* commit 'ec07c8e9576f6f455e281dc0b619100b29133c0e': SurfaceFlinger: remove all GLES scissor calls.
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commit
a9a05d73f5
@ -960,7 +960,6 @@ void SurfaceFlinger::debugFlashRegions()
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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static int toggle = 0;
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static int toggle = 0;
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toggle = 1 - toggle;
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toggle = 1 - toggle;
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@ -1819,7 +1818,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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// redraw the screen entirely...
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// redraw the screen entirely...
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_EXTERNAL_OES);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_SCISSOR_TEST);
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glClearColor(0,0,0,1);
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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@ -1835,7 +1833,6 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
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// back to main framebuffer
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// back to main framebuffer
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
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glDisable(GL_SCISSOR_TEST);
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glDeleteFramebuffersOES(1, &name);
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glDeleteFramebuffersOES(1, &name);
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*textureName = tname;
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*textureName = tname;
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@ -2048,7 +2045,6 @@ status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
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glDeleteTextures(1, &tname);
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glDeleteTextures(1, &tname);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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@ -2200,7 +2196,6 @@ status_t SurfaceFlinger::electronBeamOnAnimationImplLocked()
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glDeleteTextures(1, &tname);
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glDeleteTextures(1, &tname);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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@ -2228,7 +2223,6 @@ status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode)
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// always clear the whole screen at the end of the animation
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// always clear the whole screen at the end of the animation
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glClearColor(0,0,0,1);
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glClearColor(0,0,0,1);
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glDisable(GL_SCISSOR_TEST);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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hw.flip( Region(hw.bounds()) );
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hw.flip( Region(hw.bounds()) );
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@ -2366,7 +2360,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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// invert everything, b/c glReadPixel() below will invert the FB
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// invert everything, b/c glReadPixel() below will invert the FB
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glViewport(0, 0, sw, sh);
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glViewport(0, 0, sw, sh);
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glScissor(0, 0, sw, sh);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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@ -2390,10 +2383,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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}
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}
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}
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}
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// XXX: this is needed on tegra
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, sw, sh);
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// check for errors and return screen capture
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// check for errors and return screen capture
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if (glGetError() != GL_NO_ERROR) {
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if (glGetError() != GL_NO_ERROR) {
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// error while rendering
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// error while rendering
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@ -2419,7 +2408,6 @@ status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy,
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result = NO_MEMORY;
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result = NO_MEMORY;
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}
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}
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}
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}
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glDisable(GL_SCISSOR_TEST);
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glViewport(0, 0, hw_w, hw_h);
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glViewport(0, 0, hw_w, hw_h);
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glMatrixMode(GL_PROJECTION);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopMatrix();
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