SF: Add support for all flips of panel mount
Add support for all flips of panel mount, H, V, HV (180). Property persist.panel.mountflip can be set to 1 for H-Flip, 2 for V-Flip, 3 for HV-Flip (180 / inverse mount). Change-Id: Ide7b8378ad6a423e5d7335fedc27d480a25b53ae CRs-fixed: 990622
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@ -142,10 +142,10 @@ DisplayDevice::DisplayDevice(
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break;
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}
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mPanelInverseMounted = false;
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// Check if panel is inverse mounted (contents show up HV flipped)
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property_get("persist.panel.inversemounted", property, "0");
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mPanelInverseMounted = !!atoi(property);
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mPanelMountFlip = 0;
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// 1: H-Flip, 2: V-Flip, 3: 180 (HV Flip)
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property_get("persist.panel.mountflip", property, "0");
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mPanelMountFlip = atoi(property);
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// initialize the display orientation transform.
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setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
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@ -428,8 +428,8 @@ status_t DisplayDevice::orientationToTransfrom(
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return BAD_VALUE;
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}
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if (DISPLAY_PRIMARY == mHwcDisplayId && isPanelInverseMounted()) {
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flags = flags ^ Transform::ROT_180;
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if (DISPLAY_PRIMARY == mHwcDisplayId) {
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flags = flags ^ getPanelMountFlip();
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}
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tr->set(flags, w, h);
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@ -126,8 +126,8 @@ public:
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int32_t getHwcDisplayId() const { return mHwcDisplayId; }
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const wp<IBinder>& getDisplayToken() const { return mDisplayToken; }
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bool isPanelInverseMounted() const {
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return mPanelInverseMounted;
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uint32_t getPanelMountFlip() const {
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return mPanelMountFlip;
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}
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// We pass in mustRecompose so we can keep VirtualDisplaySurface's state
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@ -230,8 +230,8 @@ private:
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int mPowerMode;
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// Current active config
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int mActiveConfig;
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// Panel is inverse mounted
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int mPanelInverseMounted;
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// Panel's mount flip, H, V or 180 (HV)
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uint32_t mPanelMountFlip;
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};
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}; // namespace android
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@ -238,8 +238,7 @@ bool LayerBlur::captureScreen(const sp<const DisplayDevice>& hw, FBO& fbo, Textu
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texture.getTextureName(), 0);
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mFlinger->getRenderEngine().clearWithColor(0.0f, 0.0f, 0.0f, 1.0f);
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if (hw->isPanelInverseMounted())
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rotation = Transform::ROT_180;
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rotation = (Transform::orientation_flags)(rotation ^ hw->getPanelMountFlip());
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mFlinger->renderScreenImplLocked(
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hw,
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Rect(0,0,width,height),
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@ -3463,10 +3463,9 @@ void SurfaceFlinger::renderScreenImplLocked(
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// make sure to clear all GL error flags
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engine.checkErrors();
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if (DisplayDevice::DISPLAY_PRIMARY == hw->getDisplayType() &&
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hw->isPanelInverseMounted()) {
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if (DisplayDevice::DISPLAY_PRIMARY == hw->getDisplayType()) {
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rotation = (Transform::orientation_flags)
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(rotation ^ Transform::ROT_180);
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(rotation ^ hw->getPanelMountFlip());
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}
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// set-up our viewport
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