am adf565f0: am 1a0452b7: am 122dd099: Merge "SurfaceTexture: fix transform matrix computation." into honeycomb-mr1
* commit 'adf565f02676a8f41b572d23123695e732ffd321': SurfaceTexture: fix transform matrix computation.
This commit is contained in:
commit
96e0873907
@ -283,11 +283,42 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
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sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer);
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float tx, ty, sx, sy;
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if (!mCurrentCrop.isEmpty()) {
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tx = float(mCurrentCrop.left) / float(buf->getWidth());
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ty = float(buf->getHeight() - mCurrentCrop.bottom) /
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float(buf->getHeight());
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sx = float(mCurrentCrop.width()) / float(buf->getWidth());
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sy = float(mCurrentCrop.height()) / float(buf->getHeight());
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// In order to prevent bilinear sampling at the of the crop rectangle we
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// may need to shrink it by 2 texels in each direction. Normally this
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// would just need to take 1/2 a texel off each end, but because the
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// chroma channels will likely be subsampled we need to chop off a whole
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// texel. This will cause artifacts if someone does nearest sampling
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// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
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// accomodate the bilinear and nearest sampling uses.
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//
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// If nearest sampling turns out to be a desirable usage of these
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// textures then we could add the ability to switch a SurfaceTexture to
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// nearest-mode. Preferably, however, the image producers (video
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// decoder, camera, etc.) would simply not use a crop rectangle (or at
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// least not tell the framework about it) so that the GPU can do the
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// correct edge behavior.
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int xshrink = 0, yshrink = 0;
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if (mCurrentCrop.left > 0) {
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tx = float(mCurrentCrop.left + 1) / float(buf->getWidth());
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xshrink++;
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} else {
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tx = 0.0f;
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}
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if (mCurrentCrop.right < buf->getWidth()) {
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xshrink++;
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}
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if (mCurrentCrop.bottom < buf->getHeight()) {
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ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) /
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float(buf->getHeight());
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yshrink++;
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} else {
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ty = 0.0f;
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}
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if (mCurrentCrop.top > 0) {
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yshrink++;
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}
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sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth());
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sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight());
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} else {
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tx = 0.0f;
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ty = 0.0f;
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@ -298,7 +329,7 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
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sx, 0, 0, 0,
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0, sy, 0, 0,
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0, 0, 1, 0,
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sx*tx, sy*ty, 0, 1,
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tx, ty, 0, 1,
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};
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float mtxBeforeFlipV[16];
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@ -4,39 +4,37 @@ include $(CLEAR_VARS)
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ifneq ($(TARGET_SIMULATOR),true)
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# Build the unit tests.
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test_src_files := \
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SurfaceTextureClient_test.cpp \
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LOCAL_MODULE := SurfaceTexture_test
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shared_libraries := \
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libcutils \
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libutils \
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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SurfaceTextureClient_test.cpp \
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SurfaceTexture_test.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libEGL \
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libGLESv2 \
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libandroid \
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libbinder \
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libcutils \
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libgui \
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libstlport \
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libsurfaceflinger_client \
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libui \
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libutils \
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static_libraries := \
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LOCAL_STATIC_LIBRARIES := \
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libgtest \
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libgtest_main \
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c_includes := \
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LOCAL_C_INCLUDES := \
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bionic \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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module_tags := tests
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$(foreach file,$(test_src_files), \
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$(eval include $(CLEAR_VARS)) \
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$(eval LOCAL_SHARED_LIBRARIES := $(shared_libraries)) \
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$(eval LOCAL_STATIC_LIBRARIES := $(static_libraries)) \
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$(eval LOCAL_C_INCLUDES := $(c_includes)) \
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$(eval LOCAL_SRC_FILES := $(file)) \
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$(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
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$(eval LOCAL_MODULE_TAGS := $(module_tags)) \
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$(eval include $(BUILD_EXECUTABLE)) \
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)
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include $(BUILD_EXECUTABLE)
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# Build the manual test programs.
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include $(call all-subdir-makefiles)
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621
libs/gui/tests/SurfaceTexture_test.cpp
Normal file
621
libs/gui/tests/SurfaceTexture_test.cpp
Normal file
@ -0,0 +1,621 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include <gui/SurfaceTexture.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <ui/FramebufferNativeWindow.h>
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namespace android {
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class GLTest : public ::testing::Test {
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protected:
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GLTest():
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mEglDisplay(EGL_NO_DISPLAY),
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mEglSurface(EGL_NO_SURFACE),
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mEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp() {
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EGLBoolean returnValue;
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
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EGLint majorVersion;
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EGLint minorVersion;
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EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglVersionMajor", majorVersion);
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RecordProperty("EglVersionMajor", minorVersion);
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EGLConfig myConfig = {0};
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EGLint numConfigs = 0;
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
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1, &numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
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if (displaySecsEnv != NULL) {
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mDisplaySecs = atoi(displaySecsEnv);
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if (mDisplaySecs < 0) {
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mDisplaySecs = 0;
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}
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} else {
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mDisplaySecs = 0;
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}
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if (mDisplaySecs > 0) {
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mComposerClient = new SurfaceComposerClient;
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ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
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mSurfaceControl = mComposerClient->createSurface(getpid(),
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String8("Test Surface"), 0,
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getSurfaceWidth(), getSurfaceHeight(),
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PIXEL_FORMAT_RGB_888, 0);
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ASSERT_TRUE(mSurfaceControl != NULL);
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ASSERT_TRUE(mSurfaceControl->isValid());
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ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
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ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000));
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ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
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ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
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sp<ANativeWindow> window = mSurfaceControl->getSurface();
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mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
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window.get(), NULL);
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} else {
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EGLint pbufferAttribs[] = {
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EGL_WIDTH, getSurfaceWidth(),
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EGL_HEIGHT, getSurfaceHeight(),
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EGL_NONE };
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mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig,
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pbufferAttribs);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
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mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
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getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
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EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLint w, h;
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglSurfaceWidth", w);
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RecordProperty("EglSurfaceHeight", h);
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glViewport(0, 0, w, h);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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}
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virtual void TearDown() {
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// Display the result
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if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
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eglSwapBuffers(mEglDisplay, mEglSurface);
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sleep(mDisplaySecs);
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}
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if (mComposerClient != NULL) {
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mComposerClient->dispose();
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}
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if (mEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mEglContext);
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mEglDisplay, mEglSurface);
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}
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if (mEglDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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}
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virtual EGLint const* getConfigAttribs() {
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static EGLint sDefaultConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE };
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return sDefaultConfigAttribs;
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}
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virtual EGLint const* getContextAttribs() {
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static EGLint sDefaultContextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE };
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return sDefaultContextAttribs;
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}
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virtual EGLint getSurfaceWidth() {
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return 64;
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}
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virtual EGLint getSurfaceHeight() {
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return 64;
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}
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void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
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GLuint shader = glCreateShader(shaderType);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glCompileShader(shader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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} else {
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char* buf = (char*) malloc(0x1000);
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if (buf) {
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glGetShaderInfoLog(shader, 0x1000, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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ASSERT_TRUE(shader != 0);
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*outShader = shader;
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}
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void createProgram(const char* pVertexSource, const char* pFragmentSource,
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GLuint* outPgm) {
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GLuint vertexShader, fragmentShader;
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{
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SCOPED_TRACE("compiling vertex shader");
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loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
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if (HasFatalFailure()) {
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return;
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}
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}
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{
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SCOPED_TRACE("compiling fragment shader");
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loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
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if (HasFatalFailure()) {
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return;
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}
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}
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GLuint program = glCreateProgram();
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (program) {
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glAttachShader(program, vertexShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glAttachShader(program, fragmentShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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||||
if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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||||
printf("Program link log:\n%s\n", buf);
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||||
free(buf);
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FAIL();
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||||
}
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||||
}
|
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glDeleteProgram(program);
|
||||
program = 0;
|
||||
}
|
||||
}
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
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||||
ASSERT_TRUE(program != 0);
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||||
*outPgm = program;
|
||||
}
|
||||
|
||||
::testing::AssertionResult checkPixel(int x, int y, int r,
|
||||
int g, int b, int a) {
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||||
GLubyte pixel[4];
|
||||
String8 msg;
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||||
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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GLenum err = glGetError();
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||||
if (err != GL_NO_ERROR) {
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msg += String8::format("error reading pixel: %#x", err);
|
||||
while ((err = glGetError()) != GL_NO_ERROR) {
|
||||
msg += String8::format(", %#x", err);
|
||||
}
|
||||
fprintf(stderr, "pixel check failure: %s\n", msg.string());
|
||||
return ::testing::AssertionFailure(
|
||||
::testing::Message(msg.string()));
|
||||
}
|
||||
if (r >= 0 && GLubyte(r) != pixel[0]) {
|
||||
msg += String8::format("r(%d isn't %d)", pixel[0], r);
|
||||
}
|
||||
if (g >= 0 && GLubyte(g) != pixel[1]) {
|
||||
if (!msg.isEmpty()) {
|
||||
msg += " ";
|
||||
}
|
||||
msg += String8::format("g(%d isn't %d)", pixel[1], g);
|
||||
}
|
||||
if (b >= 0 && GLubyte(b) != pixel[2]) {
|
||||
if (!msg.isEmpty()) {
|
||||
msg += " ";
|
||||
}
|
||||
msg += String8::format("b(%d isn't %d)", pixel[2], b);
|
||||
}
|
||||
if (a >= 0 && GLubyte(a) != pixel[3]) {
|
||||
if (!msg.isEmpty()) {
|
||||
msg += " ";
|
||||
}
|
||||
msg += String8::format("a(%d isn't %d)", pixel[3], a);
|
||||
}
|
||||
if (!msg.isEmpty()) {
|
||||
fprintf(stderr, "pixel check failure: %s\n", msg.string());
|
||||
return ::testing::AssertionFailure(
|
||||
::testing::Message(msg.string()));
|
||||
} else {
|
||||
return ::testing::AssertionSuccess();
|
||||
}
|
||||
}
|
||||
|
||||
int mDisplaySecs;
|
||||
sp<SurfaceComposerClient> mComposerClient;
|
||||
sp<SurfaceControl> mSurfaceControl;
|
||||
|
||||
EGLDisplay mEglDisplay;
|
||||
EGLSurface mEglSurface;
|
||||
EGLContext mEglContext;
|
||||
};
|
||||
|
||||
// XXX: Code above this point should live elsewhere
|
||||
|
||||
class SurfaceTextureGLTest : public GLTest {
|
||||
protected:
|
||||
static const GLint TEX_ID = 123;
|
||||
|
||||
virtual void SetUp() {
|
||||
GLTest::SetUp();
|
||||
mST = new SurfaceTexture(TEX_ID);
|
||||
mSTC = new SurfaceTextureClient(mST);
|
||||
mANW = mSTC;
|
||||
|
||||
const char vsrc[] =
|
||||
"attribute vec4 vPosition;\n"
|
||||
"varying vec2 texCoords;\n"
|
||||
"uniform mat4 texMatrix;\n"
|
||||
"void main() {\n"
|
||||
" vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
|
||||
" texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
|
||||
" gl_Position = vPosition;\n"
|
||||
"}\n";
|
||||
|
||||
const char fsrc[] =
|
||||
"#extension GL_OES_EGL_image_external : require\n"
|
||||
"precision mediump float;\n"
|
||||
"uniform samplerExternalOES texSampler;\n"
|
||||
"varying vec2 texCoords;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = texture2D(texSampler, texCoords);\n"
|
||||
"}\n";
|
||||
|
||||
{
|
||||
SCOPED_TRACE("creating shader program");
|
||||
createProgram(vsrc, fsrc, &mPgm);
|
||||
if (HasFatalFailure()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
ASSERT_NE(-1, mPositionHandle);
|
||||
mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
ASSERT_NE(-1, mTexSamplerHandle);
|
||||
mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
ASSERT_NE(-1, mTexMatrixHandle);
|
||||
}
|
||||
|
||||
// drawTexture draws the SurfaceTexture over the entire GL viewport.
|
||||
void drawTexture() {
|
||||
const GLfloat triangleVertices[] = {
|
||||
-1.0f, 1.0f,
|
||||
-1.0f, -1.0f,
|
||||
1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
};
|
||||
|
||||
glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
glEnableVertexAttribArray(mPositionHandle);
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
|
||||
glUseProgram(mPgm);
|
||||
glUniform1i(mTexSamplerHandle, 0);
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
|
||||
GLfloat texMatrix[16];
|
||||
mST->getTransformMatrix(texMatrix);
|
||||
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
|
||||
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
||||
}
|
||||
|
||||
sp<SurfaceTexture> mST;
|
||||
sp<SurfaceTextureClient> mSTC;
|
||||
sp<ANativeWindow> mANW;
|
||||
|
||||
GLuint mPgm;
|
||||
GLint mPositionHandle;
|
||||
GLint mTexSamplerHandle;
|
||||
GLint mTexMatrixHandle;
|
||||
};
|
||||
|
||||
// Fill a YV12 buffer with a multi-colored checkerboard pattern
|
||||
void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
|
||||
const int blockWidth = w > 16 ? w / 16 : 1;
|
||||
const int blockHeight = h > 16 ? h / 16 : 1;
|
||||
const int yuvTexOffsetY = 0;
|
||||
int yuvTexStrideY = stride;
|
||||
int yuvTexOffsetV = yuvTexStrideY * h;
|
||||
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
||||
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
||||
int yuvTexStrideU = yuvTexStrideV;
|
||||
for (int x = 0; x < w; x++) {
|
||||
for (int y = 0; y < h; y++) {
|
||||
int parityX = (x / blockWidth) & 1;
|
||||
int parityY = (y / blockHeight) & 1;
|
||||
unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
|
||||
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
|
||||
if (x < w / 2 && y < h / 2) {
|
||||
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
|
||||
if (x * 2 < w / 2 && y * 2 < h / 2) {
|
||||
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
|
||||
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
|
||||
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
|
||||
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
|
||||
intensity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Fill a YV12 buffer with red outside a given rectangle and green inside it.
|
||||
void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
|
||||
const android_native_rect_t& rect) {
|
||||
const int yuvTexOffsetY = 0;
|
||||
int yuvTexStrideY = stride;
|
||||
int yuvTexOffsetV = yuvTexStrideY * h;
|
||||
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
||||
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
||||
int yuvTexStrideU = yuvTexStrideV;
|
||||
for (int x = 0; x < w; x++) {
|
||||
for (int y = 0; y < h; y++) {
|
||||
bool inside = rect.left <= x && x < rect.right &&
|
||||
rect.top <= y && y < rect.bottom;
|
||||
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
|
||||
if (x < w / 2 && y < h / 2) {
|
||||
bool inside = rect.left <= 2*x && 2*x < rect.right &&
|
||||
rect.top <= 2*y && 2*y < rect.bottom;
|
||||
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
|
||||
buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
|
||||
inside ? 16 : 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
|
||||
const int yuvTexWidth = 64;
|
||||
const int yuvTexHeight = 66;
|
||||
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
||||
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
||||
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||
|
||||
android_native_buffer_t* anb;
|
||||
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
||||
ASSERT_TRUE(anb != NULL);
|
||||
|
||||
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
||||
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
// Fill the buffer with the a checkerboard pattern
|
||||
uint8_t* img = NULL;
|
||||
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
||||
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
||||
buf->unlock();
|
||||
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
mST->updateTexImage();
|
||||
|
||||
glClearColor(0.2, 0.2, 0.2, 0.2);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
drawTexture();
|
||||
|
||||
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
||||
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
||||
|
||||
EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
|
||||
EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
|
||||
EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
|
||||
EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
|
||||
EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
|
||||
}
|
||||
|
||||
// XXX: This test is disabled because it it currently broken on all devices to
|
||||
// which I have access. Some of the checkPixel calls are not correct because
|
||||
// I just copied them from the npot test above and haven't bothered to figure
|
||||
// out the correct values.
|
||||
TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
|
||||
const int yuvTexWidth = 64;
|
||||
const int yuvTexHeight = 64;
|
||||
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
||||
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
||||
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||
|
||||
android_native_buffer_t* anb;
|
||||
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
||||
ASSERT_TRUE(anb != NULL);
|
||||
|
||||
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
||||
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
// Fill the buffer with the a checkerboard pattern
|
||||
uint8_t* img = NULL;
|
||||
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
||||
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
||||
buf->unlock();
|
||||
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
mST->updateTexImage();
|
||||
|
||||
glClearColor(0.2, 0.2, 0.2, 0.2);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
drawTexture();
|
||||
|
||||
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
||||
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
||||
|
||||
EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
|
||||
EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
|
||||
EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
|
||||
EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
|
||||
EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
|
||||
EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
|
||||
}
|
||||
|
||||
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
|
||||
const int yuvTexWidth = 64;
|
||||
const int yuvTexHeight = 66;
|
||||
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
||||
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
||||
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
||||
|
||||
android_native_rect_t crops[] = {
|
||||
{4, 6, 22, 36},
|
||||
{0, 6, 22, 36},
|
||||
{4, 0, 22, 36},
|
||||
{4, 6, yuvTexWidth, 36},
|
||||
{4, 6, 22, yuvTexHeight},
|
||||
};
|
||||
|
||||
for (int i = 0; i < 5; i++) {
|
||||
const android_native_rect_t& crop(crops[i]);
|
||||
SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
|
||||
crop.top, crop.right, crop.bottom).string());
|
||||
|
||||
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
|
||||
|
||||
android_native_buffer_t* anb;
|
||||
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
||||
ASSERT_TRUE(anb != NULL);
|
||||
|
||||
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
||||
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
uint8_t* img = NULL;
|
||||
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
||||
fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop);
|
||||
buf->unlock();
|
||||
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
||||
|
||||
mST->updateTexImage();
|
||||
|
||||
glClearColor(0.2, 0.2, 0.2, 0.2);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
drawTexture();
|
||||
|
||||
EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
|
||||
|
||||
EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
|
||||
EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user