fix live wallpapers on Droid
On omap3 h/w we force opaque formats to RGB_565 instead of RGBX_8888 because the GL driver doesn't support it. RGBX_8888 is always remapped to RGBA_8888. Change-Id: I0bfabeb98c8d3a399079e6797cf2a0ee95915324
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@ -20,6 +20,10 @@ LOCAL_SRC_FILES:= \
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LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
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LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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ifeq ($(TARGET_BOARD_PLATFORM), omap3)
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LOCAL_CFLAGS += -DNO_RGBX_8888
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endif
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# need "-lrt" on Linux simulator to pick up clock_gettime
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# need "-lrt" on Linux simulator to pick up clock_gettime
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ifeq ($(TARGET_SIMULATOR),true)
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ifeq ($(TARGET_SIMULATOR),true)
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ifeq ($(HOST_OS),linux)
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ifeq ($(HOST_OS),linux)
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@ -1263,10 +1263,19 @@ sp<Layer> SurfaceFlinger::createNormalSurface(
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format = PIXEL_FORMAT_RGBA_8888;
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format = PIXEL_FORMAT_RGBA_8888;
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break;
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break;
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case PIXEL_FORMAT_OPAQUE:
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case PIXEL_FORMAT_OPAQUE:
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#ifdef NO_RGBX_8888
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format = PIXEL_FORMAT_RGB_565;
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#else
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format = PIXEL_FORMAT_RGBX_8888;
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format = PIXEL_FORMAT_RGBX_8888;
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#endif
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break;
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break;
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}
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}
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#ifdef NO_RGBX_8888
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if (format == PIXEL_FORMAT_RGBX_8888)
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format = PIXEL_FORMAT_RGBA_8888;
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#endif
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sp<Layer> layer = new Layer(this, display, client);
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sp<Layer> layer = new Layer(this, display, client);
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status_t err = layer->setBuffers(w, h, format, flags);
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status_t err = layer->setBuffers(w, h, format, flags);
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if (LIKELY(err != NO_ERROR)) {
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if (LIKELY(err != NO_ERROR)) {
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@ -127,18 +127,6 @@ status_t GraphicBuffer::initSize(uint32_t w, uint32_t h, PixelFormat format,
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{
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{
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GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
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GraphicBufferAllocator& allocator = GraphicBufferAllocator::get();
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status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
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status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
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if (err<0 && format == PIXEL_FORMAT_RGBX_8888) {
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/*
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* There is currently a bug with some gralloc implementations
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* not supporting RGBX_8888. In this case, we revert to using RGBA_8888
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* which is not exactly the same, as GL_REPLACE will yield a different
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* result.
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*/
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format = PIXEL_FORMAT_RGBA_8888;
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err = allocator.alloc(w, h, format, reqUsage, &handle, &stride);
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}
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if (err == NO_ERROR) {
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if (err == NO_ERROR) {
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this->width = w;
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this->width = w;
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this->height = h;
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this->height = h;
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