Add input device property for buttons under touchpads

Bug: 8990644
Change-Id: I6df5fb9e11199173d62523928082db428af55394
This commit is contained in:
Michael Wright 2013-07-10 18:05:15 -07:00
parent bb7272f137
commit 931fd6dee7
2 changed files with 6 additions and 0 deletions

View File

@ -101,6 +101,9 @@ public:
inline void setVibrator(bool hasVibrator) { mHasVibrator = hasVibrator; }
inline bool hasVibrator() const { return mHasVibrator; }
inline void setButtonUnderPad(bool hasButton) { mHasButtonUnderPad = hasButton; }
inline bool hasButtonUnderPad() const { return mHasButtonUnderPad; }
inline const Vector<MotionRange>& getMotionRanges() const {
return mMotionRanges;
}
@ -115,6 +118,7 @@ private:
int32_t mKeyboardType;
sp<KeyCharacterMap> mKeyCharacterMap;
bool mHasVibrator;
bool mHasButtonUnderPad;
Vector<MotionRange> mMotionRanges;
};

View File

@ -136,6 +136,7 @@ InputDeviceInfo::InputDeviceInfo(const InputDeviceInfo& other) :
mKeyboardType(other.mKeyboardType),
mKeyCharacterMap(other.mKeyCharacterMap),
mHasVibrator(other.mHasVibrator),
mHasButtonUnderPad(other.mHasButtonUnderPad),
mMotionRanges(other.mMotionRanges) {
}
@ -152,6 +153,7 @@ void InputDeviceInfo::initialize(int32_t id, int32_t generation,
mSources = 0;
mKeyboardType = AINPUT_KEYBOARD_TYPE_NONE;
mHasVibrator = false;
mHasButtonUnderPad = false;
mMotionRanges.clear();
}