am 14bd369e
: Merge changes Ic3d35a93,I46ec942d into jb-mr1-dev
* commit '14bd369e4b711bfb267279c2161358542ed75b29': SurfaceTexture: fix an out of bounds array access surfaceflinger: refactor FrambufferSurface
This commit is contained in:
commit
a9311c17f6
@ -422,10 +422,6 @@ private:
|
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// in requestBuffers() if a width and height of zero is specified.
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uint32_t mDefaultHeight;
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// mPixelFormat holds the pixel format of allocated buffers. It is used
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// in requestBuffers() if a format of zero is specified.
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uint32_t mPixelFormat;
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// mMinUndequeuedBuffers is a constraint on the number of buffers
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// not dequeued at any time
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int mMinUndequeuedBuffers;
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|
209
include/gui/ConsumerBase.h
Normal file
209
include/gui/ConsumerBase.h
Normal file
@ -0,0 +1,209 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
|
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
|
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* distributed under the License is distributed on an "AS IS" BASIS,
|
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
|
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_CONSUMERBASE_H
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#define ANDROID_GUI_CONSUMERBASE_H
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#include <gui/BufferQueue.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class String8;
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// ConsumerBase is a base class for BufferQueue consumer end-points. It
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// handles common tasks like management of the connection to the BufferQueue
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// and the buffer pool.
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class ConsumerBase : public virtual RefBase,
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protected BufferQueue::ConsumerListener {
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public:
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called each time an additional frame becomes
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// available for consumption. This means that frames that are queued
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// while in asynchronous mode only trigger the callback if no previous
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// frames are pending. Frames queued while in synchronous mode always
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// trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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virtual ~ConsumerBase();
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// abandon frees all the buffers and puts the ConsumerBase into the
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// 'abandoned' state. Once put in this state the ConsumerBase can never
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// leave it. When in the 'abandoned' state, all methods of the
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// ISurfaceTexture interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the ConsumerBase, if there are additional
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// references on the buffers (e.g. if a buffer is referenced by a client
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// or by OpenGL ES as a texture) then those buffer will remain allocated.
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void abandon();
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// set the name of the ConsumerBase that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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|
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// getBufferQueue returns the BufferQueue object to which this
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// ConsumerBase is connected.
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sp<BufferQueue> getBufferQueue() const;
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|
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// dump writes the current state to a string. These methods should NOT be
|
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// overridden by child classes. Instead they should override the
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// dumpLocked method, which is called by these methods after locking the
|
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// mutex.
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void dump(String8& result) const;
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||||
void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
|
||||
|
||||
// setFrameAvailableListener sets the listener object that will be notified
|
||||
// when a new frame becomes available.
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||||
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
|
||||
|
||||
private:
|
||||
ConsumerBase(const ConsumerBase&);
|
||||
void operator=(const ConsumerBase&);
|
||||
|
||||
protected:
|
||||
|
||||
// TODO: Fix this comment
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// ConsumerBase constructs a new ConsumerBase object. tex indicates the
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// name of the OpenGL ES texture to which images are to be streamed.
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||||
// allowSynchronousMode specifies whether or not synchronous mode can be
|
||||
// enabled. texTarget specifies the OpenGL ES texture target to which the
|
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// texture will be bound in updateTexImage. useFenceSync specifies whether
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// fences should be used to synchronize access to buffers if that behavior
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// is enabled at compile-time. A custom bufferQueue can be specified
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// if behavior for queue/dequeue/connect etc needs to be customized.
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||||
// Otherwise a default BufferQueue will be created and used.
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//
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||||
// For legacy reasons, the ConsumerBase is created in a state where it is
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||||
// considered attached to an OpenGL ES context for the purposes of the
|
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// attachToContext and detachFromContext methods. However, despite being
|
||||
// considered "attached" to a context, the specific OpenGL ES context
|
||||
// doesn't get latched until the first call to updateTexImage. After that
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// point, all calls to updateTexImage must be made with the same OpenGL ES
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// context current.
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//
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||||
// A ConsumerBase may be detached from one OpenGL ES context and then
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||||
// attached to a different context using the detachFromContext and
|
||||
// attachToContext methods, respectively. The intention of these methods is
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||||
// purely to allow a ConsumerBase to be transferred from one consumer
|
||||
// context to another. If such a transfer is not needed there is no
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||||
// requirement that either of these methods be called.
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ConsumerBase(const sp<BufferQueue> &bufferQueue);
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||||
// Implementation of the BufferQueue::ConsumerListener interface. These
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// calls are used to notify the ConsumerBase of asynchronous events in the
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// BufferQueue.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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||||
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||||
// freeBufferLocked frees up the given buffer slot. If the slot has been
|
||||
// initialized this will release the reference to the GraphicBuffer in that
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// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
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//
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// This method must be called with mMutex locked.
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virtual void freeBufferLocked(int slotIndex);
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// abandonLocked puts the BufferQueue into the abandoned state, causing
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// all future operations on it to fail. This method rather than the public
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// abandon method should be overridden by child classes to add abandon-
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// time behavior.
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//
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// This method must be called with mMutex locked.
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virtual void abandonLocked();
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virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
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size_t SIZE) const;
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// acquireBufferLocked fetches the next buffer from the BufferQueue and
|
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// updates the buffer slot for the buffer returned.
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virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
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|
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// releaseBufferLocked relinquishes control over a buffer, returning that
|
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// control to the BufferQueue.
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virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
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EGLSyncKHR eglFence, const sp<Fence>& fence);
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// Slot contains the information and object references that
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||||
// ConsumerBase maintains about a BufferQueue buffer slot.
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struct Slot {
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// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
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// no Gralloc buffer is in the slot.
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sp<GraphicBuffer> mGraphicBuffer;
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// mFence is a fence which will signal when the buffer associated with
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// this buffer slot is no longer being used by the consumer and can be
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// overwritten. The buffer can be dequeued before the fence signals;
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// the producer is responsible for delaying writes until it signals.
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sp<Fence> mFence;
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};
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// mSlots stores the buffers that have been allocated by the BufferQueue
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// for each buffer slot. It is initialized to null pointers, and gets
|
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// filled in with the result of BufferQueue::acquire when the
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// client dequeues a buffer from a
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// slot that has not yet been used. The buffer allocated to a slot will also
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||||
// be replaced if the requested buffer usage or geometry differs from that
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||||
// of the buffer allocated to a slot.
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Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
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||||
|
||||
// mAbandoned indicates that the BufferQueue will no longer be used to
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||||
// consume images buffers pushed to it using the ISurfaceTexture
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||||
// interface. It is initialized to false, and set to true in the abandon
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||||
// method. A BufferQueue that has been abandoned will return the NO_INIT
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||||
// error from all IConsumerBase methods capable of returning an error.
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||||
bool mAbandoned;
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||||
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||||
// mName is a string used to identify the ConsumerBase in log messages.
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||||
// It can be set by the setName method.
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||||
String8 mName;
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||||
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||||
// mFrameAvailableListener is the listener object that will be called when a
|
||||
// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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||||
sp<FrameAvailableListener> mFrameAvailableListener;
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||||
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||||
// The ConsumerBase has-a BufferQueue and is responsible for creating this object
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// if none is supplied
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sp<BufferQueue> mBufferQueue;
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||||
|
||||
// mAttached indicates whether the ConsumerBase is currently attached to
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||||
// an OpenGL ES context. For legacy reasons, this is initialized to true,
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||||
// indicating that the ConsumerBase is considered to be attached to
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// whatever context is current at the time of the first updateTexImage call.
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||||
// It is set to false by detachFromContext, and then set to true again by
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||||
// attachToContext.
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||||
bool mAttached;
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||||
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||||
// mMutex is the mutex used to prevent concurrent access to the member
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||||
// variables of ConsumerBase objects. It must be locked whenever the
|
||||
// member variables are accessed.
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||||
mutable Mutex mMutex;
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||||
};
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||||
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||||
// ----------------------------------------------------------------------------
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||||
}; // namespace android
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||||
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||||
#endif // ANDROID_GUI_CONSUMERBASE_H
|
@ -4,6 +4,7 @@ include $(CLEAR_VARS)
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||||
LOCAL_SRC_FILES:= \
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||||
BitTube.cpp \
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||||
BufferQueue.cpp \
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||||
ConsumerBase.cpp \
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||||
DisplayEventReceiver.cpp \
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||||
IDisplayEventConnection.cpp \
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ISensorEventConnection.cpp \
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|
@ -85,7 +85,6 @@ BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
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const sp<IGraphicBufferAlloc>& allocator) :
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mDefaultWidth(1),
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mDefaultHeight(1),
|
||||
mPixelFormat(PIXEL_FORMAT_RGBA_8888),
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mMinUndequeuedBuffers(bufferCount),
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mMinAsyncBufferSlots(bufferCount + 1),
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mMinSyncBufferSlots(bufferCount),
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@ -98,7 +97,7 @@ BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
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mAbandoned(false),
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mFrameCounter(0),
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mBufferHasBeenQueued(false),
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||||
mDefaultBufferFormat(0),
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mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
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mConsumerUsageBits(0),
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mTransformHint(0)
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{
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@ -125,7 +124,8 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
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if (bufferCount > NUM_BUFFER_SLOTS)
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return BAD_VALUE;
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||||
|
||||
// special-case, nothing to do
|
||||
mServerBufferCount = bufferCount;
|
||||
|
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if (bufferCount == mBufferCount)
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return OK;
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||||
|
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@ -133,7 +133,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
|
||||
bufferCount >= mBufferCount) {
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// easy, we just have more buffers
|
||||
mBufferCount = bufferCount;
|
||||
mServerBufferCount = bufferCount;
|
||||
mDequeueCondition.broadcast();
|
||||
} else {
|
||||
// we're here because we're either
|
||||
@ -150,7 +149,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
|
||||
// own one. the actual resizing will happen during the next
|
||||
// dequeueBuffer.
|
||||
|
||||
mServerBufferCount = bufferCount;
|
||||
mDequeueCondition.broadcast();
|
||||
}
|
||||
return OK;
|
||||
@ -260,7 +258,7 @@ int BufferQueue::query(int what, int* outValue)
|
||||
value = mDefaultHeight;
|
||||
break;
|
||||
case NATIVE_WINDOW_FORMAT:
|
||||
value = mPixelFormat;
|
||||
value = mDefaultBufferFormat;
|
||||
break;
|
||||
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
|
||||
value = mSynchronousMode ?
|
||||
@ -447,12 +445,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
h = mDefaultHeight;
|
||||
}
|
||||
|
||||
const bool updateFormat = (format != 0);
|
||||
if (!updateFormat) {
|
||||
// keep the current (or default) format
|
||||
format = mPixelFormat;
|
||||
}
|
||||
|
||||
// buffer is now in DEQUEUED (but can also be current at the same time,
|
||||
// if we're in synchronous mode)
|
||||
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
|
||||
@ -473,9 +465,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
|
||||
"failed");
|
||||
return error;
|
||||
}
|
||||
if (updateFormat) {
|
||||
mPixelFormat = format;
|
||||
}
|
||||
|
||||
mSlots[buf].mAcquireCalled = false;
|
||||
mSlots[buf].mGraphicBuffer = graphicBuffer;
|
||||
@ -791,9 +780,9 @@ void BufferQueue::dump(String8& result, const char* prefix,
|
||||
|
||||
snprintf(buffer, SIZE,
|
||||
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
|
||||
"mPixelFormat=%d, FIFO(%d)={%s}\n",
|
||||
"default-format=%d, FIFO(%d)={%s}\n",
|
||||
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
|
||||
mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
|
||||
mDefaultHeight, mDefaultBufferFormat, fifoSize, fifo.string());
|
||||
result.append(buffer);
|
||||
|
||||
|
||||
@ -835,21 +824,22 @@ void BufferQueue::dump(String8& result, const char* prefix,
|
||||
}
|
||||
}
|
||||
|
||||
void BufferQueue::freeBufferLocked(int i) {
|
||||
mSlots[i].mGraphicBuffer = 0;
|
||||
if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
|
||||
mSlots[i].mNeedsCleanupOnRelease = true;
|
||||
void BufferQueue::freeBufferLocked(int slot) {
|
||||
ST_LOGV("freeBufferLocked: slot=%d", slot);
|
||||
mSlots[slot].mGraphicBuffer = 0;
|
||||
if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
|
||||
mSlots[slot].mNeedsCleanupOnRelease = true;
|
||||
}
|
||||
mSlots[i].mBufferState = BufferSlot::FREE;
|
||||
mSlots[i].mFrameNumber = 0;
|
||||
mSlots[i].mAcquireCalled = false;
|
||||
mSlots[slot].mBufferState = BufferSlot::FREE;
|
||||
mSlots[slot].mFrameNumber = 0;
|
||||
mSlots[slot].mAcquireCalled = false;
|
||||
|
||||
// destroy fence as BufferQueue now takes ownership
|
||||
if (mSlots[i].mEglFence != EGL_NO_SYNC_KHR) {
|
||||
eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mEglFence);
|
||||
mSlots[i].mEglFence = EGL_NO_SYNC_KHR;
|
||||
if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
|
||||
eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
|
||||
mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
|
||||
}
|
||||
mSlots[i].mFence.clear();
|
||||
mSlots[slot].mFence.clear();
|
||||
}
|
||||
|
||||
void BufferQueue::freeAllBuffersLocked() {
|
||||
@ -886,12 +876,14 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
|
||||
buffer->mTimestamp = mSlots[buf].mTimestamp;
|
||||
buffer->mBuf = buf;
|
||||
buffer->mFence = mSlots[buf].mFence;
|
||||
mSlots[buf].mAcquireCalled = true;
|
||||
|
||||
mSlots[buf].mAcquireCalled = true;
|
||||
mSlots[buf].mNeedsCleanupOnRelease = false;
|
||||
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
|
||||
mSlots[buf].mFence.clear();
|
||||
|
||||
mQueue.erase(front);
|
||||
mDequeueCondition.broadcast();
|
||||
mSlots[buf].mFence.clear();
|
||||
|
||||
ATRACE_INT(mConsumerName.string(), mQueue.size());
|
||||
} else {
|
||||
|
205
libs/gui/ConsumerBase.cpp
Normal file
205
libs/gui/ConsumerBase.cpp
Normal file
@ -0,0 +1,205 @@
|
||||
/*
|
||||
* Copyright (C) 2010 The Android Open Source Project
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
#define LOG_TAG "ConsumerBase"
|
||||
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
|
||||
//#define LOG_NDEBUG 0
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#define EGL_EGLEXT_PROTOTYPES
|
||||
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
#include <hardware/hardware.h>
|
||||
|
||||
#include <gui/IGraphicBufferAlloc.h>
|
||||
#include <gui/ISurfaceComposer.h>
|
||||
#include <gui/SurfaceComposerClient.h>
|
||||
#include <gui/ConsumerBase.h>
|
||||
|
||||
#include <private/gui/ComposerService.h>
|
||||
|
||||
#include <utils/Log.h>
|
||||
#include <utils/String8.h>
|
||||
#include <utils/Trace.h>
|
||||
|
||||
// Macros for including the ConsumerBase name in log messages
|
||||
#define CB_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define CB_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define CB_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define CB_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
#define CB_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
|
||||
|
||||
namespace android {
|
||||
|
||||
// Get an ID that's unique within this process.
|
||||
static int32_t createProcessUniqueId() {
|
||||
static volatile int32_t globalCounter = 0;
|
||||
return android_atomic_inc(&globalCounter);
|
||||
}
|
||||
|
||||
ConsumerBase::ConsumerBase(const sp<BufferQueue>& bufferQueue) :
|
||||
mBufferQueue(bufferQueue) {
|
||||
// Choose a name using the PID and a process-unique ID.
|
||||
mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
|
||||
|
||||
// Note that we can't create an sp<...>(this) in a ctor that will not keep a
|
||||
// reference once the ctor ends, as that would cause the refcount of 'this'
|
||||
// dropping to 0 at the end of the ctor. Since all we need is a wp<...>
|
||||
// that's what we create.
|
||||
wp<BufferQueue::ConsumerListener> listener;
|
||||
sp<BufferQueue::ConsumerListener> proxy;
|
||||
listener = static_cast<BufferQueue::ConsumerListener*>(this);
|
||||
proxy = new BufferQueue::ProxyConsumerListener(listener);
|
||||
|
||||
status_t err = mBufferQueue->consumerConnect(proxy);
|
||||
if (err != NO_ERROR) {
|
||||
CB_LOGE("SurfaceTexture: error connecting to BufferQueue: %s (%d)",
|
||||
strerror(-err), err);
|
||||
} else {
|
||||
mBufferQueue->setConsumerName(mName);
|
||||
}
|
||||
}
|
||||
|
||||
ConsumerBase::~ConsumerBase() {
|
||||
CB_LOGV("~ConsumerBase");
|
||||
abandon();
|
||||
}
|
||||
|
||||
void ConsumerBase::freeBufferLocked(int slotIndex) {
|
||||
CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
|
||||
mSlots[slotIndex].mGraphicBuffer = 0;
|
||||
mSlots[slotIndex].mFence = 0;
|
||||
}
|
||||
|
||||
// Used for refactoring, should not be in final interface
|
||||
sp<BufferQueue> ConsumerBase::getBufferQueue() const {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
return mBufferQueue;
|
||||
}
|
||||
|
||||
void ConsumerBase::onFrameAvailable() {
|
||||
CB_LOGV("onFrameAvailable");
|
||||
|
||||
sp<FrameAvailableListener> listener;
|
||||
{ // scope for the lock
|
||||
Mutex::Autolock lock(mMutex);
|
||||
listener = mFrameAvailableListener;
|
||||
}
|
||||
|
||||
if (listener != NULL) {
|
||||
CB_LOGV("actually calling onFrameAvailable");
|
||||
listener->onFrameAvailable();
|
||||
}
|
||||
}
|
||||
|
||||
void ConsumerBase::onBuffersReleased() {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
CB_LOGV("onBuffersReleased");
|
||||
|
||||
if (mAbandoned) {
|
||||
// Nothing to do if we're already abandoned.
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t mask = 0;
|
||||
mBufferQueue->getReleasedBuffers(&mask);
|
||||
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
if (mask & (1 << i)) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConsumerBase::abandon() {
|
||||
CB_LOGV("abandon");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
if (!mAbandoned) {
|
||||
abandonLocked();
|
||||
mAbandoned = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ConsumerBase::abandonLocked() {
|
||||
CB_LOGV("abandonLocked");
|
||||
for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
|
||||
freeBufferLocked(i);
|
||||
}
|
||||
// disconnect from the BufferQueue
|
||||
mBufferQueue->consumerDisconnect();
|
||||
mBufferQueue.clear();
|
||||
}
|
||||
|
||||
void ConsumerBase::setFrameAvailableListener(
|
||||
const sp<FrameAvailableListener>& listener) {
|
||||
CB_LOGV("setFrameAvailableListener");
|
||||
Mutex::Autolock lock(mMutex);
|
||||
mFrameAvailableListener = listener;
|
||||
}
|
||||
|
||||
void ConsumerBase::dump(String8& result) const {
|
||||
char buffer[1024];
|
||||
dump(result, "", buffer, 1024);
|
||||
}
|
||||
|
||||
void ConsumerBase::dump(String8& result, const char* prefix,
|
||||
char* buffer, size_t size) const {
|
||||
Mutex::Autolock _l(mMutex);
|
||||
dumpLocked(result, prefix, buffer, size);
|
||||
}
|
||||
|
||||
void ConsumerBase::dumpLocked(String8& result, const char* prefix,
|
||||
char* buffer, size_t SIZE) const {
|
||||
snprintf(buffer, SIZE, "%smAbandoned=%d\n", prefix, int(mAbandoned));
|
||||
result.append(buffer);
|
||||
|
||||
if (!mAbandoned) {
|
||||
mBufferQueue->dump(result, prefix, buffer, SIZE);
|
||||
}
|
||||
}
|
||||
|
||||
status_t ConsumerBase::acquireBufferLocked(BufferQueue::BufferItem *item) {
|
||||
status_t err = mBufferQueue->acquireBuffer(item);
|
||||
if (err != NO_ERROR) {
|
||||
return err;
|
||||
}
|
||||
|
||||
if (item->mGraphicBuffer != NULL) {
|
||||
mSlots[item->mBuf].mGraphicBuffer = item->mGraphicBuffer;
|
||||
}
|
||||
|
||||
CB_LOGV("acquireBufferLocked: -> slot=%d", item->mBuf);
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
status_t ConsumerBase::releaseBufferLocked(int slot, EGLDisplay display,
|
||||
EGLSyncKHR eglFence, const sp<Fence>& fence) {
|
||||
CB_LOGV("releaseBufferLocked: slot=%d", slot);
|
||||
status_t err = mBufferQueue->releaseBuffer(slot, display, eglFence, fence);
|
||||
if (err == BufferQueue::STALE_BUFFER_SLOT) {
|
||||
freeBufferLocked(slot);
|
||||
}
|
||||
|
||||
mSlots[slot].mFence.clear();
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
} // namespace android
|
@ -316,7 +316,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
|
||||
computeCurrentTransformMatrix();
|
||||
} else {
|
||||
if (err < 0) {
|
||||
ALOGE("updateTexImage failed on acquire %d", err);
|
||||
ST_LOGE("updateTexImage failed on acquire %d", err);
|
||||
}
|
||||
// We always bind the texture even if we don't update its contents.
|
||||
glBindTexture(mTexTarget, mTexName);
|
||||
@ -327,7 +327,7 @@ status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter) {
|
||||
}
|
||||
|
||||
void SurfaceTexture::setReleaseFence(int fenceFd) {
|
||||
if (fenceFd == -1)
|
||||
if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
|
||||
return;
|
||||
sp<Fence> fence(new Fence(fenceFd));
|
||||
if (!mEGLSlots[mCurrentTexture].mReleaseFence.get()) {
|
||||
@ -337,7 +337,7 @@ void SurfaceTexture::setReleaseFence(int fenceFd) {
|
||||
String8("SurfaceTexture merged release"),
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence, fence);
|
||||
if (!mergedFence.get()) {
|
||||
ALOGE("failed to merge release fences");
|
||||
ST_LOGE("failed to merge release fences");
|
||||
// synchronization is broken, the best we can do is hope fences
|
||||
// signal in order so the new fence will act like a union
|
||||
mEGLSlots[mCurrentTexture].mReleaseFence = fence;
|
||||
|
@ -27,6 +27,8 @@
|
||||
#include <ui/DisplayInfo.h>
|
||||
#include <ui/PixelFormat.h>
|
||||
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
|
||||
#include <GLES/gl.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <EGL/eglext.h>
|
||||
@ -100,11 +102,13 @@ void checkEGLErrors(const char* token)
|
||||
DisplayDevice::DisplayDevice(
|
||||
const sp<SurfaceFlinger>& flinger,
|
||||
int display,
|
||||
const sp<ANativeWindow>& surface,
|
||||
const sp<ANativeWindow>& nativeWindow,
|
||||
const sp<FramebufferSurface>& framebufferSurface,
|
||||
EGLConfig config)
|
||||
: mFlinger(flinger),
|
||||
mId(display),
|
||||
mNativeWindow(surface),
|
||||
mNativeWindow(nativeWindow),
|
||||
mFramebufferSurface(framebufferSurface),
|
||||
mDisplay(EGL_NO_DISPLAY),
|
||||
mSurface(EGL_NO_SURFACE),
|
||||
mContext(EGL_NO_CONTEXT),
|
||||
@ -164,12 +168,6 @@ void DisplayDevice::init(EGLConfig config)
|
||||
{
|
||||
ANativeWindow* const window = mNativeWindow.get();
|
||||
|
||||
int concreteType;
|
||||
window->query(window, NATIVE_WINDOW_CONCRETE_TYPE, &concreteType);
|
||||
if (concreteType == NATIVE_WINDOW_FRAMEBUFFER) {
|
||||
mFramebufferSurface = static_cast<FramebufferSurface *>(mNativeWindow.get());
|
||||
}
|
||||
|
||||
int format;
|
||||
window->query(window, NATIVE_WINDOW_FORMAT, &format);
|
||||
mDpiX = window->xdpi;
|
||||
@ -216,16 +214,6 @@ void DisplayDevice::init(EGLConfig config)
|
||||
eglQuerySurface(display, surface, EGL_WIDTH, &mDisplayWidth);
|
||||
eglQuerySurface(display, surface, EGL_HEIGHT, &mDisplayHeight);
|
||||
|
||||
if (mFramebufferSurface != NULL) {
|
||||
if (mFramebufferSurface->isUpdateOnDemand()) {
|
||||
mFlags |= PARTIAL_UPDATES;
|
||||
// if we have partial updates, we definitely don't need to
|
||||
// preserve the backbuffer, which may be costly.
|
||||
eglSurfaceAttrib(display, surface,
|
||||
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
|
||||
}
|
||||
}
|
||||
|
||||
mDisplay = display;
|
||||
mSurface = surface;
|
||||
mFormat = format;
|
||||
@ -262,12 +250,6 @@ void DisplayDevice::flip(const Region& dirty) const
|
||||
}
|
||||
#endif
|
||||
|
||||
if (mFlags & PARTIAL_UPDATES) {
|
||||
if (mFramebufferSurface != NULL) {
|
||||
mFramebufferSurface->setUpdateRectangle(dirty.getBounds());
|
||||
}
|
||||
}
|
||||
|
||||
mPageFlipCount++;
|
||||
}
|
||||
|
||||
|
@ -62,7 +62,8 @@ public:
|
||||
DisplayDevice(
|
||||
const sp<SurfaceFlinger>& flinger,
|
||||
int dpy,
|
||||
const sp<ANativeWindow>& surface,
|
||||
const sp<ANativeWindow>& nativeWindow,
|
||||
const sp<FramebufferSurface>& framebufferSurface,
|
||||
EGLConfig config);
|
||||
|
||||
~DisplayDevice();
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
**
|
||||
** Copyright 2007 The Android Open Source Project
|
||||
** Copyright 2012 The Android Open Source Project
|
||||
**
|
||||
** Licensed under the Apache License Version 2.0(the "License");
|
||||
** you may not use this file except in compliance with the License.
|
||||
@ -48,17 +48,33 @@ sp<FramebufferSurface> FramebufferSurface::create() {
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
|
||||
public:
|
||||
GraphicBufferAlloc() { };
|
||||
virtual ~GraphicBufferAlloc() { };
|
||||
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
|
||||
PixelFormat format, uint32_t usage, status_t* error) {
|
||||
sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
|
||||
return graphicBuffer;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
* This implements the (main) framebuffer management. This class is used
|
||||
* mostly by SurfaceFlinger, but also by command line GL application.
|
||||
*
|
||||
*/
|
||||
|
||||
FramebufferSurface::FramebufferSurface()
|
||||
: SurfaceTextureClient(),
|
||||
fbDev(0), mCurrentBufferIndex(-1), mUpdateOnDemand(false)
|
||||
FramebufferSurface::FramebufferSurface():
|
||||
ConsumerBase(new BufferQueue(true, NUM_FRAME_BUFFERS,
|
||||
new GraphicBufferAlloc())),
|
||||
fbDev(0),
|
||||
mCurrentBufferSlot(-1),
|
||||
mCurrentBuffer(0)
|
||||
{
|
||||
hw_module_t const* module;
|
||||
|
||||
if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
|
||||
int stride;
|
||||
int err;
|
||||
@ -70,85 +86,64 @@ FramebufferSurface::FramebufferSurface()
|
||||
if (!fbDev)
|
||||
return;
|
||||
|
||||
mUpdateOnDemand = (fbDev->setUpdateRect != 0);
|
||||
|
||||
const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
|
||||
const_cast<int&>(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval;
|
||||
const_cast<int&>(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval;
|
||||
|
||||
if (fbDev->xdpi == 0 || fbDev->ydpi == 0) {
|
||||
ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
|
||||
"defaulting to 160 dpi", fbDev->xdpi, fbDev->ydpi);
|
||||
const_cast<float&>(ANativeWindow::xdpi) = 160;
|
||||
const_cast<float&>(ANativeWindow::ydpi) = 160;
|
||||
} else {
|
||||
const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
|
||||
const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
|
||||
}
|
||||
|
||||
mName = "FramebufferSurface";
|
||||
mBufferQueue->setConsumerName(mName);
|
||||
mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB |
|
||||
GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_COMPOSER);
|
||||
mBufferQueue->setDefaultBufferFormat(fbDev->format);
|
||||
mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
|
||||
mBufferQueue->setSynchronousMode(true);
|
||||
mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
|
||||
} else {
|
||||
ALOGE("Couldn't get gralloc module");
|
||||
}
|
||||
|
||||
class GraphicBufferAlloc : public BnGraphicBufferAlloc {
|
||||
public:
|
||||
GraphicBufferAlloc() { };
|
||||
virtual ~GraphicBufferAlloc() { };
|
||||
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
|
||||
PixelFormat format, uint32_t usage, status_t* error) {
|
||||
sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
|
||||
return graphicBuffer;
|
||||
}
|
||||
};
|
||||
|
||||
mBufferQueue = new BufferQueue(true, NUM_FRAME_BUFFERS, new GraphicBufferAlloc());
|
||||
mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB|GRALLOC_USAGE_HW_RENDER|GRALLOC_USAGE_HW_COMPOSER);
|
||||
mBufferQueue->setDefaultBufferFormat(fbDev->format);
|
||||
mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
|
||||
mBufferQueue->setSynchronousMode(true);
|
||||
mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
|
||||
setISurfaceTexture(mBufferQueue);
|
||||
}
|
||||
|
||||
void FramebufferSurface::onFirstRef() {
|
||||
class Listener : public BufferQueue::ConsumerListener {
|
||||
const wp<FramebufferSurface> that;
|
||||
virtual ~Listener() { }
|
||||
virtual void onBuffersReleased() { }
|
||||
void onFrameAvailable() {
|
||||
sp<FramebufferSurface> self = that.promote();
|
||||
if (self != NULL) {
|
||||
BufferQueue::BufferItem item;
|
||||
status_t err = self->mBufferQueue->acquireBuffer(&item);
|
||||
if (err == 0) {
|
||||
if (item.mGraphicBuffer != 0) {
|
||||
self->mBuffers[item.mBuf] = item.mGraphicBuffer;
|
||||
}
|
||||
if (item.mFence.get()) {
|
||||
err = item.mFence->wait(Fence::TIMEOUT_NEVER);
|
||||
if (err) {
|
||||
ALOGE("failed waiting for buffer's fence: %d", err);
|
||||
self->mBufferQueue->releaseBuffer(item.mBuf,
|
||||
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
|
||||
item.mFence);
|
||||
return;
|
||||
}
|
||||
}
|
||||
self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle);
|
||||
if (self->mCurrentBufferIndex >= 0) {
|
||||
self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex,
|
||||
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
|
||||
}
|
||||
self->mCurrentBufferIndex = item.mBuf;
|
||||
}
|
||||
}
|
||||
}
|
||||
public:
|
||||
Listener(const sp<FramebufferSurface>& that) : that(that) { }
|
||||
};
|
||||
status_t FramebufferSurface::nextBuffer(sp<GraphicBuffer>* buffer) {
|
||||
Mutex::Autolock lock(mMutex);
|
||||
|
||||
mBufferQueue->setConsumerName(String8("FramebufferSurface"));
|
||||
mBufferQueue->consumerConnect(new Listener(this));
|
||||
BufferQueue::BufferItem item;
|
||||
status_t err = acquireBufferLocked(&item);
|
||||
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
|
||||
if (buffer != NULL) {
|
||||
*buffer = mCurrentBuffer;
|
||||
}
|
||||
return NO_ERROR;
|
||||
} else if (err != NO_ERROR) {
|
||||
ALOGE("error acquiring buffer: %s (%d)", strerror(-err), err);
|
||||
return err;
|
||||
}
|
||||
|
||||
// If the BufferQueue has freed and reallocated a buffer in mCurrentSlot
|
||||
// then we may have acquired the slot we already own. If we had released
|
||||
// our current buffer before we call acquireBuffer then that release call
|
||||
// would have returned STALE_BUFFER_SLOT, and we would have called
|
||||
// freeBufferLocked on that slot. Because the buffer slot has already
|
||||
// been overwritten with the new buffer all we have to do is skip the
|
||||
// releaseBuffer call and we should be in the same state we'd be in if we
|
||||
// had released the old buffer first.
|
||||
if (mCurrentBufferSlot != BufferQueue::INVALID_BUFFER_SLOT &&
|
||||
item.mBuf != mCurrentBufferSlot) {
|
||||
// Release the previous buffer.
|
||||
err = releaseBufferLocked(mCurrentBufferSlot, EGL_NO_DISPLAY,
|
||||
EGL_NO_SYNC_KHR, Fence::NO_FENCE);
|
||||
if (err != NO_ERROR && err != BufferQueue::STALE_BUFFER_SLOT) {
|
||||
ALOGE("error releasing buffer: %s (%d)", strerror(-err), err);
|
||||
return err;
|
||||
}
|
||||
}
|
||||
|
||||
mCurrentBufferSlot = item.mBuf;
|
||||
mCurrentBuffer = mSlots[mCurrentBufferSlot].mGraphicBuffer;
|
||||
if (item.mFence != NULL) {
|
||||
item.mFence->wait(Fence::TIMEOUT_NEVER);
|
||||
}
|
||||
|
||||
if (buffer != NULL) {
|
||||
*buffer = mCurrentBuffer;
|
||||
}
|
||||
|
||||
return NO_ERROR;
|
||||
}
|
||||
|
||||
FramebufferSurface::~FramebufferSurface() {
|
||||
@ -157,6 +152,29 @@ FramebufferSurface::~FramebufferSurface() {
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferSurface::onFrameAvailable() {
|
||||
// XXX: The following code is here temporarily as part of the transition
|
||||
// away from the framebuffer HAL.
|
||||
sp<GraphicBuffer> buf;
|
||||
status_t err = nextBuffer(&buf);
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("error latching next FramebufferSurface buffer: %s (%d)",
|
||||
strerror(-err), err);
|
||||
return;
|
||||
}
|
||||
err = fbDev->post(fbDev, buf->handle);
|
||||
if (err != NO_ERROR) {
|
||||
ALOGE("error posting framebuffer: %d", err);
|
||||
}
|
||||
}
|
||||
|
||||
void FramebufferSurface::freeBufferLocked(int slotIndex) {
|
||||
ConsumerBase::freeBufferLocked(slotIndex);
|
||||
if (slotIndex == mCurrentBufferSlot) {
|
||||
mCurrentBufferSlot = BufferQueue::INVALID_BUFFER_SLOT;
|
||||
}
|
||||
}
|
||||
|
||||
float FramebufferSurface::getRefreshRate() const {
|
||||
/* FIXME: REFRESH_RATE is a temporary HACK until we are able to report the
|
||||
* refresh rate properly from the HAL. The WindowManagerService now relies
|
||||
@ -172,10 +190,7 @@ float FramebufferSurface::getRefreshRate() const {
|
||||
|
||||
status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
|
||||
{
|
||||
if (!mUpdateOnDemand) {
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
|
||||
return INVALID_OPERATION;
|
||||
}
|
||||
|
||||
status_t FramebufferSurface::compositionComplete()
|
||||
@ -190,38 +205,10 @@ void FramebufferSurface::dump(String8& result) {
|
||||
if (fbDev->common.version >= 1 && fbDev->dump) {
|
||||
const size_t SIZE = 4096;
|
||||
char buffer[SIZE];
|
||||
|
||||
fbDev->dump(fbDev, buffer, SIZE);
|
||||
result.append(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
int FramebufferSurface::query(int what, int* value) const {
|
||||
Mutex::Autolock _l(mLock);
|
||||
framebuffer_device_t* fb = fbDev;
|
||||
switch (what) {
|
||||
case NATIVE_WINDOW_DEFAULT_WIDTH:
|
||||
case NATIVE_WINDOW_WIDTH:
|
||||
*value = fb->width;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_DEFAULT_HEIGHT:
|
||||
case NATIVE_WINDOW_HEIGHT:
|
||||
*value = fb->height;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_FORMAT:
|
||||
*value = fb->format;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_CONCRETE_TYPE:
|
||||
*value = NATIVE_WINDOW_FRAMEBUFFER;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
|
||||
*value = 0;
|
||||
return NO_ERROR;
|
||||
case NATIVE_WINDOW_TRANSFORM_HINT:
|
||||
*value = 0;
|
||||
return NO_ERROR;
|
||||
}
|
||||
return SurfaceTextureClient::query(what, value);
|
||||
ConsumerBase::dump(result);
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
@ -20,9 +20,7 @@
|
||||
#include <stdint.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
#include <gui/ConsumerBase.h>
|
||||
|
||||
#define NUM_FRAME_BUFFERS 2
|
||||
|
||||
@ -35,7 +33,7 @@ class String8;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
class FramebufferSurface : public SurfaceTextureClient {
|
||||
class FramebufferSurface : public ConsumerBase {
|
||||
public:
|
||||
|
||||
static sp<FramebufferSurface> create();
|
||||
@ -43,28 +41,34 @@ public:
|
||||
// TODO: this should be coming from HWC
|
||||
float getRefreshRate() const;
|
||||
|
||||
bool isUpdateOnDemand() const { return mUpdateOnDemand; }
|
||||
bool isUpdateOnDemand() const { return false; }
|
||||
status_t setUpdateRectangle(const Rect& updateRect);
|
||||
status_t compositionComplete();
|
||||
|
||||
void dump(String8& result);
|
||||
virtual void dump(String8& result);
|
||||
|
||||
protected:
|
||||
virtual void onFirstRef();
|
||||
// nextBuffer waits for and then latches the next buffer from the
|
||||
// BufferQueue and releases the previously latched buffer to the
|
||||
// BufferQueue. The new buffer is returned in the 'buffer' argument.
|
||||
status_t nextBuffer(sp<GraphicBuffer>* buffer);
|
||||
|
||||
private:
|
||||
FramebufferSurface();
|
||||
virtual ~FramebufferSurface(); // this class cannot be overloaded
|
||||
virtual int query(int what, int* value) const;
|
||||
|
||||
virtual void onFrameAvailable();
|
||||
virtual void freeBufferLocked(int slotIndex);
|
||||
|
||||
framebuffer_device_t* fbDev;
|
||||
|
||||
sp<BufferQueue> mBufferQueue;
|
||||
int mCurrentBufferIndex;
|
||||
sp<GraphicBuffer> mBuffers[NUM_FRAME_BUFFERS];
|
||||
// mCurrentBufferIndex is the slot index of the current buffer or
|
||||
// INVALID_BUFFER_SLOT to indicate that either there is no current buffer
|
||||
// or the buffer is not associated with a slot.
|
||||
int mCurrentBufferSlot;
|
||||
|
||||
mutable Mutex mLock;
|
||||
bool mUpdateOnDemand;
|
||||
// mCurrentBuffer is the current buffer or NULL to indicate that there is
|
||||
// no current buffer.
|
||||
sp<GraphicBuffer> mCurrentBuffer;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -42,6 +42,7 @@ namespace android {
|
||||
|
||||
class GraphicBuffer;
|
||||
class LayerBase;
|
||||
class Region;
|
||||
class String8;
|
||||
class SurfaceFlinger;
|
||||
|
||||
|
@ -34,8 +34,9 @@
|
||||
|
||||
#include <ui/DisplayInfo.h>
|
||||
|
||||
#include <gui/IDisplayEventConnection.h>
|
||||
#include <gui/BitTube.h>
|
||||
#include <gui/BufferQueue.h>
|
||||
#include <gui/IDisplayEventConnection.h>
|
||||
#include <gui/SurfaceTextureClient.h>
|
||||
|
||||
#include <ui/GraphicBufferAllocator.h>
|
||||
@ -351,22 +352,24 @@ status_t SurfaceFlinger::readyToRun()
|
||||
|
||||
// Initialize the main display
|
||||
// create native window to main display
|
||||
sp<FramebufferSurface> anw = FramebufferSurface::create();
|
||||
ANativeWindow* const window = anw.get();
|
||||
if (!window) {
|
||||
sp<FramebufferSurface> fbs = FramebufferSurface::create();
|
||||
if (fbs == NULL) {
|
||||
ALOGE("Display subsystem failed to initialize. check logs. exiting...");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
sp<SurfaceTextureClient> stc(new SurfaceTextureClient(static_cast<sp<ISurfaceTexture> >(fbs->getBufferQueue())));
|
||||
|
||||
// initialize the config and context
|
||||
int format;
|
||||
window->query(window, NATIVE_WINDOW_FORMAT, &format);
|
||||
ANativeWindow* const anw = stc.get();
|
||||
anw->query(anw, NATIVE_WINDOW_FORMAT, &format);
|
||||
mEGLConfig = selectEGLConfig(mEGLDisplay, format);
|
||||
mEGLContext = createGLContext(mEGLDisplay, mEGLConfig);
|
||||
|
||||
// initialize our main display hardware
|
||||
mCurrentState.displays.add(DisplayDevice::DISPLAY_ID_MAIN, DisplayDeviceState());
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, mEGLConfig);
|
||||
sp<DisplayDevice> hw = new DisplayDevice(this, DisplayDevice::DISPLAY_ID_MAIN, anw, fbs, mEGLConfig);
|
||||
mDisplays.add(DisplayDevice::DISPLAY_ID_MAIN, hw);
|
||||
|
||||
// initialize OpenGL ES
|
||||
@ -868,7 +871,7 @@ void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags)
|
||||
for (size_t i=0 ; i<cc ; i++) {
|
||||
if (mDrawingState.displays.indexOfKey(curr[i].id) < 0) {
|
||||
// FIXME: we need to pass the surface here
|
||||
sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, mEGLConfig);
|
||||
sp<DisplayDevice> disp = new DisplayDevice(this, curr[i].id, 0, 0, mEGLConfig);
|
||||
mDisplays.add(curr[i].id, disp);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user