From a08cf6e3a4ee045608bc8991a779dedb4f281a3f Mon Sep 17 00:00:00 2001 From: Jamie Gennis Date: Sun, 16 Sep 2012 14:02:20 -0700 Subject: [PATCH] EGL: fix an extension string bug This change fixes a bug where initializing EGL multiple times (eglTerminate followed by eglInitialize) would cause extensions to show up in the extension string multiple times. Change-Id: I707a3da62ed30ef13835087167f84a08bc6addd7 --- opengl/libs/EGL/egl_display.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp index 371df4315..88a17d9ee 100644 --- a/opengl/libs/EGL/egl_display.cpp +++ b/opengl/libs/EGL/egl_display.cpp @@ -293,6 +293,10 @@ EGLBoolean egl_display_t::terminate() { mHibernation.setDisplayValid(false); + // Reset the extension string since it will be regenerated if we get + // reinitialized. + mExtensionString.setTo(""); + // Mark all objects remaining in the list as terminated, unless // there are no reference to them, it which case, we're free to // delete them.