From ab57491de3a89a2d454d3060d36adef71741a7ae Mon Sep 17 00:00:00 2001 From: Dan Stoza Date: Wed, 25 Jun 2014 14:21:45 -0700 Subject: [PATCH] GLConsumer: Allow creation in detached mode Adds a constructor that doesn't require a GLES texture name and sets up the GLConsumer in detached mode. Bug: 15616428 Change-Id: Idc9ea2e59baa24bbd959da9fffe0fb71c0aa9818 --- include/gui/GLConsumer.h | 39 ++++++++++++++++++++++----------------- libs/gui/GLConsumer.cpp | 27 +++++++++++++++++++++++++++ 2 files changed, 49 insertions(+), 17 deletions(-) diff --git a/include/gui/GLConsumer.h b/include/gui/GLConsumer.h index 787b3d406..1aacee9e2 100644 --- a/include/gui/GLConsumer.h +++ b/include/gui/GLConsumer.h @@ -56,23 +56,13 @@ public: enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES typedef ConsumerBase::FrameAvailableListener FrameAvailableListener; - // GLConsumer constructs a new GLConsumer object. tex indicates the - // name of the OpenGL ES texture to which images are to be streamed. - // allowSynchronousMode specifies whether or not synchronous mode can be - // enabled. texTarget specifies the OpenGL ES texture target to which the - // texture will be bound in updateTexImage. useFenceSync specifies whether - // fences should be used to synchronize access to buffers if that behavior - // is enabled at compile-time. A custom bufferQueue can be specified - // if behavior for queue/dequeue/connect etc needs to be customized. - // Otherwise a default BufferQueue will be created and used. - // - // For legacy reasons, the GLConsumer is created in a state where it is - // considered attached to an OpenGL ES context for the purposes of the - // attachToContext and detachFromContext methods. However, despite being - // considered "attached" to a context, the specific OpenGL ES context - // doesn't get latched until the first call to updateTexImage. After that - // point, all calls to updateTexImage must be made with the same OpenGL ES - // context current. + // GLConsumer constructs a new GLConsumer object. If the constructor with + // the tex parameter is used, tex indicates the name of the OpenGL ES + // texture to which images are to be streamed. texTarget specifies the + // OpenGL ES texture target to which the texture will be bound in + // updateTexImage. useFenceSync specifies whether fences should be used to + // synchronize access to buffers if that behavior is enabled at + // compile-time. // // A GLConsumer may be detached from one OpenGL ES context and then // attached to a different context using the detachFromContext and @@ -80,10 +70,25 @@ public: // purely to allow a GLConsumer to be transferred from one consumer // context to another. If such a transfer is not needed there is no // requirement that either of these methods be called. + // + // If the constructor with the tex parameter is used, the GLConsumer is + // created in a state where it is considered attached to an OpenGL ES + // context for the purposes of the attachToContext and detachFromContext + // methods. However, despite being considered "attached" to a context, the + // specific OpenGL ES context doesn't get latched until the first call to + // updateTexImage. After that point, all calls to updateTexImage must be + // made with the same OpenGL ES context current. + // + // If the constructor without the tex parameter is used, the GLConsumer is + // created in a detached state, and attachToContext must be called before + // calls to updateTexImage. GLConsumer(const sp& bq, uint32_t tex, uint32_t texureTarget, bool useFenceSync, bool isControlledByApp); + GLConsumer(const sp& bq, uint32_t texureTarget, + bool useFenceSync, bool isControlledByApp); + // updateTexImage acquires the most recently queued buffer, and sets the // image contents of the target texture to it. // diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp index 3215b2fde..924fc0d7e 100644 --- a/libs/gui/GLConsumer.cpp +++ b/libs/gui/GLConsumer.cpp @@ -143,6 +143,33 @@ GLConsumer::GLConsumer(const sp& bq, uint32_t tex, mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); } +GLConsumer::GLConsumer(const sp& bq, uint32_t texTarget, + bool useFenceSync, bool isControlledByApp) : + ConsumerBase(bq, isControlledByApp), + mCurrentTransform(0), + mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mCurrentFence(Fence::NO_FENCE), + mCurrentTimestamp(0), + mCurrentFrameNumber(0), + mDefaultWidth(1), + mDefaultHeight(1), + mFilteringEnabled(true), + mTexName(-1), + mUseFenceSync(useFenceSync), + mTexTarget(texTarget), + mEglDisplay(EGL_NO_DISPLAY), + mEglContext(EGL_NO_CONTEXT), + mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), + mAttached(false) +{ + ST_LOGV("GLConsumer"); + + memcpy(mCurrentTransformMatrix, mtxIdentity, + sizeof(mCurrentTransformMatrix)); + + mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); +} + status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) { Mutex::Autolock lock(mMutex); return mConsumer->setDefaultMaxBufferCount(bufferCount);