From 92988aab48d973dc3f8a5e90e370f2d5a7ae7566 Mon Sep 17 00:00:00 2001 From: Jeff Brown Date: Tue, 2 Nov 2010 17:58:22 -0700 Subject: [PATCH] Fix a key repeating bug. This change fixes a bug in the dispatcher where the window manager policy would incorrectly receive a key repeat count of 0 in the case where the key repeat was generated by the hardware or driver. Long-press on HOME was broken as a result. Bug: 3159581 Change-Id: If0f02662313f5b879a4e566fbb461389e274a550 --- libs/ui/InputDispatcher.cpp | 84 ++++++++++++++++++------------------- 1 file changed, 42 insertions(+), 42 deletions(-) diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index a02c15452..f9c0b9154 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -619,6 +619,38 @@ bool InputDispatcher::dispatchConfigurationChangedLocked( bool InputDispatcher::dispatchKeyLocked( nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + if (entry->repeatCount == 0 + && entry->action == AKEY_EVENT_ACTION_DOWN + && (entry->policyFlags & POLICY_FLAG_TRUSTED) + && !entry->isInjected()) { + if (mKeyRepeatState.lastKeyEntry + && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { + // We have seen two identical key downs in a row which indicates that the device + // driver is automatically generating key repeats itself. We take note of the + // repeat here, but we disable our own next key repeat timer since it is clear that + // we will not need to synthesize key repeats ourselves. + entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves + } else { + // Not a repeat. Save key down state in case we do see a repeat later. + resetKeyRepeatLocked(); + mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout; + } + mKeyRepeatState.lastKeyEntry = entry; + entry->refCount += 1; + } else if (! entry->syntheticRepeat) { + resetKeyRepeatLocked(); + } + + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundKeyDetailsLocked("dispatchKey - ", entry); + } + // Give the policy a chance to intercept the key. if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) { if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) { @@ -647,38 +679,6 @@ bool InputDispatcher::dispatchKeyLocked( return true; } - // Preprocessing. - if (! entry->dispatchInProgress) { - logOutboundKeyDetailsLocked("dispatchKey - ", entry); - - if (entry->repeatCount == 0 - && entry->action == AKEY_EVENT_ACTION_DOWN - && (entry->policyFlags & POLICY_FLAG_TRUSTED) - && !entry->isInjected()) { - if (mKeyRepeatState.lastKeyEntry - && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) { - // We have seen two identical key downs in a row which indicates that the device - // driver is automatically generating key repeats itself. We take note of the - // repeat here, but we disable our own next key repeat timer since it is clear that - // we will not need to synthesize key repeats ourselves. - entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1; - resetKeyRepeatLocked(); - mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves - } else { - // Not a repeat. Save key down state in case we do see a repeat later. - resetKeyRepeatLocked(); - mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout; - } - mKeyRepeatState.lastKeyEntry = entry; - entry->refCount += 1; - } else if (! entry->syntheticRepeat) { - resetKeyRepeatLocked(); - } - - entry->dispatchInProgress = true; - resetTargetsLocked(); - } - // Identify targets. if (! mCurrentInputTargetsValid) { int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime, @@ -705,16 +705,24 @@ void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyE #if DEBUG_OUTBOUND_EVENT_DETAILS LOGD("%seventTime=%lld, deviceId=0x%x, source=0x%x, policyFlags=0x%x, " "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, " - "downTime=%lld", + "repeatCount=%d, downTime=%lld", prefix, entry->eventTime, entry->deviceId, entry->source, entry->policyFlags, entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState, - entry->downTime); + entry->repeatCount, entry->downTime); #endif } bool InputDispatcher::dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { + // Preprocessing. + if (! entry->dispatchInProgress) { + entry->dispatchInProgress = true; + resetTargetsLocked(); + + logOutboundMotionDetailsLocked("dispatchMotion - ", entry); + } + // Clean up if dropping the event. if (*dropReason != DROP_REASON_NOT_DROPPED) { resetTargetsLocked(); @@ -723,14 +731,6 @@ bool InputDispatcher::dispatchMotionLocked( return true; } - // Preprocessing. - if (! entry->dispatchInProgress) { - logOutboundMotionDetailsLocked("dispatchMotion - ", entry); - - entry->dispatchInProgress = true; - resetTargetsLocked(); - } - bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER; // Identify targets.