SurfaceTexture: fix a verbose-log compile error

Change-Id: I045231207e068d950bb0cb5085717af5d9454ed1
This commit is contained in:
Jamie Gennis 2011-12-09 15:07:44 -08:00
parent 6e5c8b6b4f
commit 988637e559

View File

@ -498,8 +498,8 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
eglDestroySyncKHR(dpy, fence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", buf,
mSlots[buf].mGraphicBuffer->handle, returnFlags);
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
return returnFlags;
}