am 66fa2b44: am 8e886be4: Merge "Modifications in audio effect engine state management." into gingerbread
Merge commit '66fa2b44cadf8694cc1b7e2aae1f8abaff4fc547' * commit '66fa2b44cadf8694cc1b7e2aae1f8abaff4fc547': Modifications in audio effect engine state management.
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commit
a0296eda48
@ -17,8 +17,7 @@
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#define LOG_TAG "AudioFlinger"
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//
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#define LOG_NDEBUG 0
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//#define LOG_NDEBUG 0
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#include <math.h>
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#include <signal.h>
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@ -5085,15 +5084,53 @@ void AudioFlinger::EffectModule::disconnect(const wp<EffectHandle>& handle)
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}
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}
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void AudioFlinger::EffectModule::updateState() {
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Mutex::Autolock _l(mLock);
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switch (mState) {
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case RESTART:
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reset_l();
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// FALL THROUGH
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case STARTING:
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// clear auxiliary effect input buffer for next accumulation
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if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
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memset(mConfig.inputCfg.buffer.raw,
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0,
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mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
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}
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start_l();
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mState = ACTIVE;
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break;
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case STOPPING:
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stop_l();
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mDisableWaitCnt = mMaxDisableWaitCnt;
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mState = STOPPED;
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break;
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case STOPPED:
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// mDisableWaitCnt is forced to 1 by process() when the engine indicates the end of the
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// turn off sequence.
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if (--mDisableWaitCnt == 0) {
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reset_l();
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mState = IDLE;
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}
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break;
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default: //IDLE , ACTIVE
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break;
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}
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}
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void AudioFlinger::EffectModule::process()
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{
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Mutex::Autolock _l(mLock);
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if (mEffectInterface == NULL || mConfig.inputCfg.buffer.raw == NULL || mConfig.outputCfg.buffer.raw == NULL) {
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if (mEffectInterface == NULL ||
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mConfig.inputCfg.buffer.raw == NULL ||
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mConfig.outputCfg.buffer.raw == NULL) {
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return;
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}
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if (mState != IDLE) {
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if (mState == ACTIVE || mState == STOPPING || mState == STOPPED) {
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// do 32 bit to 16 bit conversion for auxiliary effect input buffer
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if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
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AudioMixer::ditherAndClamp(mConfig.inputCfg.buffer.s32,
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@ -5101,33 +5138,15 @@ void AudioFlinger::EffectModule::process()
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mConfig.inputCfg.buffer.frameCount);
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}
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// TODO: handle effects with buffer provider
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if (mState != ACTIVE) {
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switch (mState) {
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case RESET:
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reset_l();
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mState = STARTING;
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// clear auxiliary effect input buffer for next accumulation
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if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
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memset(mConfig.inputCfg.buffer.raw, 0, mConfig.inputCfg.buffer.frameCount*sizeof(int32_t));
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}
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return;
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case STARTING:
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start_l();
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mState = ACTIVE;
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break;
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case STOPPING:
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mState = STOPPED;
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break;
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case STOPPED:
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stop_l();
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mState = IDLE;
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return;
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}
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}
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// do the actual processing in the effect engine
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(*mEffectInterface)->process(mEffectInterface, &mConfig.inputCfg.buffer, &mConfig.outputCfg.buffer);
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int ret = (*mEffectInterface)->process(mEffectInterface,
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&mConfig.inputCfg.buffer,
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&mConfig.outputCfg.buffer);
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// force transition to IDLE state when engine is ready
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if (mState == STOPPED && ret == -ENODATA) {
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mDisableWaitCnt = 1;
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}
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// clear auxiliary effect input buffer for next accumulation
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if ((mDescriptor.flags & EFFECT_FLAG_TYPE_MASK) == EFFECT_FLAG_TYPE_AUXILIARY) {
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@ -5216,6 +5235,10 @@ status_t AudioFlinger::EffectModule::configure()
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if (status == 0) {
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status = cmdStatus;
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}
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mMaxDisableWaitCnt = (MAX_DISABLE_TIME_MS * mConfig.outputCfg.samplingRate) /
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(1000 * mConfig.outputCfg.buffer.frameCount);
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return status;
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}
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@ -5292,21 +5315,19 @@ status_t AudioFlinger::EffectModule::setEnabled(bool enabled)
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switch (mState) {
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// going from disabled to enabled
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case IDLE:
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mState = RESET;
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mState = STARTING;
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break;
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case STOPPED:
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mState = RESTART;
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break;
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case STOPPING:
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mState = ACTIVE;
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break;
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case STOPPED:
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mState = STARTING;
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break;
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// going from enabled to disabled
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case RESET:
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mState = IDLE;
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break;
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case RESTART:
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case STARTING:
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mState = STOPPED;
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mState = IDLE;
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break;
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case ACTIVE:
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mState = STOPPING;
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@ -5325,7 +5346,7 @@ status_t AudioFlinger::EffectModule::setEnabled(bool enabled)
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bool AudioFlinger::EffectModule::isEnabled()
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{
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switch (mState) {
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case RESET:
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case RESTART:
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case STARTING:
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case ACTIVE:
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return true;
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@ -5772,6 +5793,9 @@ void AudioFlinger::EffectChain::process_l()
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for (size_t i = 0; i < size; i++) {
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mEffects[i]->process();
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}
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for (size_t i = 0; i < size; i++) {
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mEffects[i]->updateState();
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}
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// if no track is active, input buffer must be cleared here as the mixer process
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// will not do it
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if (mSessionId > 0 && activeTracks() == 0) {
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@ -905,7 +905,7 @@ private:
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enum effect_state {
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IDLE,
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RESET,
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RESTART,
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STARTING,
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ACTIVE,
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STOPPING,
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@ -914,6 +914,7 @@ private:
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int id() { return mId; }
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void process();
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void updateState();
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status_t command(int cmdCode, int cmdSize, void *pCmdData, int *replySize, void *pReplyData);
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void reset_l();
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@ -948,6 +949,9 @@ private:
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protected:
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// Maximum time allocated to effect engines to complete the turn off sequence
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static const uint32_t MAX_DISABLE_TIME_MS = 10000;
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EffectModule(const EffectModule&);
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EffectModule& operator = (const EffectModule&);
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@ -973,6 +977,9 @@ private:
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status_t mStatus; // initialization status
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uint32_t mState; // current activation state (effect_state)
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Vector< wp<EffectHandle> > mHandles; // list of client handles
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uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
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// sending disable command.
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uint32_t mDisableWaitCnt; // current process() calls count during disable period.
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};
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// The EffectHandle class implements the IEffect interface. It provides resources
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