BufferQueue: Add StreamSplitter
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer interface and multiple IGraphicBufferProducer interfaces and implements a one-to-many broadcast of GraphicBuffers (while managing fences correctly). Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
This commit is contained in:
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@ -27,6 +27,9 @@
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#include <binder/IInterface.h>
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#include <binder/IInterface.h>
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#include <ui/Rect.h>
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#include <ui/Rect.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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namespace android {
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namespace android {
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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184
include/gui/StreamSplitter.h
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184
include/gui/StreamSplitter.h
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/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_STREAMSPLITTER_H
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#define ANDROID_GUI_STREAMSPLITTER_H
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#include <gui/IConsumerListener.h>
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#include <gui/IProducerListener.h>
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#include <utils/Condition.h>
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#include <utils/KeyedVector.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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namespace android {
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class GraphicBuffer;
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class IGraphicBufferConsumer;
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class IGraphicBufferProducer;
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// StreamSplitter is an autonomous class that manages one input BufferQueue
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// and multiple output BufferQueues. By using the buffer attach and detach logic
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// in BufferQueue, it is able to present the illusion of a single split
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// BufferQueue, where each buffer queued to the input is available to be
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// acquired by each of the outputs, and is able to be dequeued by the input
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// again only once all of the outputs have released it.
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class StreamSplitter : public BnConsumerListener {
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public:
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// createSplitter creates a new splitter, outSplitter, using inputQueue as
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// the input BufferQueue. Output BufferQueues must be added using addOutput
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// before queueing any buffers to the input.
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//
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// A return value other than NO_ERROR means that an error has occurred and
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// outSplitter has not been modified. BAD_VALUE is returned if inputQueue or
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// outSplitter is NULL. See IGraphicBufferConsumer::consumerConnect for
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// explanations of other error codes.
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static status_t createSplitter(const sp<IGraphicBufferConsumer>& inputQueue,
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sp<StreamSplitter>* outSplitter);
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// addOutput adds an output BufferQueue to the splitter. The splitter
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// connects to outputQueue as a CPU producer, and any buffers queued
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// to the input will be queued to each output. It is assumed that all of the
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// outputs are added before any buffers are queued on the input. If any
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// output is abandoned by its consumer, the splitter will abandon its input
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// queue (see onAbandoned).
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//
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// A return value other than NO_ERROR means that an error has occurred and
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// outputQueue has not been added to the splitter. BAD_VALUE is returned if
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// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
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// of other error codes.
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status_t addOutput(const sp<IGraphicBufferProducer>& outputQueue);
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// setName sets the consumer name of the input queue
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void setName(const String8& name);
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private:
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// From IConsumerListener
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//
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// During this callback, we store some tracking information, detach the
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// buffer from the input, and attach it to each of the outputs. This call
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// can block if there are too many outstanding buffers. If it blocks, it
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// will resume when onBufferReleasedByOutput releases a buffer back to the
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// input.
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virtual void onFrameAvailable();
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// From IConsumerListener
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// We don't care about released buffers because we detach each buffer as
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// soon as we acquire it. See the comment for onBufferReleased below for
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// some clarifying notes about the name.
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virtual void onBuffersReleased() {}
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// From IConsumerListener
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// We don't care about sideband streams, since we won't be splitting them
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virtual void onSidebandStreamChanged() {}
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// This is the implementation of the onBufferReleased callback from
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// IProducerListener. It gets called from an OutputListener (see below), and
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// 'from' is which producer interface from which the callback was received.
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//
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// During this callback, we detach the buffer from the output queue that
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// generated the callback, update our state tracking to see if this is the
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// last output releasing the buffer, and if so, release it to the input.
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// If we release the buffer to the input, we allow a blocked
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// onFrameAvailable call to proceed.
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void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
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// When this is called, the splitter disconnects from (i.e., abandons) its
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// input queue and signals any waiting onFrameAvailable calls to wake up.
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// It still processes callbacks from other outputs, but only detaches their
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// buffers so they can continue operating until they run out of buffers to
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// acquire. This must be called with mMutex locked.
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void onAbandonedLocked();
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// This is a thin wrapper class that lets us determine which BufferQueue
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// the IProducerListener::onBufferReleased callback is associated with. We
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// create one of these per output BufferQueue, and then pass the producer
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// into onBufferReleasedByOutput above.
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class OutputListener : public BnProducerListener,
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public IBinder::DeathRecipient {
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public:
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OutputListener(const sp<StreamSplitter>& splitter,
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const sp<IGraphicBufferProducer>& output);
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virtual ~OutputListener();
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// From IProducerListener
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virtual void onBufferReleased();
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// From IBinder::DeathRecipient
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virtual void binderDied(const wp<IBinder>& who);
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private:
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sp<StreamSplitter> mSplitter;
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sp<IGraphicBufferProducer> mOutput;
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};
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class BufferTracker : public LightRefBase<BufferTracker> {
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public:
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BufferTracker(const sp<GraphicBuffer>& buffer);
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const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
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const sp<Fence>& getMergedFence() const { return mMergedFence; }
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void mergeFence(const sp<Fence>& with);
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// Returns the new value
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// Only called while mMutex is held
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size_t incrementReleaseCountLocked() { return ++mReleaseCount; }
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private:
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// Only destroy through LightRefBase
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friend LightRefBase<BufferTracker>;
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~BufferTracker();
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// Disallow copying
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BufferTracker(const BufferTracker& other);
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BufferTracker& operator=(const BufferTracker& other);
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sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
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sp<Fence> mMergedFence;
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size_t mReleaseCount;
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};
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// Only called from createSplitter
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StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue);
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// Must be accessed through RefBase
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virtual ~StreamSplitter();
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static const int MAX_OUTSTANDING_BUFFERS = 2;
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// mIsAbandoned is set to true when an output dies. Once the StreamSplitter
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// has been abandoned, it will continue to detach buffers from other
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// outputs, but it will disconnect from the input and not attempt to
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// communicate with it further.
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bool mIsAbandoned;
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Mutex mMutex;
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Condition mReleaseCondition;
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int mOutstandingBuffers;
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sp<IGraphicBufferConsumer> mInput;
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Vector<sp<IGraphicBufferProducer> > mOutputs;
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// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
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// objects (which are mostly for counting how many outputs have released the
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// buffer, but also contain merged release fences).
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KeyedVector<uint64_t, sp<BufferTracker> > mBuffers;
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};
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} // namespace android
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#endif
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@ -30,6 +30,7 @@ LOCAL_SRC_FILES:= \
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Sensor.cpp \
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Sensor.cpp \
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SensorEventQueue.cpp \
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SensorEventQueue.cpp \
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SensorManager.cpp \
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SensorManager.cpp \
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StreamSplitter.cpp \
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Surface.cpp \
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Surface.cpp \
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SurfaceControl.cpp \
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SurfaceControl.cpp \
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SurfaceComposerClient.cpp \
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SurfaceComposerClient.cpp \
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@ -243,11 +243,27 @@ status_t BufferQueueConsumer::attachBuffer(int* outSlot,
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mSlots[*outSlot].mGraphicBuffer = buffer;
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mSlots[*outSlot].mGraphicBuffer = buffer;
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mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
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mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
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mSlots[*outSlot].mAttachedByConsumer = true;
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mSlots[*outSlot].mAttachedByConsumer = true;
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mSlots[*outSlot].mAcquireCalled = true;
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mSlots[*outSlot].mNeedsCleanupOnRelease = false;
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mSlots[*outSlot].mNeedsCleanupOnRelease = false;
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mFence = Fence::NO_FENCE;
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mSlots[*outSlot].mFrameNumber = 0;
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mSlots[*outSlot].mFrameNumber = 0;
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// mAcquireCalled tells BufferQueue that it doesn't need to send a valid
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// GraphicBuffer pointer on the next acquireBuffer call, which decreases
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// Binder traffic by not un/flattening the GraphicBuffer. However, it
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// requires that the consumer maintain a cached copy of the slot <--> buffer
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// mappings, which is why the consumer doesn't need the valid pointer on
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// acquire.
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//
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// The StreamSplitter is one of the primary users of the attach/detach
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// logic, and while it is running, all buffers it acquires are immediately
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// detached, and all buffers it eventually releases are ones that were
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// attached (as opposed to having been obtained from acquireBuffer), so it
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// doesn't make sense to maintain the slot/buffer mappings, which would
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// become invalid for every buffer during detach/attach. By setting this to
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// false, the valid GraphicBuffer pointer will always be sent with acquire
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// for attached buffers.
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mSlots[*outSlot].mAcquireCalled = false;
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return NO_ERROR;
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return NO_ERROR;
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}
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}
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@ -191,7 +191,7 @@ void BufferQueueCore::freeBufferLocked(int slot) {
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mSlots[slot].mNeedsCleanupOnRelease = true;
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mSlots[slot].mNeedsCleanupOnRelease = true;
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}
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}
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mSlots[slot].mBufferState = BufferSlot::FREE;
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mSlots[slot].mFrameNumber = 0;
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mSlots[slot].mFrameNumber = UINT32_MAX;
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mSlots[slot].mAcquireCalled = false;
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mSlots[slot].mAcquireCalled = false;
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// Destroy fence as BufferQueue now takes ownership
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// Destroy fence as BufferQueue now takes ownership
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@ -14,12 +14,6 @@
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* limitations under the License.
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* limitations under the License.
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*/
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*/
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#define EGL_EGLEXT_PROTOTYPES
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <sys/types.h>
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281
libs/gui/StreamSplitter.cpp
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281
libs/gui/StreamSplitter.cpp
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/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "StreamSplitter"
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#define ATRACE_TAG ATRACE_TAG_GRAPHICS
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//#define LOG_NDEBUG 0
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#include <gui/IGraphicBufferConsumer.h>
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#include <gui/IGraphicBufferProducer.h>
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#include <gui/StreamSplitter.h>
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#include <ui/GraphicBuffer.h>
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#include <binder/ProcessState.h>
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#include <utils/Trace.h>
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namespace android {
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status_t StreamSplitter::createSplitter(
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const sp<IGraphicBufferConsumer>& inputQueue,
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sp<StreamSplitter>* outSplitter) {
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if (inputQueue == NULL) {
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ALOGE("createSplitter: inputQueue must not be NULL");
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return BAD_VALUE;
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}
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if (outSplitter == NULL) {
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ALOGE("createSplitter: outSplitter must not be NULL");
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return BAD_VALUE;
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}
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sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
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status_t status = splitter->mInput->consumerConnect(splitter, false);
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if (status == NO_ERROR) {
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splitter->mInput->setConsumerName(String8("StreamSplitter"));
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*outSplitter = splitter;
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}
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return status;
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}
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StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
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: mIsAbandoned(false), mMutex(), mReleaseCondition(),
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mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
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StreamSplitter::~StreamSplitter() {
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mInput->consumerDisconnect();
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Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
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for (; output != mOutputs.end(); ++output) {
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(*output)->disconnect(NATIVE_WINDOW_API_CPU);
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}
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if (mBuffers.size() > 0) {
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ALOGE("%d buffers still being tracked", mBuffers.size());
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}
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}
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status_t StreamSplitter::addOutput(
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const sp<IGraphicBufferProducer>& outputQueue) {
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if (outputQueue == NULL) {
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ALOGE("addOutput: outputQueue must not be NULL");
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return BAD_VALUE;
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}
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Mutex::Autolock lock(mMutex);
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IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
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sp<OutputListener> listener(new OutputListener(this, outputQueue));
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outputQueue->asBinder()->linkToDeath(listener);
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status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
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/* producerControlledByApp */ false, &queueBufferOutput);
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if (status != NO_ERROR) {
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ALOGE("addOutput: failed to connect (%d)", status);
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return status;
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}
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mOutputs.push_back(outputQueue);
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return NO_ERROR;
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}
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void StreamSplitter::setName(const String8 &name) {
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Mutex::Autolock lock(mMutex);
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mInput->setConsumerName(name);
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}
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void StreamSplitter::onFrameAvailable() {
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ATRACE_CALL();
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Mutex::Autolock lock(mMutex);
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// The current policy is that if any one consumer is consuming buffers too
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// slowly, the splitter will stall the rest of the outputs by not acquiring
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// any more buffers from the input. This will cause back pressure on the
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||||||
|
// input queue, slowing down its producer.
|
||||||
|
|
||||||
|
// If there are too many outstanding buffers, we block until a buffer is
|
||||||
|
// released back to the input in onBufferReleased
|
||||||
|
while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
|
||||||
|
mReleaseCondition.wait(mMutex);
|
||||||
|
|
||||||
|
// If the splitter is abandoned while we are waiting, the release
|
||||||
|
// condition variable will be broadcast, and we should just return
|
||||||
|
// without attempting to do anything more (since the input queue will
|
||||||
|
// also be abandoned).
|
||||||
|
if (mIsAbandoned) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
++mOutstandingBuffers;
|
||||||
|
|
||||||
|
// Acquire and detach the buffer from the input
|
||||||
|
IGraphicBufferConsumer::BufferItem bufferItem;
|
||||||
|
status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"acquiring buffer from input failed (%d)", status);
|
||||||
|
|
||||||
|
ALOGV("acquired buffer %#llx from input",
|
||||||
|
bufferItem.mGraphicBuffer->getId());
|
||||||
|
|
||||||
|
status = mInput->detachBuffer(bufferItem.mBuf);
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"detaching buffer from input failed (%d)", status);
|
||||||
|
|
||||||
|
// Initialize our reference count for this buffer
|
||||||
|
mBuffers.add(bufferItem.mGraphicBuffer->getId(),
|
||||||
|
new BufferTracker(bufferItem.mGraphicBuffer));
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferInput queueInput(
|
||||||
|
bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
|
||||||
|
bufferItem.mCrop, bufferItem.mScalingMode,
|
||||||
|
bufferItem.mTransform, bufferItem.mIsDroppable,
|
||||||
|
bufferItem.mFence);
|
||||||
|
|
||||||
|
// Attach and queue the buffer to each of the outputs
|
||||||
|
Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
|
||||||
|
for (; output != mOutputs.end(); ++output) {
|
||||||
|
int slot;
|
||||||
|
status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
|
||||||
|
if (status == NO_INIT) {
|
||||||
|
// If we just discovered that this output has been abandoned, note
|
||||||
|
// that, increment the release count so that we still release this
|
||||||
|
// buffer eventually, and move on to the next output
|
||||||
|
onAbandonedLocked();
|
||||||
|
mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
|
||||||
|
incrementReleaseCountLocked();
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"attaching buffer to output failed (%d)", status);
|
||||||
|
}
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferOutput queueOutput;
|
||||||
|
status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
|
||||||
|
if (status == NO_INIT) {
|
||||||
|
// If we just discovered that this output has been abandoned, note
|
||||||
|
// that, increment the release count so that we still release this
|
||||||
|
// buffer eventually, and move on to the next output
|
||||||
|
onAbandonedLocked();
|
||||||
|
mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
|
||||||
|
incrementReleaseCountLocked();
|
||||||
|
continue;
|
||||||
|
} else {
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"queueing buffer to output failed (%d)", status);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALOGV("queued buffer %#llx to output %p",
|
||||||
|
bufferItem.mGraphicBuffer->getId(), output->get());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void StreamSplitter::onBufferReleasedByOutput(
|
||||||
|
const sp<IGraphicBufferProducer>& from) {
|
||||||
|
ATRACE_CALL();
|
||||||
|
Mutex::Autolock lock(mMutex);
|
||||||
|
|
||||||
|
sp<GraphicBuffer> buffer;
|
||||||
|
sp<Fence> fence;
|
||||||
|
status_t status = from->detachNextBuffer(&buffer, &fence);
|
||||||
|
if (status == NO_INIT) {
|
||||||
|
// If we just discovered that this output has been abandoned, note that,
|
||||||
|
// but we can't do anything else, since buffer is invalid
|
||||||
|
onAbandonedLocked();
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"detaching buffer from output failed (%d)", status);
|
||||||
|
}
|
||||||
|
|
||||||
|
ALOGV("detached buffer %#llx from output %p", buffer->getId(), from.get());
|
||||||
|
|
||||||
|
const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
|
||||||
|
|
||||||
|
// Merge the release fence of the incoming buffer so that the fence we send
|
||||||
|
// back to the input includes all of the outputs' fences
|
||||||
|
tracker->mergeFence(fence);
|
||||||
|
|
||||||
|
// Check to see if this is the last outstanding reference to this buffer
|
||||||
|
size_t releaseCount = tracker->incrementReleaseCountLocked();
|
||||||
|
ALOGV("buffer %#llx reference count %d (of %d)", buffer->getId(),
|
||||||
|
releaseCount, mOutputs.size());
|
||||||
|
if (releaseCount < mOutputs.size()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we've been abandoned, we can't return the buffer to the input, so just
|
||||||
|
// stop tracking it and move on
|
||||||
|
if (mIsAbandoned) {
|
||||||
|
mBuffers.removeItem(buffer->getId());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Attach and release the buffer back to the input
|
||||||
|
int consumerSlot;
|
||||||
|
status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"attaching buffer to input failed (%d)", status);
|
||||||
|
|
||||||
|
status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
|
||||||
|
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
|
||||||
|
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
|
||||||
|
"releasing buffer to input failed (%d)", status);
|
||||||
|
|
||||||
|
ALOGV("released buffer %#llx to input", buffer->getId());
|
||||||
|
|
||||||
|
// We no longer need to track the buffer once it has been returned to the
|
||||||
|
// input
|
||||||
|
mBuffers.removeItem(buffer->getId());
|
||||||
|
|
||||||
|
// Notify any waiting onFrameAvailable calls
|
||||||
|
--mOutstandingBuffers;
|
||||||
|
mReleaseCondition.signal();
|
||||||
|
}
|
||||||
|
|
||||||
|
void StreamSplitter::onAbandonedLocked() {
|
||||||
|
ALOGE("one of my outputs has abandoned me");
|
||||||
|
if (!mIsAbandoned) {
|
||||||
|
mInput->consumerDisconnect();
|
||||||
|
}
|
||||||
|
mIsAbandoned = true;
|
||||||
|
mReleaseCondition.broadcast();
|
||||||
|
}
|
||||||
|
|
||||||
|
StreamSplitter::OutputListener::OutputListener(
|
||||||
|
const sp<StreamSplitter>& splitter,
|
||||||
|
const sp<IGraphicBufferProducer>& output)
|
||||||
|
: mSplitter(splitter), mOutput(output) {}
|
||||||
|
|
||||||
|
StreamSplitter::OutputListener::~OutputListener() {}
|
||||||
|
|
||||||
|
void StreamSplitter::OutputListener::onBufferReleased() {
|
||||||
|
mSplitter->onBufferReleasedByOutput(mOutput);
|
||||||
|
}
|
||||||
|
|
||||||
|
void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
|
||||||
|
Mutex::Autolock lock(mSplitter->mMutex);
|
||||||
|
mSplitter->onAbandonedLocked();
|
||||||
|
}
|
||||||
|
|
||||||
|
StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
|
||||||
|
: mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
|
||||||
|
|
||||||
|
StreamSplitter::BufferTracker::~BufferTracker() {}
|
||||||
|
|
||||||
|
void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
|
||||||
|
mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace android
|
@ -14,6 +14,7 @@ LOCAL_SRC_FILES := \
|
|||||||
IGraphicBufferProducer_test.cpp \
|
IGraphicBufferProducer_test.cpp \
|
||||||
MultiTextureConsumer_test.cpp \
|
MultiTextureConsumer_test.cpp \
|
||||||
SRGB_test.cpp \
|
SRGB_test.cpp \
|
||||||
|
StreamSplitter_test.cpp \
|
||||||
SurfaceTextureClient_test.cpp \
|
SurfaceTextureClient_test.cpp \
|
||||||
SurfaceTextureFBO_test.cpp \
|
SurfaceTextureFBO_test.cpp \
|
||||||
SurfaceTextureGLThreadToGL_test.cpp \
|
SurfaceTextureGLThreadToGL_test.cpp \
|
||||||
|
@ -301,7 +301,7 @@ TEST_F(BufferQueueTest, DetachAndReattachOnConsumerSide) {
|
|||||||
ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL));
|
ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL));
|
||||||
ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer));
|
ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer));
|
||||||
|
|
||||||
ASSERT_EQ(OK, mConsumer->releaseBuffer(item.mBuf, 0, EGL_NO_DISPLAY,
|
ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY,
|
||||||
EGL_NO_SYNC_KHR, Fence::NO_FENCE));
|
EGL_NO_SYNC_KHR, Fence::NO_FENCE));
|
||||||
|
|
||||||
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
246
libs/gui/tests/StreamSplitter_test.cpp
Normal file
246
libs/gui/tests/StreamSplitter_test.cpp
Normal file
@ -0,0 +1,246 @@
|
|||||||
|
/*
|
||||||
|
* Copyright 2014 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define LOG_TAG "StreamSplitter_test"
|
||||||
|
//#define LOG_NDEBUG 0
|
||||||
|
|
||||||
|
#include <gui/BufferQueue.h>
|
||||||
|
#include <gui/IConsumerListener.h>
|
||||||
|
#include <gui/ISurfaceComposer.h>
|
||||||
|
#include <gui/StreamSplitter.h>
|
||||||
|
#include <private/gui/ComposerService.h>
|
||||||
|
|
||||||
|
#include <gtest/gtest.h>
|
||||||
|
|
||||||
|
namespace android {
|
||||||
|
|
||||||
|
class StreamSplitterTest : public ::testing::Test {
|
||||||
|
|
||||||
|
protected:
|
||||||
|
StreamSplitterTest() {
|
||||||
|
const ::testing::TestInfo* const testInfo =
|
||||||
|
::testing::UnitTest::GetInstance()->current_test_info();
|
||||||
|
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
|
||||||
|
testInfo->name());
|
||||||
|
}
|
||||||
|
|
||||||
|
~StreamSplitterTest() {
|
||||||
|
const ::testing::TestInfo* const testInfo =
|
||||||
|
::testing::UnitTest::GetInstance()->current_test_info();
|
||||||
|
ALOGV("End test: %s.%s", testInfo->test_case_name(),
|
||||||
|
testInfo->name());
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DummyListener : public BnConsumerListener {
|
||||||
|
virtual void onFrameAvailable() {}
|
||||||
|
virtual void onBuffersReleased() {}
|
||||||
|
virtual void onSidebandStreamChanged() {}
|
||||||
|
};
|
||||||
|
|
||||||
|
class CountedAllocator : public BnGraphicBufferAlloc {
|
||||||
|
public:
|
||||||
|
CountedAllocator() : mAllocCount(0) {
|
||||||
|
sp<ISurfaceComposer> composer(ComposerService::getComposerService());
|
||||||
|
mAllocator = composer->createGraphicBufferAlloc();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual ~CountedAllocator() {}
|
||||||
|
|
||||||
|
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
|
||||||
|
PixelFormat format, uint32_t usage, status_t* error) {
|
||||||
|
++mAllocCount;
|
||||||
|
sp<GraphicBuffer> buffer = mAllocator->createGraphicBuffer(w, h, format,
|
||||||
|
usage, error);
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
int getAllocCount() const { return mAllocCount; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
sp<IGraphicBufferAlloc> mAllocator;
|
||||||
|
int mAllocCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
TEST_F(StreamSplitterTest, OneInputOneOutput) {
|
||||||
|
sp<CountedAllocator> allocator(new CountedAllocator);
|
||||||
|
|
||||||
|
sp<IGraphicBufferProducer> inputProducer;
|
||||||
|
sp<IGraphicBufferConsumer> inputConsumer;
|
||||||
|
BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
|
||||||
|
|
||||||
|
sp<IGraphicBufferProducer> outputProducer;
|
||||||
|
sp<IGraphicBufferConsumer> outputConsumer;
|
||||||
|
BufferQueue::createBufferQueue(&outputProducer, &outputConsumer, allocator);
|
||||||
|
ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
|
||||||
|
|
||||||
|
sp<StreamSplitter> splitter;
|
||||||
|
status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
|
||||||
|
ASSERT_EQ(OK, status);
|
||||||
|
ASSERT_EQ(OK, splitter->addOutput(outputProducer));
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferOutput qbOutput;
|
||||||
|
ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
|
||||||
|
NATIVE_WINDOW_API_CPU, false, &qbOutput));
|
||||||
|
|
||||||
|
int slot;
|
||||||
|
sp<Fence> fence;
|
||||||
|
sp<GraphicBuffer> buffer;
|
||||||
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
||||||
|
GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
|
||||||
|
|
||||||
|
uint32_t* dataIn;
|
||||||
|
ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
|
||||||
|
reinterpret_cast<void**>(&dataIn)));
|
||||||
|
*dataIn = 0x12345678;
|
||||||
|
ASSERT_EQ(OK, buffer->unlock());
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
|
||||||
|
Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
|
||||||
|
Fence::NO_FENCE);
|
||||||
|
ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
|
||||||
|
|
||||||
|
IGraphicBufferConsumer::BufferItem item;
|
||||||
|
ASSERT_EQ(OK, outputConsumer->acquireBuffer(&item, 0));
|
||||||
|
|
||||||
|
uint32_t* dataOut;
|
||||||
|
ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
|
||||||
|
reinterpret_cast<void**>(&dataOut)));
|
||||||
|
ASSERT_EQ(*dataOut, 0x12345678);
|
||||||
|
ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
|
||||||
|
|
||||||
|
ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mBuf, item.mFrameNumber,
|
||||||
|
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
|
||||||
|
|
||||||
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
||||||
|
GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
|
||||||
|
ASSERT_EQ(1, allocator->getAllocCount());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(StreamSplitterTest, OneInputMultipleOutputs) {
|
||||||
|
const int NUM_OUTPUTS = 4;
|
||||||
|
sp<CountedAllocator> allocator(new CountedAllocator);
|
||||||
|
|
||||||
|
sp<IGraphicBufferProducer> inputProducer;
|
||||||
|
sp<IGraphicBufferConsumer> inputConsumer;
|
||||||
|
BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
|
||||||
|
|
||||||
|
sp<IGraphicBufferProducer> outputProducers[NUM_OUTPUTS] = {};
|
||||||
|
sp<IGraphicBufferConsumer> outputConsumers[NUM_OUTPUTS] = {};
|
||||||
|
for (int output = 0; output < NUM_OUTPUTS; ++output) {
|
||||||
|
BufferQueue::createBufferQueue(&outputProducers[output],
|
||||||
|
&outputConsumers[output], allocator);
|
||||||
|
ASSERT_EQ(OK, outputConsumers[output]->consumerConnect(
|
||||||
|
new DummyListener, false));
|
||||||
|
}
|
||||||
|
|
||||||
|
sp<StreamSplitter> splitter;
|
||||||
|
status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
|
||||||
|
ASSERT_EQ(OK, status);
|
||||||
|
for (int output = 0; output < NUM_OUTPUTS; ++output) {
|
||||||
|
ASSERT_EQ(OK, splitter->addOutput(outputProducers[output]));
|
||||||
|
}
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferOutput qbOutput;
|
||||||
|
ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
|
||||||
|
NATIVE_WINDOW_API_CPU, false, &qbOutput));
|
||||||
|
|
||||||
|
int slot;
|
||||||
|
sp<Fence> fence;
|
||||||
|
sp<GraphicBuffer> buffer;
|
||||||
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
||||||
|
GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
|
||||||
|
|
||||||
|
uint32_t* dataIn;
|
||||||
|
ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
|
||||||
|
reinterpret_cast<void**>(&dataIn)));
|
||||||
|
*dataIn = 0x12345678;
|
||||||
|
ASSERT_EQ(OK, buffer->unlock());
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
|
||||||
|
Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
|
||||||
|
Fence::NO_FENCE);
|
||||||
|
ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
|
||||||
|
|
||||||
|
for (int output = 0; output < NUM_OUTPUTS; ++output) {
|
||||||
|
IGraphicBufferConsumer::BufferItem item;
|
||||||
|
ASSERT_EQ(OK, outputConsumers[output]->acquireBuffer(&item, 0));
|
||||||
|
|
||||||
|
uint32_t* dataOut;
|
||||||
|
ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
|
||||||
|
reinterpret_cast<void**>(&dataOut)));
|
||||||
|
ASSERT_EQ(*dataOut, 0x12345678);
|
||||||
|
ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
|
||||||
|
|
||||||
|
ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mBuf,
|
||||||
|
item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
|
||||||
|
Fence::NO_FENCE));
|
||||||
|
}
|
||||||
|
|
||||||
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
||||||
|
GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
|
||||||
|
ASSERT_EQ(1, allocator->getAllocCount());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST_F(StreamSplitterTest, OutputAbandonment) {
|
||||||
|
sp<IGraphicBufferProducer> inputProducer;
|
||||||
|
sp<IGraphicBufferConsumer> inputConsumer;
|
||||||
|
BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
|
||||||
|
|
||||||
|
sp<IGraphicBufferProducer> outputProducer;
|
||||||
|
sp<IGraphicBufferConsumer> outputConsumer;
|
||||||
|
BufferQueue::createBufferQueue(&outputProducer, &outputConsumer);
|
||||||
|
ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
|
||||||
|
|
||||||
|
sp<StreamSplitter> splitter;
|
||||||
|
status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
|
||||||
|
ASSERT_EQ(OK, status);
|
||||||
|
ASSERT_EQ(OK, splitter->addOutput(outputProducer));
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferOutput qbOutput;
|
||||||
|
ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
|
||||||
|
NATIVE_WINDOW_API_CPU, false, &qbOutput));
|
||||||
|
|
||||||
|
int slot;
|
||||||
|
sp<Fence> fence;
|
||||||
|
sp<GraphicBuffer> buffer;
|
||||||
|
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
|
||||||
|
inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
|
||||||
|
GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
|
||||||
|
|
||||||
|
// Abandon the output
|
||||||
|
outputConsumer->consumerDisconnect();
|
||||||
|
|
||||||
|
IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
|
||||||
|
Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
|
||||||
|
Fence::NO_FENCE);
|
||||||
|
ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
|
||||||
|
|
||||||
|
// Input should be abandoned
|
||||||
|
ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0,
|
||||||
|
0, GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace android
|
Loading…
Reference in New Issue
Block a user