,%d], "
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"transform=0x%02x, timestamp=%lld\n",
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prefix, (i==mCurrentTexture)?">":" ", i,
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buf->handle, buf->width, buf->height, buf->stride, buf->format,
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stateName(slot.mBufferState),
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slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, slot.mCrop.bottom,
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slot.mTransform, slot.mTimestamp
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);
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@ -533,7 +533,7 @@ void Layer::dump(String8& result, char* buffer, size_t SIZE) const
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}
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snprintf(buffer, SIZE,
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" "
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"format=%2d, activeBuffer=[%3ux%3u:%3u,%3u],"
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"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
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" freezeLock=%p, queued-frames=%d\n",
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mFormat, w0, h0, s0,f0,
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getFreezeLock().get(), mQueuedFrames);
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