diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp index d7bbf5c97..09e445d2b 100644 --- a/services/surfaceflinger/DisplayDevice.cpp +++ b/services/surfaceflinger/DisplayDevice.cpp @@ -77,16 +77,6 @@ DisplayDevice::DisplayDevice( mNativeWindow = new Surface(producer, false); ANativeWindow* const window = mNativeWindow.get(); - // Make sure that composition can never be stalled by a virtual display - // consumer that isn't processing buffers fast enough. We have to do this - // in two places: - // * Here, in case the display is composed entirely by HWC. - // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the - // window's swap interval in eglMakeCurrent, so they'll override the - // interval we set here. - if (mType >= DisplayDevice::DISPLAY_VIRTUAL) - window->setSwapInterval(window, 0); - /* * Create our display's surface */ @@ -101,6 +91,16 @@ DisplayDevice::DisplayDevice( eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth); eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight); + // Make sure that composition can never be stalled by a virtual display + // consumer that isn't processing buffers fast enough. We have to do this + // in two places: + // * Here, in case the display is composed entirely by HWC. + // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the + // window's swap interval in eglMakeCurrent, so they'll override the + // interval we set here. + if (mType >= DisplayDevice::DISPLAY_VIRTUAL) + window->setSwapInterval(window, 0); + mDisplay = display; mSurface = surface; mFormat = format;