Check that width and height parameters are small.

The product of width and height should be less than UINT32_MAX (in practice
smaller). Adding the checks prevents overflows when allocating buffers.

Bug: 20726612
Change-Id: I9769edf0688a9bfe69906d49fa0540cadf4c49b0
(cherry picked from commit 1c4537e2e8)
This commit is contained in:
Michael Lentine 2015-05-28 17:43:06 -07:00 committed by Dan Stoza
parent a8702c4765
commit 9530388b26

View File

@ -394,7 +394,13 @@ EGLBoolean egl_window_surface_v2_t::connect()
depth.width = width; depth.width = width;
depth.height = height; depth.height = height;
depth.stride = depth.width; // use the width here depth.stride = depth.width; // use the width here
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
static_cast<uint64_t>(depth.height) * 2;
if (depth.stride < 0 || depth.height > INT_MAX ||
allocSize > UINT32_MAX) {
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) { if (depth.data == 0) {
return setError(EGL_BAD_ALLOC, EGL_FALSE); return setError(EGL_BAD_ALLOC, EGL_FALSE);
} }
@ -548,7 +554,14 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
depth.width = width; depth.width = width;
depth.height = height; depth.height = height;
depth.stride = buffer->stride; depth.stride = buffer->stride;
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
static_cast<uint64_t>(depth.height) * 2;
if (depth.stride < 0 || depth.height > INT_MAX ||
allocSize > UINT32_MAX) {
setError(EGL_BAD_ALLOC, EGL_FALSE);
return EGL_FALSE;
}
depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) { if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_FALSE); setError(EGL_BAD_ALLOC, EGL_FALSE);
return EGL_FALSE; return EGL_FALSE;
@ -666,7 +679,14 @@ egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
depth.width = pixmap->width; depth.width = pixmap->width;
depth.height = pixmap->height; depth.height = pixmap->height;
depth.stride = depth.width; // use the width here depth.stride = depth.width; // use the width here
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
static_cast<uint64_t>(depth.height) * 2;
if (depth.stride < 0 || depth.height > INT_MAX ||
allocSize > UINT32_MAX) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
return;
}
depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) { if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
} }
@ -746,7 +766,14 @@ egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
depth.width = pbuffer.width; depth.width = pbuffer.width;
depth.height = pbuffer.height; depth.height = pbuffer.height;
depth.stride = depth.width; // use the width here depth.stride = depth.width; // use the width here
depth.data = (GGLubyte*)malloc(depth.stride*depth.height*2); uint64_t allocSize = static_cast<uint64_t>(depth.stride) *
static_cast<uint64_t>(depth.height) * 2;
if (depth.stride < 0 || depth.height > INT_MAX ||
allocSize > UINT32_MAX) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
return;
}
depth.data = (GGLubyte*)malloc(allocSize);
if (depth.data == 0) { if (depth.data == 0) {
setError(EGL_BAD_ALLOC, EGL_NO_SURFACE); setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
return; return;