surfaceflinger: Fix the fix of the opaque check fix
* Use the right define. Change-Id: I78e2aea4bf4ff933ec828cffee1a3e925622ad31
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@ -467,7 +467,7 @@ void Layer::setGeometry(
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// this gives us only the "orientation" component of the transform
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// this gives us only the "orientation" component of the transform
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const State& s(getDrawingState());
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const State& s(getDrawingState());
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#if defined(QCOM_BSP) && !defined(QCOM_BSP_LEGACY)
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#if defined(QTI_BSP) && !defined(QCOM_BSP_LEGACY)
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if (!isOpaque(s)) {
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if (!isOpaque(s)) {
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#else
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#else
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if (!isOpaque(s) || s.alpha != 0xFF) {
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if (!isOpaque(s) || s.alpha != 0xFF) {
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