Merge "SurfaceTexture: improve texture matrix computation" into jb-dev
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82c53806ad
@ -144,6 +144,10 @@ public:
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// updateTexImage() is called.
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// updateTexImage() is called.
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status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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status_t setDefaultBufferSize(uint32_t width, uint32_t height);
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// setFilteringEnabled sets whether the transform matrix should be computed
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// for use with bilinear filtering.
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void setFilteringEnabled(bool enabled);
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// getCurrentBuffer returns the buffer associated with the current image.
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// getCurrentBuffer returns the buffer associated with the current image.
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sp<GraphicBuffer> getCurrentBuffer() const;
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sp<GraphicBuffer> getCurrentBuffer() const;
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@ -289,6 +293,11 @@ private:
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uint32_t mDefaultWidth, mDefaultHeight;
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uint32_t mDefaultWidth, mDefaultHeight;
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// mFilteringEnabled indicates whether the transform matrix is computed for
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// use with bilinear filtering. It defaults to true and is changed by
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// setFilteringEnabled().
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bool mFilteringEnabled;
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// mTexName is the name of the OpenGL texture to which streamed images will
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// mTexName is the name of the OpenGL texture to which streamed images will
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// be bound when updateTexImage is called. It is set at construction time
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// be bound when updateTexImage is called. It is set at construction time
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// and can be changed with a call to attachToContext.
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// and can be changed with a call to attachToContext.
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@ -108,6 +108,7 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
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mCurrentTransform(0),
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mCurrentTransform(0),
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mCurrentTimestamp(0),
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mCurrentTimestamp(0),
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mFilteringEnabled(true),
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mTexName(tex),
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mTexName(tex),
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#ifdef USE_FENCE_SYNC
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#ifdef USE_FENCE_SYNC
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mUseFenceSync(useFenceSync),
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mUseFenceSync(useFenceSync),
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@ -503,6 +504,15 @@ void SurfaceTexture::getTransformMatrix(float mtx[16]) {
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memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
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memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
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}
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}
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void SurfaceTexture::setFilteringEnabled(bool enabled) {
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Mutex::Autolock lock(mMutex);
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bool needsRecompute = mFilteringEnabled != enabled;
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mFilteringEnabled = enabled;
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if (needsRecompute) {
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computeCurrentTransformMatrix();
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}
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}
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void SurfaceTexture::computeCurrentTransformMatrix() {
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void SurfaceTexture::computeCurrentTransformMatrix() {
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ST_LOGV("computeCurrentTransformMatrix");
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ST_LOGV("computeCurrentTransformMatrix");
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@ -534,39 +544,49 @@ void SurfaceTexture::computeCurrentTransformMatrix() {
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sp<GraphicBuffer>& buf(mCurrentTextureBuf);
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sp<GraphicBuffer>& buf(mCurrentTextureBuf);
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Rect cropRect = mCurrentCrop;
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Rect cropRect = mCurrentCrop;
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float tx, ty, sx, sy;
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float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
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if (!cropRect.isEmpty()) {
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// In order to prevent bilinear sampling at the of the crop rectangle we
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// may need to shrink it by 2 texels in each direction. Normally this
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// would just need to take 1/2 a texel off each end, but because the
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// chroma channels will likely be subsampled we need to chop off a whole
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// texel. This will cause artifacts if someone does nearest sampling
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// with 1:1 pixel:texel ratio, but it's impossible to simultaneously
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// accomodate the bilinear and nearest sampling uses.
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//
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// If nearest sampling turns out to be a desirable usage of these
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// textures then we could add the ability to switch a SurfaceTexture to
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// nearest-mode. Preferably, however, the image producers (video
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// decoder, camera, etc.) would simply not use a crop rectangle (or at
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// least not tell the framework about it) so that the GPU can do the
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// correct edge behavior.
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const float shrinkAmount = 1.0f; // the amount that each edge is shrunk
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float bufferWidth = buf->getWidth();
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float bufferWidth = buf->getWidth();
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float bufferHeight = buf->getHeight();
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float bufferHeight = buf->getHeight();
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if (!cropRect.isEmpty()) {
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float shrinkAmount = 0.0f;
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if (mFilteringEnabled) {
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// In order to prevent bilinear sampling beyond the edge of the
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// crop rectangle we may need to shrink it by 2 texels in each
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// dimension. Normally this would just need to take 1/2 a texel
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// off each end, but because the chroma channels of YUV420 images
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// are subsampled we may need to shrink the crop region by a whole
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// texel on each side.
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switch (buf->getPixelFormat()) {
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case PIXEL_FORMAT_RGBA_8888:
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case PIXEL_FORMAT_RGBX_8888:
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case PIXEL_FORMAT_RGB_888:
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case PIXEL_FORMAT_RGB_565:
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case PIXEL_FORMAT_BGRA_8888:
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case PIXEL_FORMAT_RGBA_5551:
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case PIXEL_FORMAT_RGBA_4444:
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// We know there's no subsampling of any channels, so we
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// only need to shrink by a half a pixel.
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shrinkAmount = 0.5;
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default:
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// If we don't recognize the format, we must assume the
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// worst case (that we care about), which is YUV420.
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shrinkAmount = 1.0;
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}
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}
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// Only shrink the dimensions that are not the size of the buffer.
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if (cropRect.width() < bufferWidth) {
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tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
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tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
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ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
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bufferHeight;
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sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
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sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
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bufferWidth;
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bufferWidth;
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}
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if (cropRect.height() < bufferHeight) {
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ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
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bufferHeight;
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sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
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sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
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bufferHeight;
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bufferHeight;
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} else {
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}
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tx = 0.0f;
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ty = 0.0f;
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sx = 1.0f;
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sy = 1.0f;
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}
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}
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float crop[16] = {
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float crop[16] = {
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sx, 0, 0, 0,
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sx, 0, 0, 0,
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