Merge "minor clean-up GLclampx -> GLclampf" into kraken
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commit
9aaa3661ee
@ -338,13 +338,13 @@ void LayerBase::draw(const Region& inClip) const
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*/
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}
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void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
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GLclampx green, GLclampx blue,
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GLclampx alpha) const
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void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red,
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GLclampf green, GLclampf blue,
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GLclampf alpha) const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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const uint32_t fbHeight = hw.getHeight();
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glColor4x(red,green,blue,alpha);
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glColor4f(red,green,blue,alpha);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glDisable(GL_DITHER);
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@ -222,8 +222,8 @@ protected:
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const GraphicPlane& graphicPlane(int dpy) const;
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GraphicPlane& graphicPlane(int dpy);
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void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
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GLclampx b, GLclampx alpha) const;
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void clearWithOpenGL(const Region& clip, GLclampf r, GLclampf g,
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GLclampf b, GLclampf alpha) const;
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void clearWithOpenGL(const Region& clip) const;
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void drawWithOpenGL(const Region& clip, const Texture& texture) const;
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@ -622,9 +622,9 @@ LayerBuffer::OverlaySource::~OverlaySource()
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void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
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{
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// this would be where the color-key would be set, should we need it.
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GLclampx red = 0;
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GLclampx green = 0;
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GLclampx blue = 0;
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GLclampf red = 0;
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GLclampf green = 0;
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GLclampf blue = 0;
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mLayer.clearWithOpenGL(clip, red, green, blue, 0);
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}
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