Merge branch 'froyo' into froyo-release
This commit is contained in:
commit
9a1ae89f87
@ -36,8 +36,7 @@ public:
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// flags returned by getFlags()
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enum {
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READ_ONLY = 0x00000001,
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MAP_ONCE = 0x00000002
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READ_ONLY = 0x00000001
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};
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virtual int getHeapID() const = 0;
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@ -32,7 +32,6 @@ class MemoryHeapBase : public virtual BnMemoryHeap
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public:
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enum {
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READ_ONLY = IMemoryHeap::READ_ONLY,
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MAP_ONCE = IMemoryHeap::MAP_ONCE,
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// memory won't be mapped locally, but will be mapped in the remote
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// process.
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DONT_MAP_LOCALLY = 0x00000100,
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@ -46,8 +46,7 @@ public:
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sp<MemoryHeapPmem> mClientHeap;
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};
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MemoryHeapPmem(const sp<MemoryHeapBase>& pmemHeap,
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uint32_t flags = IMemoryHeap::MAP_ONCE);
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MemoryHeapPmem(const sp<MemoryHeapBase>& pmemHeap, uint32_t flags = 0);
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~MemoryHeapPmem();
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/* HeapInterface additions */
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@ -302,7 +302,7 @@ ssize_t A2dpAudioInterface::A2dpAudioStreamOut::write(const void* buffer, size_t
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Error:
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// Simulate audio output timing in case of error
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usleep(bytes * 1000000 / frameSize() / sampleRate());
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usleep(((bytes * 1000 )/ frameSize() / sampleRate()) * 1000);
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return status;
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}
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@ -46,7 +46,6 @@ public:
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virtual void binderDied(const wp<IBinder>& who);
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sp<IMemoryHeap> find_heap(const sp<IBinder>& binder);
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void pin_heap(const sp<IBinder>& binder);
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void free_heap(const sp<IBinder>& binder);
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sp<IMemoryHeap> get_heap(const sp<IBinder>& binder);
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void dump_heaps();
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@ -100,13 +99,9 @@ private:
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static inline void dump_heaps() {
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gHeapCache->dump_heaps();
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}
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void inline pin_heap() const {
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gHeapCache->pin_heap(const_cast<BpMemoryHeap*>(this)->asBinder());
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}
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void assertMapped() const;
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void assertReallyMapped() const;
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void pinHeap() const;
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mutable volatile int32_t mHeapId;
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mutable void* mBase;
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@ -320,11 +315,6 @@ void BpMemoryHeap::assertReallyMapped() const
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asBinder().get(), size, fd, strerror(errno));
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close(fd);
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} else {
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if (flags & MAP_ONCE) {
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//LOGD("pinning heap (binder=%p, size=%d, fd=%d",
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// asBinder().get(), size, fd);
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pin_heap();
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}
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mSize = size;
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mFlags = flags;
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android_atomic_write(fd, &mHeapId);
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@ -421,19 +411,6 @@ sp<IMemoryHeap> HeapCache::find_heap(const sp<IBinder>& binder)
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}
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}
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void HeapCache::pin_heap(const sp<IBinder>& binder)
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{
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Mutex::Autolock _l(mHeapCacheLock);
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ssize_t i = mHeapCache.indexOfKey(binder);
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if (i>=0) {
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heap_info_t& info(mHeapCache.editValueAt(i));
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android_atomic_inc(&info.count);
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binder->linkToDeath(this);
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} else {
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LOGE("pin_heap binder=%p not found!!!", binder.get());
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}
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}
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void HeapCache::free_heap(const sp<IBinder>& binder) {
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free_heap( wp<IBinder>(binder) );
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}
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@ -437,64 +437,49 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
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Region::const_iterator it = clip.begin();
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Region::const_iterator const end = clip.end();
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if (UNLIKELY(transformed()
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|| !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))
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{
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//StopWatch watch("GL transformed");
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const GLfixed texCoords[4][2] = {
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{ 0, 0 },
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{ 0, 0x10000 },
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{ 0x10000, 0x10000 },
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{ 0x10000, 0 }
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};
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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//StopWatch watch("GL transformed");
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const GLfixed texCoords[4][2] = {
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{ 0, 0 },
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{ 0, 0x10000 },
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{ 0x10000, 0x10000 },
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{ 0x10000, 0 }
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};
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// the texture's source is rotated
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switch (texture.transform) {
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case HAL_TRANSFORM_ROT_90:
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glTranslatef(0, 1, 0);
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glRotatef(-90, 0, 0, 1);
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break;
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case HAL_TRANSFORM_ROT_180:
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glTranslatef(1, 1, 0);
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glRotatef(-180, 0, 0, 1);
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break;
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case HAL_TRANSFORM_ROT_270:
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glTranslatef(1, 0, 0);
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glRotatef(-270, 0, 0, 1);
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break;
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}
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glMatrixMode(GL_TEXTURE);
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glLoadIdentity();
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if (texture.NPOTAdjust) {
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glScalef(texture.wScale, texture.hScale, 1.0f);
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}
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FIXED, 0, mVertices);
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glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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} else {
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GLint crop[4] = { 0, height, width, -height };
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glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
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int x = tx();
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int y = ty();
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y = fbHeight - (y + height);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawTexiOES(x, y, 0, width, height);
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}
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// the texture's source is rotated
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switch (texture.transform) {
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case HAL_TRANSFORM_ROT_90:
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glTranslatef(0, 1, 0);
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glRotatef(-90, 0, 0, 1);
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break;
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case HAL_TRANSFORM_ROT_180:
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glTranslatef(1, 1, 0);
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glRotatef(-180, 0, 0, 1);
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break;
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case HAL_TRANSFORM_ROT_270:
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glTranslatef(1, 0, 0);
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glRotatef(-270, 0, 0, 1);
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break;
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}
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if (texture.NPOTAdjust) {
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glScalef(texture.wScale, texture.hScale, 1.0f);
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}
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glVertexPointer(2, GL_FIXED, 0, mVertices);
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glTexCoordPointer(2, GL_FIXED, 0, texCoords);
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while (it != end) {
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const Rect& r = *it++;
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const GLint sy = fbHeight - (r.top + r.height());
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glScissor(r.left, sy, r.width(), r.height());
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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void LayerBase::validateTexture(GLint textureName) const
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