Reduce C++11 warnings
A few typecasts to fix "narrowing conversion" complaints. Change-Id: Ib2118079a2ca33959c748d03d8c6f1722d62e8fe
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@ -509,7 +509,7 @@ status_t HWComposer::createWorkList(int32_t id, size_t numLayers) {
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if (hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_1)) {
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disp.framebufferTarget = &disp.list->hwLayers[numLayers - 1];
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memset(disp.framebufferTarget, 0, sizeof(hwc_layer_1_t));
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const hwc_rect_t r = { 0, 0, disp.width, disp.height };
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const hwc_rect_t r = { 0, 0, (int) disp.width, (int) disp.height };
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disp.framebufferTarget->compositionType = HWC_FRAMEBUFFER_TARGET;
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disp.framebufferTarget->hints = 0;
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disp.framebufferTarget->flags = 0;
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@ -831,10 +831,10 @@ void SurfaceFlinger::doDebugFlashRegions()
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while (it != end) {
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const Rect& r = *it++;
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GLfloat vertices[][2] = {
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{ r.left, height - r.top },
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{ r.left, height - r.bottom },
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{ r.right, height - r.bottom },
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{ r.right, height - r.top }
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{ (GLfloat) r.left, (GLfloat) (height - r.top) },
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{ (GLfloat) r.left, (GLfloat) (height - r.bottom) },
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{ (GLfloat) r.right, (GLfloat) (height - r.bottom) },
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{ (GLfloat) r.right, (GLfloat) (height - r.top) }
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};
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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@ -1646,10 +1646,10 @@ void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw,
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while (it != end) {
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const Rect& r = *it++;
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GLfloat vertices[][2] = {
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{ r.left, height - r.top },
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{ r.left, height - r.bottom },
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{ r.right, height - r.bottom },
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{ r.right, height - r.top }
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{ (GLfloat) r.left, (GLfloat) (height - r.top) },
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{ (GLfloat) r.left, (GLfloat) (height - r.bottom) },
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{ (GLfloat) r.right, (GLfloat) (height - r.bottom) },
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{ (GLfloat) r.right, (GLfloat) (height - r.top) }
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};
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glVertexPointer(2, GL_FLOAT, 0, vertices);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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