surfaceflinger: Use only one EventThread when phase offsets are same.
SurfaceFlinger uses two event-threads to support phase-offsets for application and SurfaceFlinger itself. Extra thread may cause scheduling issues and wake-up latency for either SurfaceFlinger or Application, depending on scheduling, even when running at higher priority as these threads have low-load and qualify for task-packing. Use single event-thread when phase offsets are same. Debug runtime service call behavior change when same phase-offset: 1018 (set phase offset for Application): will change both Application and SurfaceFlinger phase offsets. 1019 (set phase offset for SurfaceFlinger): Will be a no-op. Change-Id: I2514b4ff6249e9bce3eb19f60b1dfe0de12b86d9
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@ -453,6 +453,7 @@ void SurfaceFlinger::init() {
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eglInitialize(mEGLDisplay, NULL, NULL);
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// start the EventThread
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if (vsyncPhaseOffsetNs != sfVsyncPhaseOffsetNs) {
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sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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vsyncPhaseOffsetNs, true, "app");
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mEventThread = new EventThread(vsyncSrc);
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@ -460,6 +461,12 @@ void SurfaceFlinger::init() {
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sfVsyncPhaseOffsetNs, true, "sf");
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mSFEventThread = new EventThread(sfVsyncSrc);
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mEventQueue.setEventThread(mSFEventThread);
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} else {
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sp<VSyncSource> vsyncSrc = new DispSyncSource(&mPrimaryDispSync,
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vsyncPhaseOffsetNs, true, "sf-app");
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mEventThread = new EventThread(vsyncSrc);
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mEventQueue.setEventThread(mEventThread);
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}
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// Initialize the H/W composer object. There may or may not be an
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// actual hardware composer underneath.
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@ -3137,11 +3144,13 @@ status_t SurfaceFlinger::onTransact(
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}
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case 1018: { // Modify Choreographer's phase offset
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n = data.readInt32();
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if (mEventThread != NULL)
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mEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
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return NO_ERROR;
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}
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case 1019: { // Modify SurfaceFlinger's phase offset
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n = data.readInt32();
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if (mSFEventThread != NULL)
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mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n));
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return NO_ERROR;
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}
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