Fix checking of access() return value in EGL renderer override
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edfaaa10cb
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@ -157,7 +157,7 @@ static const char* getOverridePath(void) {
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ALOGD("checking %s for override...",
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ALOGD("checking %s for override...",
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data_override_path.string());
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data_override_path.string());
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if (access( data_override_path.string(), R_OK ) ) {
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if (!access( data_override_path.string(), R_OK ) ) {
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ALOGD("override found: %s", data_override_path.string());
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ALOGD("override found: %s", data_override_path.string());
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return data_override_path.string();
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return data_override_path.string();
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}
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}
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@ -169,7 +169,7 @@ static const char* getOverridePath(void) {
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ALOGD("checking %s for override...",
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ALOGD("checking %s for override...",
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system_override_path.string());
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system_override_path.string());
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if (access( system_override_path.string(), R_OK ) ) {
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if (!access( system_override_path.string(), R_OK ) ) {
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ALOGD("override found: %s", system_override_path.string());
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ALOGD("override found: %s", system_override_path.string());
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return system_override_path.string();
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return system_override_path.string();
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}
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}
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