Fix checking of access() return value in EGL renderer override

This commit is contained in:
JeremyRand 2019-08-15 21:04:31 +02:00 committed by Joonas Kylmälä
parent edfaaa10cb
commit 9ad1596001
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GPG Key ID: 132DEBCE65522635

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@ -157,7 +157,7 @@ static const char* getOverridePath(void) {
ALOGD("checking %s for override...",
data_override_path.string());
if (access( data_override_path.string(), R_OK ) ) {
if (!access( data_override_path.string(), R_OK ) ) {
ALOGD("override found: %s", data_override_path.string());
return data_override_path.string();
}
@ -169,7 +169,7 @@ static const char* getOverridePath(void) {
ALOGD("checking %s for override...",
system_override_path.string());
if (access( system_override_path.string(), R_OK ) ) {
if (!access( system_override_path.string(), R_OK ) ) {
ALOGD("override found: %s", system_override_path.string());
return system_override_path.string();
}