gltrace: Add support for tracing running applications.
Currently, to activate OpenGL tracing, an application has to be start with --opengl-trace option (or have a debug prop set). This CL adds support for tracing an application which may already be running. This is implemented as follows: - DDMS initiates a JDWP message to the VM indicating that opengl traces be enabled. - When that message is received, a flag is set that indicates that tracing should be enabled. - The trace flag is checked during every eglSwap() operation, and if it finds that tracing should be active and it isn't, then it starts the tracing component. Change-Id: I3347fe89fc06c7404d7aa9360f4b21e5bf36ebcb
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@ -84,13 +84,20 @@ static int sEGLApplicationTraceLevel;
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static bool sEGLSystraceEnabled;
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static bool sEGLGetErrorEnabled;
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int gEGLDebugLevel;
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static int sEGLApplicationDebugLevel;
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static volatile int sEGLDebugLevel;
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extern gl_hooks_t gHooksTrace;
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extern gl_hooks_t gHooksSystrace;
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extern gl_hooks_t gHooksErrorTrace;
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int getEGLDebugLevel() {
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return sEGLDebugLevel;
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}
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void setEGLDebugLevel(int level) {
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sEGLDebugLevel = level;
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}
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static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) {
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pthread_setspecific(gGLTraceKey, value);
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}
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@ -122,7 +129,7 @@ void initEglTraceLevel() {
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}
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void initEglDebugLevel() {
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int propertyLevel = 0;
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if (getEGLDebugLevel() == 0) {
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char value[PROPERTY_VALUE_MAX];
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// check system property only on userdebug or eng builds
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@ -132,26 +139,26 @@ void initEglDebugLevel() {
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property_get("debug.egl.debug_proc", value, "");
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if (strlen(value) > 0) {
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long pid = getpid();
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char procPath[128] = {};
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sprintf(procPath, "/proc/%ld/cmdline", pid);
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FILE * file = fopen(procPath, "r");
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FILE * file = fopen("/proc/self/cmdline", "r");
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if (file) {
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char cmdline[256] = {};
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if (fgets(cmdline, sizeof(cmdline) - 1, file)) {
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char cmdline[256];
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if (fgets(cmdline, sizeof(cmdline), file)) {
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if (!strncmp(value, cmdline, strlen(value))) {
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// set EGL debug if the "debug.egl.debug_proc" property
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// matches the prefix of this application's command line
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propertyLevel = 1;
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setEGLDebugLevel(1);
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}
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}
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fclose(file);
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}
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}
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}
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gEGLDebugLevel = propertyLevel || sEGLApplicationDebugLevel;
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if (gEGLDebugLevel > 0) {
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GLTrace_start();
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if (getEGLDebugLevel() > 0) {
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if (GLTrace_start() < 0) {
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ALOGE("Error starting Tracer for OpenGL ES. Disabling..");
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setEGLDebugLevel(0);
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}
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}
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}
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@ -165,10 +172,11 @@ void setGLHooksThreadSpecific(gl_hooks_t const *value) {
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} else if (sEGLTraceLevel > 0) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(&gHooksTrace);
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} else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
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} else if (getEGLDebugLevel() > 0 && value != &gHooksNoContext) {
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setGlTraceThreadSpecific(value);
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setGlThreadSpecific(GLTrace_getGLHooks());
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} else {
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setGlTraceThreadSpecific(NULL);
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setGlThreadSpecific(value);
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}
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}
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@ -186,9 +194,12 @@ void setGLTraceLevel(int level) {
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* Global entry point to allow applications to modify their own debug level.
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* Debugging is enabled if either the application requested it, or if the system property
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* matches the application's name.
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* Note that this only sets the debug level. The value is read and used either in
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* initEglDebugLevel() if the application hasn't initialized its display yet, or when
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* eglSwapBuffers() is called next.
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*/
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void EGLAPI setGLDebugLevel(int level) {
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sEGLApplicationDebugLevel = level;
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setEGLDebugLevel(level);
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}
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#else
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@ -97,7 +97,8 @@ namespace android {
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extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
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extern EGLBoolean egl_init_drivers();
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extern const __eglMustCastToProperFunctionPointerType gExtensionForwarders[MAX_NUMBER_OF_GL_EXTENSIONS];
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extern int gEGLDebugLevel;
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extern int getEGLDebugLevel();
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extern void setEGLDebugLevel(int level);
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extern gl_hooks_t gHooksTrace;
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} // namespace android;
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@ -465,7 +466,7 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
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egl_context_t* c = new egl_context_t(dpy, context, config, cnx,
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version);
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#if EGL_TRACE
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if (gEGLDebugLevel > 0)
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if (getEGLDebugLevel() > 0)
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GLTrace_eglCreateContext(version, c);
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#endif
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return c;
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@ -578,7 +579,7 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw,
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setGLHooksThreadSpecific(c->cnx->hooks[c->version]);
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egl_tls_t::setContext(ctx);
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#if EGL_TRACE
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if (gEGLDebugLevel > 0)
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if (getEGLDebugLevel() > 0)
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GLTrace_eglMakeCurrent(c->version, c->cnx->hooks[c->version], ctx);
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#endif
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_c.acquire();
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@ -858,8 +859,31 @@ EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
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return setError(EGL_BAD_SURFACE, EGL_FALSE);
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#if EGL_TRACE
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if (gEGLDebugLevel > 0)
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gl_hooks_t const *trace_hooks = getGLTraceThreadSpecific();
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if (getEGLDebugLevel() > 0) {
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if (trace_hooks == NULL) {
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if (GLTrace_start() < 0) {
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ALOGE("Disabling Tracer for OpenGL ES");
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setEGLDebugLevel(0);
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} else {
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// switch over to the trace version of hooks
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EGLContext ctx = egl_tls_t::getContext();
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egl_context_t * const c = get_context(ctx);
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if (c) {
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setGLHooksThreadSpecific(c->cnx->hooks[c->version]);
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GLTrace_eglMakeCurrent(c->version, c->cnx->hooks[c->version], ctx);
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}
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}
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}
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GLTrace_eglSwapBuffers(dpy, draw);
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} else if (trace_hooks != NULL) {
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// tracing is now disabled, so switch back to the non trace version
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EGLContext ctx = egl_tls_t::getContext();
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egl_context_t * const c = get_context(ctx);
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if (c) setGLHooksThreadSpecific(c->cnx->hooks[c->version]);
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GLTrace_stop();
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}
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#endif
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egl_surface_t const * const s = get_surface(draw);
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@ -1078,7 +1102,7 @@ EGLBoolean eglReleaseThread(void)
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egl_tls_t::clearTLS();
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#if EGL_TRACE
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if (gEGLDebugLevel > 0)
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if (getEGLDebugLevel() > 0)
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GLTrace_eglReleaseThread();
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#endif
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return EGL_TRUE;
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@ -9,9 +9,6 @@ Code Runtime Behavior:
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control whether tracing should be enabled for a certain process. If tracing is enabled, this
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calls GLTrace_start() to start the trace server.
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Note that initEglTraceLevel() is also called from early_egl_init(), but that happens in the
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context of the zygote, so that invocation has no effect.
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egl_display_t::initialize() then calls setGLHooksThreadSpecific() where we set the thread
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specific gl_hooks structure to point to the trace implementation. From this point on, every
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GLES call is redirected to the trace implementation.
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@ -30,6 +27,37 @@ Code Runtime Behavior:
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to explore if a more graceful method of stopping the application, or detaching tracing from the
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application is required.
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Enabling tracing while the application is running:
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In order to allow tracing of an already running application, we allow DdmServer to enable
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OpenGL tracing. In such a case, the application already has its GL hooks set up to point to the
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real GL implementation, and we need to switch them to point to the trace implementation.
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This is achieved by checking whether tracing should be enabled at every eglSwap call.
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(Note: We were already checking for tracing at every eglSwap, the only change now is that
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the tracing could actually be ON/OFF at runtime - earlier it was set once and never changed).
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If eglSwap detects that tracing should be enabled now, then it performs the following steps:
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- switch the gl hooks to point to the trace implementation.
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- call trace eglMakeCurrent to indicate that there is now a new context that is current.
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- continue on with tracing the eglSwap call.
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This switches the hooks to point to the trace implementation only for the current context.
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But the other contexts have their gl hooks updated when they perform eglMakeCurrent.
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The GLTrace version of eglMakeCurrent now has to be updated to allow switching to a context
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it may not know of. In such a case, it creates a context matching the version that it is now
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switching to.
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Disabling tracing:
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We disable tracing under two conditions:
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- stop tracing request from DdmServer
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- gltrace transport gets disconnected from the host.
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In either case, both actions simply disable the tracing flag. The current context gets its
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gl hooks restored in the next eglSwap, and the other traced contexts get their gl hooks
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restored when they perform a eglMakeCurrent.
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Code Structure:
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glestrace.h declares all the hooks exposed by libglestrace. These are used by EGL/egl.cpp and
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@ -33,6 +33,9 @@ using gltrace::GLTraceState;
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using gltrace::GLTraceContext;
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using gltrace::TCPStream;
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static pthread_mutex_t sGlTraceStateLock = PTHREAD_MUTEX_INITIALIZER;
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static int sGlTraceInProgress;
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static GLTraceState *sGLTraceState;
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static pthread_t sReceiveThreadId;
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@ -105,33 +108,66 @@ static void *commandReceiveTask(void *arg) {
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return NULL;
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}
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void GLTrace_start() {
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char udsName[PROPERTY_VALUE_MAX];
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/**
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* Starts Trace Server and waits for connection from the host.
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* Returns -1 in case of connection error, 0 otherwise.
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*/
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int GLTrace_start() {
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int status = 0;
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int clientSocket = -1;
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TCPStream *stream = NULL;
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property_get("debug.egl.debug_portname", udsName, "gltrace");
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int clientSocket = gltrace::acceptClientConnection(udsName);
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if (clientSocket < 0) {
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ALOGE("Error creating GLTrace server socket. Quitting application.");
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exit(-1);
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pthread_mutex_lock(&sGlTraceStateLock);
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if (sGlTraceInProgress) {
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goto done;
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}
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char udsName[PROPERTY_VALUE_MAX];
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property_get("debug.egl.debug_portname", udsName, "gltrace");
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clientSocket = gltrace::acceptClientConnection(udsName);
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if (clientSocket < 0) {
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ALOGE("Error creating GLTrace server socket. Tracing disabled.");
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status = -1;
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goto done;
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}
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sGlTraceInProgress = 1;
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// create communication channel to the host
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TCPStream *stream = new TCPStream(clientSocket);
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stream = new TCPStream(clientSocket);
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// initialize tracing state
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sGLTraceState = new GLTraceState(stream);
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pthread_create(&sReceiveThreadId, NULL, commandReceiveTask, sGLTraceState);
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done:
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pthread_mutex_unlock(&sGlTraceStateLock);
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return status;
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}
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void GLTrace_stop() {
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pthread_mutex_lock(&sGlTraceStateLock);
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if (sGlTraceInProgress) {
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sGlTraceInProgress = 0;
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delete sGLTraceState;
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sGLTraceState = NULL;
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}
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pthread_mutex_unlock(&sGlTraceStateLock);
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}
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void GLTrace_eglCreateContext(int version, EGLContext c) {
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pthread_mutex_lock(&sGlTraceStateLock);
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GLTraceState *state = sGLTraceState;
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pthread_mutex_unlock(&sGlTraceStateLock);
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if (state == NULL) return;
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// update trace state for new EGL context
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GLTraceContext *traceContext = sGLTraceState->createTraceContext(version, c);
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GLTraceContext *traceContext = state->createTraceContext(version, c);
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gltrace::setupTraceContextThreadSpecific(traceContext);
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// trace command through to the host
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@ -139,8 +175,19 @@ void GLTrace_eglCreateContext(int version, EGLContext c) {
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}
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void GLTrace_eglMakeCurrent(const unsigned version, gl_hooks_t *hooks, EGLContext c) {
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pthread_mutex_lock(&sGlTraceStateLock);
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GLTraceState *state = sGLTraceState;
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pthread_mutex_unlock(&sGlTraceStateLock);
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if (state == NULL) return;
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// setup per context state
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GLTraceContext *traceContext = sGLTraceState->getTraceContext(c);
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GLTraceContext *traceContext = state->getTraceContext(c);
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if (traceContext == NULL) {
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GLTrace_eglCreateContext(version, c);
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traceContext = state->getTraceContext(c);
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}
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traceContext->hooks = hooks;
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gltrace::setupTraceContextThreadSpecific(traceContext);
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void GLTrace_eglSwapBuffers(void*, void*);
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/* Start and stop GL Tracing. */
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void GLTrace_start();
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int GLTrace_start();
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void GLTrace_stop();
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/* Obtain the gl_hooks structure filled with the trace implementation for all GL functions. */
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