diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp index 47dd0735d..f3acbc500 100644 --- a/services/surfaceflinger/DisplayDevice.cpp +++ b/services/surfaceflinger/DisplayDevice.cpp @@ -259,18 +259,22 @@ EGLBoolean DisplayDevice::makeCurrent(EGLDisplay dpy, if (sur != hw->mSurface) { result = eglMakeCurrent(dpy, hw->mSurface, hw->mSurface, ctx); if (result == EGL_TRUE) { - GLsizei w = hw->mDisplayWidth; - GLsizei h = hw->mDisplayHeight; - glViewport(0, 0, w, h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - // put the origin in the left-bottom corner - glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h + setViewportAndProjection(hw); } } return result; } +void DisplayDevice::setViewportAndProjection(const sp& hw) { + GLsizei w = hw->mDisplayWidth; + GLsizei h = hw->mDisplayHeight; + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + // put the origin in the left-bottom corner + glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h +} + // ---------------------------------------------------------------------------- void DisplayDevice::setVisibleLayersSortedByZ(const Vector< sp >& layers) { diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h index 1d7715471..058680b8a 100644 --- a/services/surfaceflinger/DisplayDevice.h +++ b/services/surfaceflinger/DisplayDevice.h @@ -125,6 +125,8 @@ public: static EGLBoolean makeCurrent(EGLDisplay dpy, const sp& hw, EGLContext ctx); + static void setViewportAndProjection(const sp& hw); + /* ------------------------------------------------------------------------ * blank / unblank management */ diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp index 8cfaa31a6..eea0e6bf3 100644 --- a/services/surfaceflinger/SurfaceFlinger.cpp +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -2510,6 +2510,8 @@ status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); + DisplayDevice::setViewportAndProjection(hw); + // redraw the screen entirely... glDisable(GL_TEXTURE_EXTERNAL_OES); glDisable(GL_TEXTURE_2D);