Fix a few style issues and remove LOG spam
Change-Id: I6b6f75373f4ac28f98dea6a6f1c2567a6aa02243
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@ -50,33 +50,38 @@ static const float magSTDEV = 0.5f; // uT (measured 0.7 / CDD 0.5)
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static const float SYMMETRY_TOLERANCE = 1e-10f;
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static const float SYMMETRY_TOLERANCE = 1e-10f;
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/*
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/*
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* Accelerometer updates will not be performed near free fall to avoid ill-conditioning and
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* Accelerometer updates will not be performed near free fall to avoid
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* div by zeros.
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* ill-conditioning and div by zeros.
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* Threshhold: 10% of g, in m/s^2
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* Threshhold: 10% of g, in m/s^2
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*/
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*/
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static const float FREE_FALL_THRESHOLD = 0.981f;
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static const float FREE_FALL_THRESHOLD = 0.981f;
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static const float FREE_FALL_THRESHOLD_SQ = FREE_FALL_THRESHOLD*FREE_FALL_THRESHOLD;
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static const float FREE_FALL_THRESHOLD_SQ =
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FREE_FALL_THRESHOLD*FREE_FALL_THRESHOLD;
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/*
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/*
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* The geomagnetic-field should be between 30uT and 60uT.
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* The geomagnetic-field should be between 30uT and 60uT.
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* Fields strengths greater than this likely indicate a local magnetic disturbance which
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* Fields strengths greater than this likely indicate a local magnetic
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* we do not want to update into the fused frame.
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* disturbance which we do not want to update into the fused frame.
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*/
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*/
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static const float MAX_VALID_MAGNETIC_FIELD = 100; // uT
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static const float MAX_VALID_MAGNETIC_FIELD = 100; // uT
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static const float MAX_VALID_MAGNETIC_FIELD_SQ = MAX_VALID_MAGNETIC_FIELD*MAX_VALID_MAGNETIC_FIELD;
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static const float MAX_VALID_MAGNETIC_FIELD_SQ =
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MAX_VALID_MAGNETIC_FIELD*MAX_VALID_MAGNETIC_FIELD;
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/*
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/*
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* Values of the field smaller than this should be ignored in fusion to avoid ill-conditioning.
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* Values of the field smaller than this should be ignored in fusion to avoid
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* This state can happen with anomalous local magnetic disturbances canceling the Earth field.
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* ill-conditioning. This state can happen with anomalous local magnetic
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* disturbances canceling the Earth field.
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*/
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*/
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static const float MIN_VALID_MAGNETIC_FIELD = 10; // uT
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static const float MIN_VALID_MAGNETIC_FIELD = 10; // uT
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static const float MIN_VALID_MAGNETIC_FIELD_SQ = MIN_VALID_MAGNETIC_FIELD*MIN_VALID_MAGNETIC_FIELD;
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static const float MIN_VALID_MAGNETIC_FIELD_SQ =
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MIN_VALID_MAGNETIC_FIELD*MIN_VALID_MAGNETIC_FIELD;
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/*
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/*
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* If the cross product of two vectors has magnitude squared less than this, we reject it as
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* If the cross product of two vectors has magnitude squared less than this,
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* invalid due to alignment of the vectors.
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* we reject it as invalid due to alignment of the vectors.
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* This threshold is used to check for the case where the magnetic field sample is parallel to
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* This threshold is used to check for the case where the magnetic field sample
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* the gravity field, which can happen in certain places due to magnetic field disturbances.
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* is parallel to the gravity field, which can happen in certain places due
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* to magnetic field disturbances.
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*/
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*/
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static const float MIN_VALID_CROSS_PRODUCT_MAG = 1.0e-3;
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static const float MIN_VALID_CROSS_PRODUCT_MAG = 1.0e-3;
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static const float MIN_VALID_CROSS_PRODUCT_MAG_SQ =
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static const float MIN_VALID_CROSS_PRODUCT_MAG_SQ =
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@ -273,7 +278,6 @@ void Fusion::handleGyro(const vec3_t& w, float dT) {
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status_t Fusion::handleAcc(const vec3_t& a) {
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status_t Fusion::handleAcc(const vec3_t& a) {
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// ignore acceleration data if we're close to free-fall
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// ignore acceleration data if we're close to free-fall
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if (length_squared(a) < FREE_FALL_THRESHOLD_SQ) {
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if (length_squared(a) < FREE_FALL_THRESHOLD_SQ) {
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LOGW("handleAcc: near free fall, not updating!");
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return BAD_VALUE;
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return BAD_VALUE;
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}
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}
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@ -290,29 +294,31 @@ status_t Fusion::handleMag(const vec3_t& m) {
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// reject if too large to avoid spurious magnetic sources
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// reject if too large to avoid spurious magnetic sources
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const float magFieldSq = length_squared(m);
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const float magFieldSq = length_squared(m);
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if (magFieldSq > MAX_VALID_MAGNETIC_FIELD_SQ) {
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if (magFieldSq > MAX_VALID_MAGNETIC_FIELD_SQ) {
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LOGW("handleMag: magnetic field too large, not updating!");
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return BAD_VALUE;
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return BAD_VALUE;
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} else if (magFieldSq < MIN_VALID_MAGNETIC_FIELD_SQ) {
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} else if (magFieldSq < MIN_VALID_MAGNETIC_FIELD_SQ) {
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// Also reject if too small since we will get ill-defined (zero mag) cross-products below
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// Also reject if too small since we will get ill-defined (zero mag)
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LOGW("handleMag: magnetic field too small, not updating!");
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// cross-products below
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return BAD_VALUE;
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return BAD_VALUE;
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}
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}
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if (!checkInitComplete(MAG, m))
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if (!checkInitComplete(MAG, m))
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return BAD_VALUE;
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return BAD_VALUE;
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// Orthogonalize the magnetic field to the gravity field, mapping it into tangent to Earth.
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// Orthogonalize the magnetic field to the gravity field, mapping it into
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// tangent to Earth.
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const vec3_t up( getRotationMatrix() * Ba );
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const vec3_t up( getRotationMatrix() * Ba );
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const vec3_t east( cross_product(m, up) );
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const vec3_t east( cross_product(m, up) );
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// If the m and up vectors align, the cross product magnitude will approach 0.
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// If the m and up vectors align, the cross product magnitude will
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// Reject this case as well to avoid div by zero problems and ill-conditioning below.
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// approach 0.
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// Reject this case as well to avoid div by zero problems and
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// ill-conditioning below.
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if (length_squared(east) < MIN_VALID_CROSS_PRODUCT_MAG_SQ) {
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if (length_squared(east) < MIN_VALID_CROSS_PRODUCT_MAG_SQ) {
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LOGW("handleMag: magnetic field too aligned with up vector, not updating!");
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return BAD_VALUE;
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return BAD_VALUE;
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}
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}
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// If we have created an orthogonal magnetic field successfully, then pass it in as the update.
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// If we have created an orthogonal magnetic field successfully,
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// then pass it in as the update.
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vec3_t north( cross_product(up, east) );
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vec3_t north( cross_product(up, east) );
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const float l = 1 / length(north);
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const float l = 1 / length(north);
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