always pass the BufferQueue explicitely to consumers
Change-Id: I883b0a7b19d8e722f9ab714ba6f49e658b02ca86
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cdd7d8bc14
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8f938a5338
@ -199,8 +199,8 @@ bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
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bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
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sp<GLConsumer>* glConsumer, EGLSurface* surface) {
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sp<BufferQueue> bq = new BufferQueue(true, mGraphicBufferAlloc);
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sp<GLConsumer> glc = new GLConsumer(name, true,
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GL_TEXTURE_EXTERNAL_OES, false, bq);
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sp<GLConsumer> glc = new GLConsumer(bq, name,
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GL_TEXTURE_EXTERNAL_OES, false);
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glc->setDefaultBufferSize(w, h);
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glc->setDefaultMaxBufferCount(3);
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glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
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@ -29,6 +29,8 @@
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namespace android {
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class BufferQueue;
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/**
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* BufferItemConsumer is a BufferQueue consumer endpoint that allows clients
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* access to the whole BufferItem entry from BufferQueue. Multiple buffers may
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@ -49,7 +51,7 @@ class BufferItemConsumer: public ConsumerBase
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// the consumer usage flags passed to the graphics allocator. The
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// bufferCount parameter specifies how many buffers can be locked for user
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// access at the same time.
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BufferItemConsumer(uint32_t consumerUsage,
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BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
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int bufferCount = BufferQueue::MIN_UNDEQUEUED_BUFFERS,
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bool synchronousMode = false);
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@ -28,6 +28,8 @@
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namespace android {
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class BufferQueue;
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/**
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* CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
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* access to the underlying gralloc buffers provided by BufferQueue. Multiple
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@ -64,7 +66,8 @@ class CpuConsumer : public ConsumerBase
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// Create a new CPU consumer. The maxLockedBuffers parameter specifies
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// how many buffers can be locked for user access at the same time.
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CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode = true);
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CpuConsumer(const sp<BufferQueue>& bq,
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uint32_t maxLockedBuffers, bool synchronousMode = true);
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virtual ~CpuConsumer();
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@ -85,9 +85,9 @@ public:
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// purely to allow a GLConsumer to be transferred from one consumer
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// context to another. If such a transfer is not needed there is no
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// requirement that either of these methods be called.
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GLConsumer(GLuint tex, bool allowSynchronousMode = true,
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
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const sp<BufferQueue> &bufferQueue = 0);
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GLConsumer(const sp<BufferQueue>& bq,
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GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
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bool useFenceSync = true);
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// updateTexImage acquires the most recently queued buffer, and sets the
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// image contents of the target texture to it.
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@ -29,9 +29,9 @@
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namespace android {
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BufferItemConsumer::BufferItemConsumer(uint32_t consumerUsage,
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int bufferCount, bool synchronousMode) :
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ConsumerBase(new BufferQueue(true) )
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BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq,
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uint32_t consumerUsage, int bufferCount, bool synchronousMode) :
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ConsumerBase(bq)
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{
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mBufferQueue->setConsumerUsageBits(consumerUsage);
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mBufferQueue->setSynchronousMode(synchronousMode);
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@ -30,8 +30,9 @@
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namespace android {
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CpuConsumer::CpuConsumer(uint32_t maxLockedBuffers, bool synchronousMode) :
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ConsumerBase(new BufferQueue(true) ),
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CpuConsumer::CpuConsumer(const sp<BufferQueue>& bq,
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uint32_t maxLockedBuffers, bool synchronousMode) :
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ConsumerBase(bq),
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mMaxLockedBuffers(maxLockedBuffers),
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mCurrentLockedBuffers(0)
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{
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@ -78,9 +78,9 @@ static float mtxRot90[16] = {
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static void mtxMul(float out[16], const float a[16], const float b[16]);
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GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode,
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
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GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex,
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GLenum texTarget, bool useFenceSync) :
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ConsumerBase(bq),
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mCurrentTransform(0),
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mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
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mCurrentFence(Fence::NO_FENCE),
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@ -633,7 +633,8 @@ ScreenshotClient::~ScreenshotClient() {
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sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
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if (mCpuConsumer == NULL) {
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mCpuConsumer = new CpuConsumer(1);
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sp<BufferQueue> bq = new BufferQueue();
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mCpuConsumer = new CpuConsumer(bq, 1);
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mCpuConsumer->setName(String8("ScreenshotClient"));
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}
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return mCpuConsumer;
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@ -66,7 +66,8 @@ protected:
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test_info->name(),
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params.width, params.height,
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params.maxLockedBuffers, params.format);
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mCC = new CpuConsumer(params.maxLockedBuffers);
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sp<BufferQueue> bq = new BufferQueue();
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mCC = new CpuConsumer(bq, params.maxLockedBuffers);
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String8 name("CpuConsumer_Under_Test");
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mCC->setName(name);
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mSTC = new Surface(mCC->getProducerInterface());
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@ -40,7 +40,8 @@ protected:
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ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
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testInfo->name());
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mST = new GLConsumer(123);
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sp<BufferQueue> bq = new BufferQueue();
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mST = new GLConsumer(bq, 123);
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mSTC = new Surface(mST->getBufferQueue());
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mANW = mSTC;
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@ -715,7 +716,8 @@ protected:
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ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
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for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
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sp<GLConsumer> st(new GLConsumer(i));
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sp<BufferQueue> bq = new BufferQueue();
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sp<GLConsumer> st(new GLConsumer(bq, i));
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sp<Surface> stc(new Surface(st->getBufferQueue()));
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mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
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static_cast<ANativeWindow*>(stc.get()), NULL);
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@ -385,7 +385,8 @@ protected:
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virtual void SetUp() {
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GLTest::SetUp();
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mGlConsumer = new GLConsumer(TEX_ID);
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sp<BufferQueue> bq = new BufferQueue();
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mGlConsumer = new GLConsumer(bq, TEX_ID);
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mSurface = new Surface(mGlConsumer->getBufferQueue());
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mANW = mSurface.get();
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@ -479,7 +480,8 @@ protected:
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virtual void SetUp() {
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GLTest::SetUp();
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mST = new GLConsumer(TEX_ID);
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sp<BufferQueue> bq = new BufferQueue();
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mST = new GLConsumer(bq, TEX_ID);
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mSTC = new Surface(mST->getBufferQueue());
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mANW = mSTC;
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mTextureRenderer = new TextureRenderer(TEX_ID, mST);
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@ -110,8 +110,8 @@ void Layer::onFirstRef()
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{
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// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
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sp<BufferQueue> bq = new SurfaceTextureLayer(mFlinger);
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mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(mTextureName, true,
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GL_TEXTURE_EXTERNAL_OES, false, bq);
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mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(bq, mTextureName,
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GL_TEXTURE_EXTERNAL_OES, false);
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mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
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mSurfaceFlingerConsumer->setFrameAvailableListener(this);
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@ -27,11 +27,10 @@ namespace android {
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*/
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class SurfaceFlingerConsumer : public GLConsumer {
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public:
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SurfaceFlingerConsumer(GLuint tex, bool allowSynchronousMode = true,
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
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const sp<BufferQueue> &bufferQueue = 0)
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: GLConsumer(tex, allowSynchronousMode, texTarget, useFenceSync,
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bufferQueue)
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SurfaceFlingerConsumer(const sp<BufferQueue>& bq, GLuint tex,
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GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
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bool useFenceSync = true)
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: GLConsumer(bq, tex, texTarget, useFenceSync)
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{}
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class BufferRejecter {
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