Reduce C++11 warnings

A few typecasts to fix "narrowing conversion" complaints.

Change-Id: Ib2118079a2ca33959c748d03d8c6f1722d62e8fe
This commit is contained in:
Andy McFadden 2013-01-11 10:24:34 -08:00
parent 5001001d11
commit 8f06a8c2c8
2 changed files with 9 additions and 9 deletions

View File

@ -509,7 +509,7 @@ status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
disp.framebufferTarget = &disp.list->hwLayers[numLayers - 1];
memset(disp.framebufferTarget, 0, sizeof(hwc_layer_1_t));
const hwc_rect_t r = { 0, 0, disp.width, disp.height };
const hwc_rect_t r = { 0, 0, (int) disp.width, (int) disp.height };
disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
disp.framebufferTarget->hints = 0;
disp.framebufferTarget->flags = 0;

View File

@ -831,10 +831,10 @@ void SurfaceFlinger::doDebugFlashRegions()
while (it != end) {
const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, height - r.top },
{ r.left, height - r.bottom },
{ r.right, height - r.bottom },
{ r.right, height - r.top }
{ (GLfloat) r.left, (GLfloat) (height - r.top) },
{ (GLfloat) r.left, (GLfloat) (height - r.bottom) },
{ (GLfloat) r.right, (GLfloat) (height - r.bottom) },
{ (GLfloat) r.right, (GLfloat) (height - r.top) }
};
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@ -1646,10 +1646,10 @@ void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw,
while (it != end) {
const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, height - r.top },
{ r.left, height - r.bottom },
{ r.right, height - r.bottom },
{ r.right, height - r.top }
{ (GLfloat) r.left, (GLfloat) (height - r.top) },
{ (GLfloat) r.left, (GLfloat) (height - r.bottom) },
{ (GLfloat) r.right, (GLfloat) (height - r.bottom) },
{ (GLfloat) r.right, (GLfloat) (height - r.top) }
};
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);