SurfaceTexture: fix a verbose-log compile error
Change-Id: I045231207e068d950bb0cb5085717af5d9454ed1
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6e5c8b6b4f
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988637e559
@ -498,8 +498,8 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
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eglDestroySyncKHR(dpy, fence);
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}
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ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", buf,
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mSlots[buf].mGraphicBuffer->handle, returnFlags);
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ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
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mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
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return returnFlags;
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}
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